Patent classifications
G07F17/3241
INTEGRATING ONLINE CONTENT STREAMING SERVICES WITH REAL TIME BETTING PLATFORMS
A trusted entity provides an API interface to online streaming platforms and sports betting platforms acting as an intermediary between the online streaming platforms and the sports betting platforms. The trusted entity generates unique authorization tokens that are used to authenticate users between the online streaming platforms and the sports betting platforms and provides a secure environment that separates the online streaming platforms and the sports betting platforms, allowing online streaming platforms to provide online betting services to their users without having to interface to multiple online betting services.
Gaming system player identification device
The present disclosure relates generally to gaming systems and methods which utilize a player identification device to provide to electronic gaming machines certain gaming system functionality and features otherwise not associated with or available in association with the electronic gaming machines existing gaming establishment management systems.
COLLUSION DETECTION
Various embodiments that may generally relate to collusion are described. Collusion detection may be used to prevent players in a wagering environment from violating the integrity of a game. Player actions may be tracked to develop a wagering profile that is specific to various game situations. A player acting in a manner that would be against their interest and against their defined profile may be considered a colluding action. Information about collusion actions may be presented for evaluation and/or anti-collusion actions may be automatically taken in response to such collusion actions being determined.
GAME MANAGEMENT SYSTEM
A game management system that manages a casino game which is played in a casino facility includes: a camera that acquires an image by photographing bet game tokens; a control device that identifies a bet amount for each player position of a gaming table on the basis of a position, a type, and the number of game tokens in the image; a reader/writer device that identifies a player of each player position of the gaming table; and a point processing unit that stores a member ID of each player who is identified by the reader/writer device and a bet amount of each player position which is identified by the reader/writer device in a recording device in correlation with each other. The point processing unit has a function of giving points based on a bet amount of each player who is identified by the reader/writer device to the player.
ENABLING FINANCIAL TRANSACTIONS FOR ELECTRONIC GAMING MACHINES
A gaming system enabling financial transactions for an electronic gaming machine, or a plurality of electronic gaming machines is described. The gaming system includes an electronic gaming machine processor, a database, and a master gateway. The electronic gaming machine processor is associated with the electronic gaming machine. The database includes data for each financial transaction, the database including a financial transaction identification, a cardholder name, and a transaction value. The master gateway includes at least one of a problem gaming limit and a gaming rule set. The master gateway determines that the financial transaction complies with at least one of the problem gaming limit and the gaming rule set. The master gateway processes compliant financial transactions and rejects non-compliant financial transactions.
SYSTEMS FOR MULTIPLE LEGAL GAME PROVIDERS WITH DIGITAL LEDGER
A wireless communications system is provided that runs on a mobile device and includes a computer system run on at least one platform on which a plurality of different lottery transactions for different jurisdictions are supported and run from the at least one platform. A decentralized and distributed digital ledger is used to record transactions for the lottery transactions, where each of a lottery transaction can include a lottery element. At least one computer readable storage medium stores computer executable instructions that, when executed by the at least one network processor in the workflow server residing in the mobile communications network, implement components including: a workflow module comprising sets of workflow instructions for processing different types of lottery game packets from a plurality of different jurisdictions; and a deep packet inspection module for inspecting a received lottery game packet and providing information about the lottery game packet to the workflow module.
Gaming systems and methods for adaptable player area monitoring
A gaming machine includes at least one image sensor for capturing an image including a player area associated with the gaming machine and logic circuitry in communication with the image sensor. The logic circuitry establishes a facial image mask defining an area of interest within the player area, receives the captured image from the image sensor, applies the facial image mask to the captured image to extract player image data from the captured image data, detects any faces within the player image data, compares, in response to detecting a face of a player within the player image data, the detected face with a player database to identify a player account associated with the player, and links, in response to identifying a matching player account based on the comparison, the matching player account to activities of the player at the gaming machine.
DATA COLLECTION CLOUD SYSTEM FOR ELECTRONIC GAMING MACHINES
A listening device is operatively connected to multiple network devices, and is configured to subscribe to one or more EGM data types, and receive first data from a first network device in accordance with the subscription. The listening device is also configured to generate a first data package in a form of a first data structure comprising the first data and configuration information related to the first network device, and transmit the data package across a second network to a collection server. The listening device is also configured to receive second data from a second network device in accordance with the subscription, wherein the second data comports with a second protocol that differs from the SAS protocol, and generate a second data package in the form of the first data structure comprising the second data and configuration information related to the second network device.
SYSTEMS AND METHODS FOR DETECTING AND PREVENTING FRAUDULENT ACTIVITIES IN DIGITAL ADVERTISING
A system for detecting and preventing fraudulent activities in digital advertising, system including server arrangement that is communicably coupled with a user device. The server arrangement is configured to send a data element of given digital advertisement to the user device; receive user-interaction data from the user device responsive to rendering of the data element at the user device; receive sensor data from the user device, the sensor data being collected by at least one sensor of the user device during generation of user-interaction data; analyse at least one of: a number of taps indicated in user-interaction data, touch pressures during taps, sizes of touch areas on touchscreen during taps, locations of touch areas on touchscreen during taps, time stamps of taps, to detect whether the user of the user device is bot; and perform at least one action when analysis indicates that the user of the user device is bot.
INTERACTIVE TOKEN SYSTEM
An interactive token system includes one or more interactive tokens, such as an interactive coin. The interactive token includes a display that displays one or more images. The interactive token may be releasably engaged with a slot disposed on a wearable device or an interactive token station. Once engaged, the wearable device or interactive token station is able to wirelessly communicate with the interactive token, receive information from the interactive token, display information relating to the interactive token, control actions of the interactive token, and/or use the interactive token as part of a game or trading interaction.