Patent classifications
G07C1/28
eWhistle
An electronic whistle system pertains to an electronically activated handheld whistle with a transmitter and receiver modules, for use at various sports games, is disclosed. The transmitter module is configured to send a serialized pulse signal to the receiver module for regulating the start and stop of the game clock. The transmitter module comprises an optical sensor on the opposite side of a vane, which occludes an optical sensor beam when the whistle is blown. A microcontroller sends a serialized pulse signal from the transmitter module to the receiver module. The receiver module intercepts the received signal on the detection of correct serial number, the receiver module will send a STOP pulse to the game clock via a cable. The electronic whistle system is designed to dramatically reduce the errors in the timing aspect of various games.
System for remotely starting and stopping a time clock in an environment having a plurality of distinct activation signals
A sports event time clock control system utilizing remotely activated game clock controls in which the sonic fingerprints including multiple harmonic frequencies of each official's whistle blow is compared with prerecorded sonic fingerprints of the officials for activation of the game clock upon a match in sonic fingerprints and to identify and record the official who blew the whistle along with the strength of the whistle blow. Sonic fingerprints include the strongest harmonic plus selected strong overtone and undertone frequencies.
System for remotely starting and stopping a time clock in an environment having a plurality of distinct activation signals
A sports event time clock control system utilizing remotely activated game clock controls in which the sonic fingerprints including multiple harmonic frequencies of each official's whistle blow is compared with prerecorded sonic fingerprints of the officials for activation of the game clock upon a match in sonic fingerprints and to identify and record the official who blew the whistle along with the strength of the whistle blow. Sonic fingerprints include the strongest harmonic plus selected strong overtone and undertone frequencies.
WIRELESS PROGRAMMABLE DIGITAL CHESS CLOCK
A wireless programmable digital chess clock having to a housing, a display mounted in the housing and operatively arranged to display time associated with a first player's clock and operatively arranged to display time associated with a second player's clock, a first switch mounted in the housing and operatively arranged to stop the first player's clock and start the second player's clock when activated; a second switch mounted in the housing and operatively arranged to stop the second player's clock and start the first player's clock when activated, a microcontroller operatively arranged to set and control the first and second players' clocks, and, a near field communication module, in communication with microcontroller, and operatively arranged to receive signals from an external transmitting device, where the signals are used to set the time on the first and second players' clocks.
WIRELESS PROGRAMMABLE DIGITAL CHESS CLOCK
A wireless programmable digital chess clock having to a housing, a display mounted in the housing and operatively arranged to display time associated with a first player's clock and operatively arranged to display time associated with a second player's clock, a first switch mounted in the housing and operatively arranged to stop the first player's clock and start the second player's clock when activated; a second switch mounted in the housing and operatively arranged to stop the second player's clock and start the first player's clock when activated, a microcontroller operatively arranged to set and control the first and second players' clocks, and, a near field communication module, in communication with microcontroller, and operatively arranged to receive signals from an external transmitting device, where the signals are used to set the time on the first and second players' clocks.
System and Method for Analysing Sports Performance Data
A computer system and computer-automated method for analyzing sports performance data from a game. A data set is provided that contains a log of a first time sequence of game data events which are classified into event types. A second time sequence is generated from the first time sequence by aggregating the events into game patterns, and a third time sequence is generated by aggregating the game patterns into game strategies. A multi-level time sequence event hierarchy is thus created. These multiple time sequence levels are rendered into a visualization in which the different types at each level are visually distinct from each other. The visualization reveals to a game expert player or team behavior in the data set which can be used for player and team improvement.
System and Method for Analysing Sports Performance Data
A computer system and computer-automated method for analyzing sports performance data from a game. A data set is provided that contains a log of a first time sequence of game data events which are classified into event types. A second time sequence is generated from the first time sequence by aggregating the events into game patterns, and a third time sequence is generated by aggregating the game patterns into game strategies. A multi-level time sequence event hierarchy is thus created. These multiple time sequence levels are rendered into a visualization in which the different types at each level are visually distinct from each other. The visualization reveals to a game expert player or team behavior in the data set which can be used for player and team improvement.
CHESS CLOCK WITH QR CODE SCANNER AND METHODS OF USE THEREOF
The present invention relates to a programmable digital chess clock that includes a QR code, other 2D barcode, and/or 1D barcode reader for reading a QR code, other 2D barcode, and/or 1D barcode that encodes instructions for programming and setting the digital chess clock. In some embodiments, the digital chess clock comprises a microcontroller operatively arranged to program and set the digital chess clock, wherein the QR code, other 2D barcode, and/or 1D barcode reader is operatively arranged to read the QR code, other 2D barcode, and/or 1D barcode and send a signal to the microcontroller to program and set the digital chess clock.
CHESS CLOCK WITH QR CODE SCANNER AND METHODS OF USE THEREOF
The present invention relates to a programmable digital chess clock that includes a QR code, other 2D barcode, and/or 1D barcode reader for reading a QR code, other 2D barcode, and/or 1D barcode that encodes instructions for programming and setting the digital chess clock. In some embodiments, the digital chess clock comprises a microcontroller operatively arranged to program and set the digital chess clock, wherein the QR code, other 2D barcode, and/or 1D barcode reader is operatively arranged to read the QR code, other 2D barcode, and/or 1D barcode and send a signal to the microcontroller to program and set the digital chess clock.
CHESS CLOCK WITH QR CODE SCANNER AND METHODS OF USE THEREOF
The present invention relates to a programmable digital chess clock that includes a QR code, other 2D barcode, and/or 1D barcode reader for reading a QR code, other 2D barcode, and/or 1D barcode that encodes instructions for programming and setting the digital chess clock. In some embodiments, the digital chess clock comprises a microcontroller operatively arranged to program and set the digital chess clock, wherein the QR code, other 2D barcode, and/or 1D barcode reader is operatively arranged to read the QR code, other 2D barcode, and/or 1D barcode and send a signal to the microcontroller to program and set the digital chess clock.