G06Q50/20

Systems and methods for assessing and improving student competencies

A skills learning method for a student gathers objective data relating to the student in response to various stimuli, and produces a predicted feedback units as a function of the objective data using a machine learning-base classifier. The method can include training a neural network using objective data of student interactions and associated subjective assessments of a skill of each objective data. The method includes receiving a new dataset with objective data of a new student and an associated subjective assessment of a skill of the first student represented by the new objective data. A predicted assessment of the skill of the new objective data is calculated by inputting the new objective data into the neural network. The method can include updating the neural network by combining the initial dataset and the new dataset and recompiling the neural network to fit the model dataset based on a learning algorithm.

System and method for managing innovation challenges
11551571 · 2023-01-10 · ·

A system for managing innovation challenges includes a computing apparatus having a processor and a memory with computer readable program code, wherein the processor under control of the computer readable program code is configured to implement, a content management system that operates to automatically generate an innovation challenge for students based on a common template that includes student eligibility requirements, a user management system that operates to collect user information, obtains parental or guardian consent, and determines individual student eligibility for specific innovation challenges, a submission management system that operates to automate ingestion, display, storage, and judging of challenge entry submissions, and a dashboard display that operates to manage innovation challenge participation.

System and method for managing innovation challenges
11551571 · 2023-01-10 · ·

A system for managing innovation challenges includes a computing apparatus having a processor and a memory with computer readable program code, wherein the processor under control of the computer readable program code is configured to implement, a content management system that operates to automatically generate an innovation challenge for students based on a common template that includes student eligibility requirements, a user management system that operates to collect user information, obtains parental or guardian consent, and determines individual student eligibility for specific innovation challenges, a submission management system that operates to automate ingestion, display, storage, and judging of challenge entry submissions, and a dashboard display that operates to manage innovation challenge participation.

Smart booklet with integrated behavior incentivization and tracking features

A method of configuring a smart booklet to encourage adherence to a treatment and/or educational program is disclosed, wherein the smart booklet is “off the grid” (e.g., not connected to an electrical or networking grid) and includes an integrated behavior incentivization feature. Based on an activation of a detection feature of the smart booklet, it is detected whether a state of one or more pages of the smart booklet has changed. Based on the determination that the state of the one or more pages has changed, a set of data items pertaining to the adherence to the treatment and/or educational program is created or updated. Based on an identification that the set of data items is indicative of a failure or a success with respect to the adherence to the treatment program, a message pertaining to the failure or the success is communicated via an output component of the smart booklet (e.g., to encourage the adherence to the treatment and/or educational program).

System and method for adoption tracking and intervention for conversion achievement

Methods, systems and computer storage media are disclosed for providing resources to a platform issue. Embodiments describe associating educational resources and an event resource to resolve the platform issue.

Electronic management of license data

A computer system including a processor in communication with a memory and a database may be provided. The processor may be programmed to: (i) execute a query on the database including a list of user identifiers associated with a plurality of users, (ii) receive license data associated with the user identifiers including a list of licenses and respective license renewal data associated with each user, (iii) determine, from the license data, that one or more licenses of a group of users is in a renewal period, (iv) notify each user of the group of users of the one or more licenses in the renewal period, (v) pre-populate a license renewal application for the one or more licenses in the renewal period the group of users, (vi) transmit the pre-populated application to be approved by the group of users, and (vii) receive the approved pre-populated application from the group of users.

METHOD, DEVICE, AND SYSTEM FOR RECOMMENDING SOLUTION CONTENT MAXIMIZING AN EDUCATIONAL EFFECT FOR USERS
20230005382 · 2023-01-05 · ·

According to an embodiment of the present invention, a method of recommending educational content includes acquiring search information of a user, extracting searched question information based on the search information, acquiring a solution content set related to the question information, the solution content set including first solution information and second solution information, calculating learning ability information of the user based on the search information, calculating an index related to an expected educational effect based on the learning ability information and the solution content set, selecting target solution content from the solution content set based on the index, and transmitting the target solution content.

Intent detection with a computing device

A method can perform a process with a method including capturing an image, determining an environment that a user is operating a computing device, detecting a hand gesture based on an object in the image, determining, using a machine learned model, an intent of a user based on the hand gesture and the environment, and executing a task based at least on the determined intent.

METHOD OF CONTROLLING A REMOTE EDUCATION CONFERENCE BY MULTIPLE PARTIES
20220417471 · 2022-12-29 ·

A method of controlling a remote education conference by multiple parties provides multiple parties with the control authority of a presenter in the same remote education conference. It is convenient for teachers and teaching assistants to control the presentation of a teaching content in the education conference. The method can help teachers customize the control authorities of teaching assistants, so that teaching assistants can flexibly assist in controlling the education conference.

LEARNING CONTENT RECOMMENDATION SYSTEM BASED ON ARTIFICIAL INTELLIGENCE LEARNING AND OPERATING METHOD THEREOF

The present invention is to predict a correct answer probability of a user for a specific question with higher accuracy, and provide learning content having more increased efficiency. A method for operating a learning content recommendation system includes transmitting question information including information on a plurality of questions to a user, receiving solving result information that is the user's response for the plurality of questions, and training a user characteristic model based on the question information and the solving result information, wherein the training of the user characteristic model includes assigning a weight to the user characteristic model based on a degree of influence on a correct answer probability in a sequence of questions input to the user characteristic model.