G06T15/503

Hardware acceleration and event decisions for late latch and warp in interactive computer products

The disclosure provides features or schemes that improve a user's experience with an interactive computer product by reducing latency through late latching and late warping. The late warping can be applied by imaging hardware based on late latch inputs and is applicable for both local and cloud computing environments. In one aspect, the disclosure provides a method of operating an imaging system employing late latching and late warping. In one example the method of operating an imaging system includes: (1) rendering a rendered image based on a user input from an input device and scene data from an application engine, (2) obtaining a late latch input from the input device, (3) rendering, employing imaging hardware, a warped image by late warping at least a portion of the rendered image based on the late latch input, and (4) updating state information in the application engine with late latch and warp information.

IMAGE OUTPUT APPARATUS, METHOD FOR CONTROLLING IMAGE OUTPUT APPARATUS, AND STORAGE MEDIUM
20230112366 · 2023-04-13 ·

An image output apparatus comprising an output control unit configured to output region annotation information including region information indicating a region included in an image and annotation information indicating information on the region, the region annotation information being superimposed on the image, wherein when a plurality of pieces of the region annotation information are superimposed on the image, the output control unit superimposes first region annotation information associated with a first region with a first depth closer to the front than second region annotation information associated with a second region with a second depth that has larger depth than the first depth.

DEVICE AND METHOD FOR FOVEATED RENDERING
20230111826 · 2023-04-13 ·

A display driver includes interface circuitry, image processing circuitry, and drive circuitry. The interface circuitry is configured to receive a full frame image and a foveal image from a source external to the display driver. The image processing circuitry is configured to: upscale the full frame image; render a foveated image from the upscaled full frame image and the foveal image. The foveated image includes a foveal area based on the foveal image, a peripheral are based on the upscaled full frame image, and a border area based on the foveal image and the upscaled full frame image. The border area being located between the foveal area and the peripheral area. The drive circuitry is configured to drive a display panel using the foveated image.

GPU material assignment for 3D printing using 3D distance fields
11625889 · 2023-04-11 · ·

A system for generating slice data for additive manufacturing, comprises a graphics processing unit (GPU) that receives a digital model of an object in a three-dimensional build space defined over a plurality of slices, computes a three-dimensional signed distance field over voxels in the build space, assigns a building material to each voxel based on a respective distance field value, and generates slice data output pertaining to the building material assignments for each slice. The slice data output can be used for printing the object in layers corresponding to the slices. The distance field comprises one or more vector having a vertical component with respect to the slices.

VOLUMETRIC LIGHTING OF 3D OVERLAYS ON 2D IMAGES

In some examples, one or more three dimensional (3D) objects may be rendered in relation to a two dimensional (2D) imaging slice. The 3D object may be rendered such that the 3D object casts a colored shadow on the 2D imaging slice. In some examples, the 3D object may be rendered in colors where different colors indicate a distance from the portion of the 3D object from the 2D imaging slice.

ILLUMINATION RENDERING METHOD AND APPARATUS, COMPUTER DEVICE, AND STORAGE MEDIUM
20230076326 · 2023-03-09 ·

This application relates to an illumination rendering method performed by a computer device. The method include: determining light source change information when a light source changes in a virtual scene; determining a current light source projection coefficient corresponding to the changed light source according to the light source change information; determining an indirect illumination value of a target pixel point in the virtual scene according to a radiance transfer parameter corresponding to the target pixel point in the virtual scene and the current light source projection coefficient; determining a direct illumination value corresponding to the target pixel point under the changed light source; and performing illumination rendering on the target pixel point according to the direct illumination value and the indirect illumination value.

METHODS AND SYSTEMS FOR GRAPHICS TEXTURING AND RENDERING
20230128982 · 2023-04-27 ·

Examples of the present disclosure relate to techniques for new algorithms for 3D graphics texturing and rendering. More specifically, embodiments relate to “Chroma Fract Rendering” (referred to as CF) that take advantage of the relative insensitivity of the human eye-brain systems for chrominance versus luminance, to reduce the macro-sized bandwidth and overall calculation requirements.

Methods and apparatus for handling occlusions in split rendering

The present disclosure relates to methods and apparatus for graphics processing. Aspects of the present disclosure may identify a first content group and a second content group in a scene. Further, aspects of the present disclosure may determine whether at least a portion of the first content group occludes or potentially occludes at least a portion of the second content group. Additionally, the present disclosure may represent the first content group and the second content group based on the determination whether at least a portion of the first content group occludes or potentially occludes at least a portion of the second content group. In some aspects, the first content group may include at least some real content and the second content group includes at least some augmented content. The present disclosure may also render at least a portion of surfaces of the first content group using an occlusion material.

System and method for providing virtual exhibition space utilizing 2.5 dimensional image
11651545 · 2023-05-16 · ·

A system and a method for providing a virtual exhibition space by utilizing a 2.5 dimension image. The system forms a perspective view having a specific viewpoint and the specific number of vanishing points with respect to a specific virtual exhibition space having a plurality of wall surfaces, calculates virtual 3D coordinates for a specific position on the plurality of wall surfaces in the perspective view, based on the varnishing points of the perspective view, positions a specific 2D content image on at least one wall surface of the plurality of wall surfaces in the perspective view by rotating or resizing the specific 2D content image based on the virtual 3D coordinates, and completes a virtual exhibition space image by using the perspective view having the content image.

METHODS AND APPARATUS FOR OCCLUSION HANDLING TECHNIQUES

The present disclosure relates to methods and apparatus for graphics processing. The apparatus can determine a combined depth map based on at least one of a 3DRU mesh, a DFS map, and a display pose. The apparatus can also determine one or more re-projected eye and depth buffers based on at least one of one or more eye buffers, one or more depth buffers, one or more bounding box and warp parameters, and the display pose. Further, the apparatus can communicate at least one composited frame based on the combined depth map and the one or more re-projected eye and depth buffers. The apparatus can also determine the at least one composited frame based on the combined depth map and the one or more re-projected eye and depth buffers. The apparatus can also combine the 3DRU mesh, the DFS map, and the display pose.