G06T13/60

Method for simulating combustion in digital imagery with variable pressure conditions
11475621 · 2022-10-18 · ·

A computer-implemented method simulates an atmospheric phenomenon within a simulation volume. At each time step of a plurality of time steps, the method automatically determines a temperature distribution of the atmospheric phenomenon based on an assumption of fixed volume, and then automatically determines a velocity field of the atmospheric phenomenon, based on an assumption of adiabatic expansion.

DEVICES, SYSTEMS AND METHODS FOR PERFORMING AGE VERIFICATION

A method, system, device, and/or non-transitory computer readable medium for performing age verification, the device including a memory having stored thereon computer readable instructions, and processing circuitry configured to execute the computer readable instructions to cause the device to, receive identity verification information from an adult vaper, determine a personal profile corresponding to the adult vaper based on the identity verification information, and enable operation of an electronic vaping device based on the received identity verification information and the personal profile.

DEVICES, SYSTEMS AND METHODS FOR PERFORMING AGE VERIFICATION

A method, system, device, and/or non-transitory computer readable medium for performing age verification, the device including a memory having stored thereon computer readable instructions, and processing circuitry configured to execute the computer readable instructions to cause the device to, receive identity verification information from an adult vaper, determine a personal profile corresponding to the adult vaper based on the identity verification information, and enable operation of an electronic vaping device based on the received identity verification information and the personal profile.

Physics engine using depth information
11413535 · 2022-08-16 · ·

A system and method for facilitating moving particles in a virtual space use depth information that reflects distances of objects in a virtual space to either a ground level or a viewpoint. The depth information may be stored in a set of information. The system detects collisions of particles and other objects based on the depth information, on a frame-by-frame basis.

Physics engine using depth information
11413535 · 2022-08-16 · ·

A system and method for facilitating moving particles in a virtual space use depth information that reflects distances of objects in a virtual space to either a ground level or a viewpoint. The depth information may be stored in a set of information. The system detects collisions of particles and other objects based on the depth information, on a frame-by-frame basis.

Method for simulating combustion in digital imagery
11392731 · 2022-07-19 · ·

A combustion simulation system is provided. The combustion simulation system can be performed using a computing device operated by a computer user or artist. The computer-implemented method of simulating a combustion process includes receiving a set of data representing a fluid flow. The fluid flow can include combustion precursors. The method includes simulating a chemical reaction representing simulated combustion of these precursors generating combustion byproducts. The method can include determining a change in temperature of the combustion byproducts due to the chemical reaction, determining a change in molar mass of the combustion byproducts due to the chemical reaction, determining a divergence of the combustion byproducts based on a combination of the change in the temperature and the change in molar mass, and generating data structures of the simulated combustion based on values of the fluid flow.

Method for simulating combustion in digital imagery with equilibrium and non-equilibrium conditions
11393151 · 2022-07-19 · ·

A combustion simulation system is provided. The combustion simulation system can be performed using a computing device operated by a computer user or artist. The computer-implemented method of generating one or more visual representations of a combustion even is provided. The method includes simulating the combustion event, which transforms combustion reactants into combustion products, the combustion event occurring at a reference pressure, automatically determining values of combustion properties, the values of the combustion properties being calculated as a function of a nonzero pressure field, and generating the one or more visual representations of the combustion event based on the values of combustion properties.

Method for simulating combustion in digital imagery with equilibrium and non-equilibrium conditions
11393151 · 2022-07-19 · ·

A combustion simulation system is provided. The combustion simulation system can be performed using a computing device operated by a computer user or artist. The computer-implemented method of generating one or more visual representations of a combustion even is provided. The method includes simulating the combustion event, which transforms combustion reactants into combustion products, the combustion event occurring at a reference pressure, automatically determining values of combustion properties, the values of the combustion properties being calculated as a function of a nonzero pressure field, and generating the one or more visual representations of the combustion event based on the values of combustion properties.

Method for generating simulations of thin film interfaces for improved animation
11417043 · 2022-08-16 · ·

A method for generating one or more visual representations of an object colliding with an interface between a simulated fluid and a material. The method includes obtaining shape and movement data of a bulk fluid and an object, identifying an interface where the bulk fluid covers a portion of the object, generating an emitted fluid at the interface, generating shape and movement data of the emitted fluid interacting with the object.

Method for generating simulations of thin film interfaces for improved animation
11417043 · 2022-08-16 · ·

A method for generating one or more visual representations of an object colliding with an interface between a simulated fluid and a material. The method includes obtaining shape and movement data of a bulk fluid and an object, identifying an interface where the bulk fluid covers a portion of the object, generating an emitted fluid at the interface, generating shape and movement data of the emitted fluid interacting with the object.