Patent classifications
G06T13/60
Avatar based on weather
Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing a program and a method for generating an avatar based on a weather condition. The program and method include determining a current location of a user device; retrieving a weather condition at the current location of the user device; automatically generating a weather-based avatar for a person associated with the user device, the weather-based avatar having a visual attribute corresponding to the weather condition; and, in response to a request from a requesting device, causing display on the requesting device of the weather-based avatar.
ANIMATION PRODUCTION SYSTEM
To enable to shoot animations in a virtual space, an animation production method for providing a virtual space in which a given object is placed, the method comprising: detecting an operation of a user equipped with a head mounted display; controlling the action of the object based on the detected operation of the user; shooting the action of the object; storing an image containing the captured action of the object in a predetermined track; and changing a movement of hair of the object stored in the predetermined track.
ANIMATION PRODUCTION SYSTEM
To enable to shoot animations in a virtual space, an animation production method for providing a virtual space in which a given object is placed, the method comprising: detecting an operation of a user equipped with a head mounted display; controlling the action of the object based on the detected operation of the user; shooting the action of the object; storing an image containing the captured action of the object in a predetermined track; and changing a movement of hair of the object stored in the predetermined track.
Dynamic simulation of interaction between water and an object
A view of a virtual environment that includes a body of fluid is rendered by a method that includes dividing the body of fluid into a plurality of tiles having consistent size and shape and generating a distribution of waves for the plurality of tiles. A reactive region overlaying at least some of the plurality of tiles is defined and an object within the reactive region is identified. The method further includes determining an influence of the object on fluid within the reactive region, simulating motion of the fluid in the reactive region using the determined influence of the object, and rendering a frame of a video sequence including the view of the virtual environment, the view including a visual representation of at least a portion of the body of fluid.
Dynamic simulation of interaction between water and an object
A view of a virtual environment that includes a body of fluid is rendered by a method that includes dividing the body of fluid into a plurality of tiles having consistent size and shape and generating a distribution of waves for the plurality of tiles. A reactive region overlaying at least some of the plurality of tiles is defined and an object within the reactive region is identified. The method further includes determining an influence of the object on fluid within the reactive region, simulating motion of the fluid in the reactive region using the determined influence of the object, and rendering a frame of a video sequence including the view of the virtual environment, the view including a visual representation of at least a portion of the body of fluid.
Method for simulating fluids interacting with submerged porous materials
A method for generating one or more visual representations of a porous media submerged in a fluid is provided. The method can be performed using a computing device operated by a computer user or artist. The method includes defining a field comprising fluid parameter values for the fluid, the fluid parameter values comprising fluid velocity values and pore pressures. The method includes generating a plurality of particles that model a plurality of objects of the porous media, the plurality of objects being independently movable with respect to one another, determining values of motion parameters based at least in part on the field when the plurality of particles are submerged in the fluid, buoyancy and drag forces being used to determine relative motion of the plurality of particles and the fluid, and generating the one or more visual representations of the plurality of objects submerged in the fluid based on the values of the motion parameters.
Method for simulating fluids interacting with submerged porous materials
A method for generating one or more visual representations of a porous media submerged in a fluid is provided. The method can be performed using a computing device operated by a computer user or artist. The method includes defining a field comprising fluid parameter values for the fluid, the fluid parameter values comprising fluid velocity values and pore pressures. The method includes generating a plurality of particles that model a plurality of objects of the porous media, the plurality of objects being independently movable with respect to one another, determining values of motion parameters based at least in part on the field when the plurality of particles are submerged in the fluid, buoyancy and drag forces being used to determine relative motion of the plurality of particles and the fluid, and generating the one or more visual representations of the plurality of objects submerged in the fluid based on the values of the motion parameters.
Avatar based on trip
Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing a program and a method for generating an avatar based on trip information. The program and method include determining that one or more criteria associated with a user correspond to a trip taken by the user during a given time interval; retrieving a plurality of media generated by a client device of the user during the given time interval; automatically selecting a plurality of avatar customizations to represent the trip based on the plurality of media generated by the user during the given time interval; automatically generating a trip-based avatar for the user based on the plurality of avatar customizations; and causing display of the trip-based avatar.
Avatar based on trip
Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing a program and a method for generating an avatar based on trip information. The program and method include determining that one or more criteria associated with a user correspond to a trip taken by the user during a given time interval; retrieving a plurality of media generated by a client device of the user during the given time interval; automatically selecting a plurality of avatar customizations to represent the trip based on the plurality of media generated by the user during the given time interval; automatically generating a trip-based avatar for the user based on the plurality of avatar customizations; and causing display of the trip-based avatar.
Seismic vulnerability analysis system of user's living space and seismic vulnerability analysis method of user's living space using the same
Provided is a seismic vulnerability analysis system of a user's living space. The system includes: an image receiving unit configured to receive image information obtained by photographing a living space, where various things are disposed, through a camera; an image signal processing unit configured to recognize the thing photographed in the image information as an object, extract a position and size of the object in a three-dimensional space, and convert the extracted position and size into spatial information; and an earthquake simulation unit configured to simulate motion phenomena of the objects in the space when an earthquake occurs according to simulated seismic conditions based on the spatial information.