G07F17/3202

Electronic gaming device with call tower functionality

Examples disclosed herein relate to a gaming device including a memory, a processor, a display, and a call tower. The call tower extends upwardly from the gaming device, such as above the display. The call tower includes a call tower video display and may include one or more plates, such as light or image plates. The gaming device includes a processor which presents a game via the display and causes the plates and/or call tower video display to display information, such as images.

Devices, systems, and related methods for real-time monitoring and display of related data for casino gaming devices

Monitoring systems for monitoring electronic card handling devices are disclosed. A monitoring system includes a monitoring server configured to receive card handling performance data from a number of electronic card handling devices. The monitoring server is further configured to associate received performance data with a corresponding electronic card handling device. The monitoring server is further configured to display the performance data associated with at least some of the electronic card handling devices. Other related systems and methods are also disclosed.

GAMING SYSTEM AND GAMING SYSTEM PROCESSOR MODULE
20220214759 · 2022-07-07 ·

A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine.

Optimized power consumption in a gaming establishment having gaming devices
11380158 · 2022-07-05 · ·

In one embodiment, a gaming system, method, and device may have a memory having a plurality of power management rules and a processor configured to receive a power status information from another device, retrieve at least one power management rule from the memory, and configure a power state of the gaming device or its peripheral device based on the power status information and the at least one power management rule.

Gaming system and gaming system processor module

A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine.

Method for operating a claw machine

A claw machine includes a compartment for containing multiple prizes, a crane module movable in the compartment, a chute, a claw module, a turntable, a coin module, a control system, and an operation module including at least one joy stick and at least one button. In operation, the control system actuates the turntable module. A player is allowed to operate the joy stick and the button to move the crane module, to lift and lower the claw module relative to the crane module, to open and close the claw module to fetch a desired one of prizes, and to open the claw module to drop the desired prize onto the turntable module. The turntable module casts the desired prize toward the chute in a centrifugal manner.

Medal Arrangement Device and Medal Game Machine
20220284780 · 2022-09-08 · ·

A medal arrangement device and a medal game machine are disclosed. A medal arrangement device has a holder and a supplier with a medal hopper and a guide unit. A medal passage has a first medal passage part and a second medal passage part. The guide has an upstream abutting part and a downstream abutting part provided on a first side wall surface side of the first medal passage part. When one medal ejected from the medal hopper reaches a predetermined position of the downstream end portion, at least a part of the upstream abutting part and at least a part of the downstream abutting part are located in the first medal passage part to press the medal against the second side wall surface. When the medal passes through the predetermined position, the downstream abutting part retracts to an outside of the first medal passage part.

Gaming system and gaming system processor module

A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine.

Gaming system and gaming system processor module

A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine.

Method for Operating a Claw Machine
20220088472 · 2022-03-24 ·

A claw machine includes a compartment for containing multiple prizes, a crane module movable in the compartment, a chute, a claw module, a turntable, a coin module, a control system, and an operation module including at least one joy stick and at least one button. In operation, the control system actuates the turntable module. A player is allowed to operate the joy stick and the button to move the crane module, to lift and lower the claw module relative to the crane module, to open and close the claw module to fetch a desired one of prizes, and to open the claw module to drop the desired prize onto the turntable module. The turntable module casts the desired prize toward the chute in a centrifugal manner.