Patent classifications
G06T15/20
Interactive virtual reality system
Provided herein are method, apparatus, and computer program products for generating a first and second three dimensional interactive environment. The first three dimensional interactive environment may contain one or more engageable virtual interfaces that correspond to one or more items. Upon engagement with a virtual interface the second three dimensional interactive environment is produced to virtual simulation related to the one or more items.
Method and device for carrying out eye gaze mapping
The invention relates to a device and a method for performing an eye gaze mapping (M), in which at least one point of vision (B) and/or a viewing direction of at least one person (10) in relation to at least one scene recording (S) of a scene (12) viewed by the at least one person (10) is mapped onto a reference (R). At least a part of an algorithm (A1, A2, A3) for performing the eye gaze mapping (M) is thereby selected from multiple predetermined algorithms (A1, A2, A3) as a function of at least one parameter (P), and the eye gaze mapping (M) is performed on the basis of the at least one part of the algorithm (A1, A2, A3).
Multiuser augmented reality method
A multiuser, collaborative augmented reality (AR) system employs individual AR devices for viewing real-world anchors, that is, physical models that are recognizable to the camera and image processing module of the AR device. To mitigate ambiguous configurations when used in the collaborative mode, each anchor is registered with a server to ensure that only uniquely recognizable anchors are simultaneously active at a particular location. The system permits collaborative AR to span multiple sites, by associating a portal with an anchor at each site. Using the location of their corresponding AR device as a proxy for their position, AR renditions of the other participating users are provided. This AR system is particularly well suited for games.
Multiuser augmented reality method
A multiuser, collaborative augmented reality (AR) system employs individual AR devices for viewing real-world anchors, that is, physical models that are recognizable to the camera and image processing module of the AR device. To mitigate ambiguous configurations when used in the collaborative mode, each anchor is registered with a server to ensure that only uniquely recognizable anchors are simultaneously active at a particular location. The system permits collaborative AR to span multiple sites, by associating a portal with an anchor at each site. Using the location of their corresponding AR device as a proxy for their position, AR renditions of the other participating users are provided. This AR system is particularly well suited for games.
VOLUMETRIC VIDEO WITH AUXILIARY PATCHES
Methods and devices for encoding and decoding data representative of a 3D scene are disclosed. A set of first patches is generated from a first MVD content acquired from a first region of the 3D scene. A patch is a part of one of the views of the MVD content. A set of second patches is generated from a second MVD content acquired from a second region of the 3D scene. An atlas packing first and second patches is generated and associated with metadata indicating, for a patch of the atlas, whether the patch is a first or a second patch At the decoding side, first patches are used for rendering the viewport image and second patches are used for pre-processing or post-processing the viewport image.
VOLUMETRIC VIDEO WITH AUXILIARY PATCHES
Methods and devices for encoding and decoding data representative of a 3D scene are disclosed. A set of first patches is generated from a first MVD content acquired from a first region of the 3D scene. A patch is a part of one of the views of the MVD content. A set of second patches is generated from a second MVD content acquired from a second region of the 3D scene. An atlas packing first and second patches is generated and associated with metadata indicating, for a patch of the atlas, whether the patch is a first or a second patch At the decoding side, first patches are used for rendering the viewport image and second patches are used for pre-processing or post-processing the viewport image.
ENCODING AND DECODING VIEWS ON VOLUMETRIC IMAGE DATA
An encoding method comprises obtaining (101) an input set of volumetric image data, selecting (103) data from the image data for multiple views based on a visibility of the data from a respective viewpoint at a respective viewing direction and/or within a respective field of view such that a plurality of the views comprises only a part of the image data, encoding (105) each of the views as a separate output set (31), and generating (107) metadata which indicates the viewpoints. A decoding method comprises determining (121) a desired user viewpoint, obtaining (123) the metadata, selecting (125) one or more of the available viewpoints based on the desired user viewpoint, obtaining (127) one or more sets of image data in which one or more available views corresponding to the selected one or more available viewpoints have been encoded, and decoding (129) at least one of the one or more available views.
ENCODING AND DECODING VIEWS ON VOLUMETRIC IMAGE DATA
An encoding method comprises obtaining (101) an input set of volumetric image data, selecting (103) data from the image data for multiple views based on a visibility of the data from a respective viewpoint at a respective viewing direction and/or within a respective field of view such that a plurality of the views comprises only a part of the image data, encoding (105) each of the views as a separate output set (31), and generating (107) metadata which indicates the viewpoints. A decoding method comprises determining (121) a desired user viewpoint, obtaining (123) the metadata, selecting (125) one or more of the available viewpoints based on the desired user viewpoint, obtaining (127) one or more sets of image data in which one or more available views corresponding to the selected one or more available viewpoints have been encoded, and decoding (129) at least one of the one or more available views.
METHOD, APPARATUS, SYSTEM, AND STORAGE MEDIUM FOR 3D RECONSTRUCTION
A method, device, computer system and computer readable storage medium for 3D reconstruction are provided. The method comprises: performing a 3D reconstruction of an original 2D image of a target object to generate an original 3D object corresponding to the original 2D image; selecting a complementary view of the target object from candidate views based on a reconstruction quality of the original 3D object at the candidate views; obtaining a complementary 2D image of the target object based on the complementary view; performing a 3D reconstruction of the complementary 2D image to generate a complementary 3D object corresponding to the complementary 2D image; and fusing the original 3D object and the complementary 3D object to obtain a 3D reconstruction result of the target object.
SYSTEM AND METHOD FOR PROVIDING PERSONALIZED TRANSACTIONS BASED ON 3D REPRESENTATIONS OF USER PHYSICAL CHARACTERISTICS
The disclosed systems, components, methods, and processing steps are directed to determining user-item fit characteristics of an item for a user body part by accessing a three-dimensional (3D) reconstructed model of the user body part, accessing information about one or more 3D reference models of the item, the information for each 3D reference model including respective dimensional measurement, spatial, and geometrical attributes, performing a 3D matching process based on the 3D reconstructed model and the accessed information of the one or more 3D reference models to determine a best-fitting 3D reference model from the one or more 3D reference models, integrating the best-fitting 3D reference model with the 3D reconstructed model to provide a 3D best fit representation and displaying the 3D best fit representation along with visual indications of user-item fit characteristics.