G07C1/28

System and method for analysing sports performance data

A computer system and computer-automated method for analyzing sports performance data from a game. A data set is provided that contains a log of a first time sequence of game data events which are classified into event types. A second time sequence is generated from the first time sequence by aggregating the events into game patterns, and a third time sequence is generated by aggregating the game patterns into game strategies. A multi-level time sequence event hierarchy is thus created. These multiple time sequence levels are rendered into a visualization in which the different types at each level are visually distinct from each other. The visualization reveals to a game expert player or team behavior in the data set which can be used for player and team improvement.

System and method for analysing sports performance data

A computer system and computer-automated method for analyzing sports performance data from a game. A data set is provided that contains a log of a first time sequence of game data events which are classified into event types. A second time sequence is generated from the first time sequence by aggregating the events into game patterns, and a third time sequence is generated by aggregating the game patterns into game strategies. A multi-level time sequence event hierarchy is thus created. These multiple time sequence levels are rendered into a visualization in which the different types at each level are visually distinct from each other. The visualization reveals to a game expert player or team behavior in the data set which can be used for player and team improvement.

DIGITAL DISPLAY SYSTEM AND METHOD

A system for controlling a clock device is provided. The system includes a clock device in communication with a remote computing device. The remote device is configured to adjust the time of a countdown and define an adjusted time value. The remote device communicates the adjusted time to the clock device, which automatically displays the adjusted time on a screen. The adjusted time is further communicated to a cloud server via API. The adjusted time is accessible by authorized third parties for display or broadcast. Accordingly, a user may adjust and track a countdown and may define an official time that is automatically displayed to a variety of end-users in real-time. The clock device may be positioned adjacent a competition area and may include a rigid metal frame and a flexible LED screen extending around the perimeter of the frame. The clock device may include hardware and software for processing and outputting the adjusted time to the cloud server.

DIGITAL DISPLAY SYSTEM AND METHOD

A system for controlling a clock device is provided. The system includes a clock device in communication with a remote computing device. The remote device is configured to adjust the time of a countdown and define an adjusted time value. The remote device communicates the adjusted time to the clock device, which automatically displays the adjusted time on a screen. The adjusted time is further communicated to a cloud server via API. The adjusted time is accessible by authorized third parties for display or broadcast. Accordingly, a user may adjust and track a countdown and may define an official time that is automatically displayed to a variety of end-users in real-time. The clock device may be positioned adjacent a competition area and may include a rigid metal frame and a flexible LED screen extending around the perimeter of the frame. The clock device may include hardware and software for processing and outputting the adjusted time to the cloud server.

Electronic Game Timer System
20210295611 · 2021-09-23 ·

A system for tracking the time allotted to and the time spent by a first player and a second player playing a two-person game is provided. The system includes a first and second display for use by the first player and a third and fourth display for use by the second player. The first and fourth displays each display the amount of time remaining for the first player to make his/her moves during the duration of the game, and the second and third displays each display the amount of time remaining for the second player to make his/her moves during the duration of the game. In this way, each player has use of one display that displays his/her remaining time, and one display that displays his/her opponent's remaining time. The system also includes control mechanisms for each player to pause his/her time countdown after his/her turn and to subsequently begin his/her opponent's time countdown at the beginning of his/her opponent's next turn.

Electronic Game Timer System
20210295611 · 2021-09-23 ·

A system for tracking the time allotted to and the time spent by a first player and a second player playing a two-person game is provided. The system includes a first and second display for use by the first player and a third and fourth display for use by the second player. The first and fourth displays each display the amount of time remaining for the first player to make his/her moves during the duration of the game, and the second and third displays each display the amount of time remaining for the second player to make his/her moves during the duration of the game. In this way, each player has use of one display that displays his/her remaining time, and one display that displays his/her opponent's remaining time. The system also includes control mechanisms for each player to pause his/her time countdown after his/her turn and to subsequently begin his/her opponent's time countdown at the beginning of his/her opponent's next turn.

Hide, seek, and countdown game device and method

An apparatus and method for a hide-and-seek game, of which the apparatus includes a housing, a gameplay status indicator coupled to the housing, interface elements coupled to the housing and configured to receive input from a user or provide output to the user, and a processor configured to execute operations. The operations include initiating a timer in response to a first player selecting to play a hide-and-seek game and entering a first input using the interface elements, the first input indicating that the apparatus is hidden, receiving a second input from a second player prior to the completion of the timer, the second input indicating that the second player has located the apparatus that was hidden, and executing a predetermined number of challenges, in response to receiving the second input from the second player, using the gameplay status indicator and the interface elements.

Hide, seek, and countdown game device and method

An apparatus and method for a hide-and-seek game, of which the apparatus includes a housing, a gameplay status indicator coupled to the housing, interface elements coupled to the housing and configured to receive input from a user or provide output to the user, and a processor configured to execute operations. The operations include initiating a timer in response to a first player selecting to play a hide-and-seek game and entering a first input using the interface elements, the first input indicating that the apparatus is hidden, receiving a second input from a second player prior to the completion of the timer, the second input indicating that the second player has located the apparatus that was hidden, and executing a predetermined number of challenges, in response to receiving the second input from the second player, using the gameplay status indicator and the interface elements.

APPARATUS FOR DETERMINING A PASSING TIME OF A PASSIVE RFID SPORTS TIMING TRANSPONDER
20210166498 · 2021-06-03 · ·

An apparatus for determining a passing time of a passive RFID sports timing transponder includes a housing for protecting the apparatus; an RFID reader unit connected to an RFID antenna for remotely determining an identity and a passing time of the transponder; a location unit for determining a location of the apparatus; a mobile communication unit connected to a mobile communication antenna for transmitting the identity and the passing time of the transponder and the location of the apparatus to a processing unit; and a communication unit for communicating with another similar apparatus in an immediate spatial vicinity to synchronize operation of the RFID reader unit and an RFID reader unit of the similar apparatus to avoid interference. The RFID reader unit, the RFID antenna, the location unit, the mobile communication unit and the neighbor communication unit are integrated in a common printed circuit board that is mounted within the housing.

APPARATUS FOR DETERMINING A PASSING TIME OF A PASSIVE RFID SPORTS TIMING TRANSPONDER
20210166498 · 2021-06-03 · ·

An apparatus for determining a passing time of a passive RFID sports timing transponder includes a housing for protecting the apparatus; an RFID reader unit connected to an RFID antenna for remotely determining an identity and a passing time of the transponder; a location unit for determining a location of the apparatus; a mobile communication unit connected to a mobile communication antenna for transmitting the identity and the passing time of the transponder and the location of the apparatus to a processing unit; and a communication unit for communicating with another similar apparatus in an immediate spatial vicinity to synchronize operation of the RFID reader unit and an RFID reader unit of the similar apparatus to avoid interference. The RFID reader unit, the RFID antenna, the location unit, the mobile communication unit and the neighbor communication unit are integrated in a common printed circuit board that is mounted within the housing.