Patent classifications
G07F17/3241
Management system for casino items
A management system for a gaming chip is equipped with an RFID tag, wherein the RFID tag stores identification information including a tag ID assigned at the time of manufacture of the RFID tag and a chip ID assigned at the time of manufacture of the gaming chip. The management system includes an antenna and a chip tray reader/writer that read identification information from the RFID tag of the gaming chips that exist within a reading range; a table verification device that controls the chip tray reader/writer. The table verification device causes the chip tray reader/writer to repeatedly perform a first reading, in which the chip ID is read without reading the tag ID, and, when a new chip ID was read in the first reading, cases the chip tray reader/writer to perform a second reading in which the tag ID is read.
Secure predetermined game generation
Systems and methods for enabling secure automated production and redemption of predetermined games of chance with multiple play venues or dimensions, wherein such systems and methods can provide, for example, lottery games (e.g., instant tickets), charitable gaming (e.g., raffles, pull-tabs), casino environments (e.g., “Class II” gaming), Internet gaming (e.g., poker, online instant tickets), etc.
SYSTEMS AND METHODS FOR TRACKING OF NON-WAGERING ACCOUNT ASSOCIATED WITH GAMING ENVIRONMENT
Systems and methods are disclosed for associating a player identifier with a financial account. The financial account can holds funds that are accessible through the player's use of a payment vehicle. Information associated with transactions using the payment vehicle can be used for player relationship purposes.
ORCHESTRATING ACCOUNT SECURITY MEASURES BETWEEN GAMING ESTABLISHMENT ACCOUNT AND ASSOCIATED PAYMENT INSTRUMENT
Systems and methods that orchestrate security measures between one or more gaming establishment accounts and/or a payment instrument, such as a debit card, employed to access funds associated with the gaming establishment account.
Gaming chip with a stripe pattern and management system for identification of the gaming chip based on imaging
A management system includes a recording device recording an image of a gaming chip and an inspection device determining a type and authenticity of the gaming chip. The gaming chip has a multilayer structure in which both sides of a colored layer are sandwiched between light color layers, surface printing representing a type of the gaming chip is performed on outer sides of the light color layers, and an authenticity recognition mark is printed on the colored layer of an inside of the light color layers by an infrared absorbing material. A visible light camera photographs a visible light image of the surface printing, and an infrared light camera photographs an infrared image of the internal printing. The inspection device determines the type and authenticity of the gaming chip using the visible light image and the infrared image.
Method, system, and device for selecting a winner of a raffle based on content from raffle tickets
A method, system, and device for securely and deterministically selecting a winner for a raffle taking into account content from the raffle tickets of the raffle. Each raffle ticket comprises entry data for obtaining an entry number such that the entry data is strongly encrypted by the client computer for communication over the computer network to the server computer. Decrypting, at the server computer, the entry data. Obtaining a first output related to the raffle by computing a first deterministic mathematical function taking a first plurality of inputs, wherein the first plurality of inputs comprise the entry numbers. Selecting a winning raffle ticket by obtaining a second output related to the raffle by computing a second deterministic mathematical mapping function taking as a second input the first output of the first mathematical function, wherein the second output corresponds to the winning raffle ticket.
Electronic gaming machine reward system and method
A reward system includes a tangible, non-transitory, computer-readable storage medium having instructions stored thereon and a processor configured to execute instructions stored in the storage medium. The processor is in communication with a mobile computing device and an electronic gaming machine. When executed by the processor, the instructions causes the processor to at least (i) receive mobile game activity information associated with a mobile game on the mobile computing device; (ii) award the player a first awarded prize based upon the mobile game activity information; (iii) store a first awarded prize entry in a player account for subsequent redemption at the electronic gaming machine, the first awarded prize entry identifies the first awarded prize; (iv) detect a presence of the player at the electronic gaming machine; and (v) instruct the electronic gaming machine to display the first awarded prize when the player accesses the electronic gaming machine.
METHODS, APPARATUSES, SYSTEMS, DEVICES AND STORAGE MEDIA FOR PROCESSING ABNORMAL EVENT
The embodiments of the present disclosure provide a method, apparatus and system for processing an abnormal event and a device and storage medium thereof. The method includes: in response to determining that an abnormal event occurs in a game region according to a first image of the game region, determining that a game played in the game region is in an abnormal state and outputting an abnormality promotion through a user interaction apparatus; in response to obtaining an abnormality recovery instruction, determining a current state of the game based on a second image of the game region, wherein the abnormality recovery instruction is in response to the abnormality promotion; in response to that the current state is a non-abnormal state, switching a detection logic for the game to be corresponding to the current state; controlling the game to continue by detecting an event and/or an object involved in the game region based on a third image of the game region obtained in the current state.
METHODS, APPARATUSES, DEVICES AND STORAGE MEDIA FOR SWITCHING STATES OF TABLETOP GAMES
The present disclosure provides a method, an apparatus, a device and a storage medium for switching states of a tabletop game. The method can include: obtaining a tabletop image of a tabletop game which is in a game coin settlement state; obtaining position information of each of one or more target objects involved in the tabletop image by performing object detection on the tabletop image, wherein the one or more target objects comprise at least one of one or more card objects and one or more game coin objects; determining, according to the position information of each of the one or more target objects, whether a game area of a game table involves a target object and whether a game coin storage box on the game table is in a closed state; and switching the game to a game starting state in response to determining that the game area involves none target object and the game coin storage box is in the closed state.
Systems, Methods, Apparatuses, And Computer-Readable Storage Media For Warning
This application provides a system, a method, an apparatus, and a computer-readable storage medium for warning. The system may include an image capture device deployed on a gaming site and configured to capture a live image of a game table on the gaming site; and a computing node deployed on the gaming site and being connected to the image capture device, wherein the computing node is configured to obtain, in response to a receipt of the live image sent by the image capture device, a detection result characterizing a gaming process by performing a detection on the live image; and report, in response to that the obtained detection result matches a first preset warning condition, first warning information corresponding to the first preset warning condition.