G06T2219/2016

Device and method for generating dynamic virtual contents in mixed reality

Dynamic virtual content(s) to be superimposed to a representation of a real 3D scene complies with a scenario defined before run-time and involving real-world constraints (23). Real-world information (22) is captured in there al 3D scene and the scenario is executed at runtime (14) in presence of there al-world constraints. When there al-world constraints are not identified (12) from there al-world information, a transformation of the representation of the real 3D scene to a virtually adapted 3D scene is carried out (13) before executing the scenario, so that the virtually adapted 3D scene fulfills those constraints, and the scenario is executed in the virtually adapted 3D scene replacing the real 3D scene instead of there al 3D scene. Application to mixed reality.

Methods and systems for displaying virtual objects from an augmented reality environment on a multimedia device
11580714 · 2023-02-14 · ·

Methods and systems are disclosed for displaying an augmented reality virtual object on a multimedia device. One method comprises detecting, in an augmented reality environment displayed using a first device, a virtual object; detecting, within the augmented reality environment, a second device, the second device comprising a physical multimedia device; and generating, at the second device, a display comprising a representation of the virtual object.

Systems and methods for manipulating virtual shapes in three-dimensional space

Examples disclosed herein may involve a computing system that is operable to (i) present, via a visual interface, a virtual shape associated with a three-dimensional (3D) coordinate system, (ii) present, via the visual interface, a visual indicator positioned in proximity to the virtual shape and indicating that a specified spatial parameter of the virtual shape will be modified along a specified dimension of the 3D coordinate system in response to a given type of user input associated with the visual indicator, (iii) while presenting the visual indicator, detect an instance of the given type of user input associated with the visual indicator, and (iv) after detecting the instance of the given type of user input, update the virtual shape that is presented via the visual interface by modifying the specified spatial parameter of the virtual shape along the specified dimension.

Interactive virtual reality system
11580708 · 2023-02-14 · ·

Provided herein are method, apparatus, and computer program products for generating a first and second three dimensional interactive environment. The first three dimensional interactive environment may contain one or more engageable virtual interfaces that correspond to one or more items. Upon engagement with a virtual interface the second three dimensional interactive environment is produced to virtual simulation related to the one or more items.

SKILL CASTING METHOD AND APPARATUS OF VIRTUAL OBJECT, DEVICE, AND STORAGE MEDIUM
20230043121 · 2023-02-09 ·

The present disclosure provides a skill casting method and apparatus of a virtual object, a device, and a storage medium. The method includes displaying a first virtual object in a virtual environment, the virtual environment further comprising a second virtual object, the first virtual object facing a first direction, and the second virtual object being located at a second direction of the first virtual object; displaying a casting preparation process of the first virtual object casting a target skill when the target skill is triggered on the first virtual object; and controlling the first virtual object to cast the target skill toward the second direction when the casting preparation process ends.

Method And Apparatus for Image Registration
20230038125 · 2023-02-09 · ·

An image registration apparatus including at least one processor and configured to project, to a first model, a first image generated based on an image obtained from a first camera to generate a first intermediate image, to map the first intermediate image to a first output model to generate a first output image, to project, to a second model, a second image generated based on an image obtained from a second camera to generate a second intermediate image, to map the second intermediate image to a second output model to generate a second output image, and to determine a match rate between the first output image and the second output image and transform at least one of the first model and the second model based on a determined match rate and a preset reference match rate.

DIGITAL AUDIO WORKSTATION AUGMENTED WITH VR/AR FUNCTIONALITIES
20230044356 · 2023-02-09 ·

Embodiments of the present technology are directed at features and functionalities of a VR/AR enabled digital audio workstation. The disclosed audio workstation can be configured to allow users to record, produce, mix, and edit audio in virtual 3D space based on detecting and manipulating human gestures in a virtual reality environment. The audio can relate to music, voice, background noise, speeches, background noise, one or more musical instruments, special effects music, electronic humming or noise from electrical/mechanical equipment, or any other type of audio.

Arrangement for producing head related transfer function filters
11557055 · 2023-01-17 · ·

When three-dimensional audio is produced by using headphones, particular HRTF-filters are used to modify sound for the left and right channels of the headphone. As the morphology of every ear is different, it is beneficial to have HRTF-filters particularly designed for the user of headphones. Such filters may be produced by deriving ear geometry from a plurality of images taken with an ordinary camera, detecting necessary features from images and fitting said features to a model that has been produced from accurately scanned ears comprising representative values for different sizes and shapes. Taken images are sent to a server (52) that performs the necessary computations and submits the data further or produces the requested filter.

Systems and methods for generating three dimensional geometry
11574439 · 2023-02-07 · ·

Systems and methods are described for creating three dimensional models of building objects by creating a point cloud from a plurality of input images, defining edges of the building object's surfaces represented by the point cloud, creating simplified geometries of the building object's surfaces and constructing a building model based on the simplified geometries. Input images may include ground, orthographic, or oblique images. The resultant model may be scaled according to correlation with select image types and textured.

Populating a graphical environment

Various implementations disclosed herein include devices, systems, and methods for generating variations of an object. In various implementations, a device includes a display, a non-transitory memory and one or more processors coupled with the display and the non-transitory memory. In some implementations, a method includes obtaining a request to populate an environment with variations of an object characterized by at least one visual property. In some implementations, the method includes generating the variations of the object by assigning corresponding values for the at least one visual property based on one or more distribution criterion. In some implementations, the method includes displaying the variations of the object in the setting in order to satisfy a presentation criterion.