Patent classifications
G07F17/3244
ELECTRONIC GAMING MACHINE WITH DEDICATED PAYMENT ACCEPTORS FOR DIFFERENT BETTING OPPORTUNITIES
An electronic gaming machine with a plurality of separate payment acceptors to keep funds received for different betting purposes separate.
REAL TIME PARLAY
Various methods and apparatus related to parlay wagering are described. In some embodiments, real time parlay odds may be offered. Further embodiments are described.
ELECTRONIC GAMING DEVICE WITH SWITCHABLE GAMING STATES
Innovations in user interface (“UI”) features of an electronic gaming device, and in features of backend processing to implement the UI features, are presented. For example, control logic selects symbols to be displayed for dynamic symbols for reel strips used in the electronic gaming device. The symbols selected to be displayed for dynamic symbols differ between game types. An electronic gaming machine can be associated with different gameplay divisions, such as different wager levels. Different gameplay divisions can be associated with different states, such as being in a base game mode or a special event mode, or having different numbers of spins remaining in a special event mode. A user can switch between gameplay divisions, where a state is resumed when a user switches to a different gameplay division.
Method and System for Presenting and Operating a Skill-Based Activity
A system for presenting a skill-based game, the system includes at least one server to serve a set of matchups of participants of an event, to a plurality of presentation devices, the plurality of presentation devices displaying the set of matchups on a display; to receive over the wide area network data from the presentation devices characterizing a set of user selected winners of the matchups made by the users; update the event data pertinent to participants in the actual events; using the updated data to calculate and assign payoffs to the users based on fixed payoff odds. A related computer-implemented method provides participant matchups to an operator organizing such a skill-based game.
SYSTEMS AND METHODS FOR INFERRING TRANSACTION BASED ON DATA DETECTED FROM RFID ELEMENTS AT A SMART GAME TABLE
In accordance with some embodiments, a game table such an electronic baccarat table may be equipped with one or more detecting components (e.g., an RFID antenna, an NFC antenna or an optical reader) to identify gaming elements placed in a certain area of the game table and determine the status of each such gaming element. A specific type of transaction may be automatically inferred by the game table, without a dealer specifically requesting an initiation of a mode or process for the type of transaction, based on statuses of the gaming elements detected within the area and a current phase or stage of a game event. For example, a Change Transaction may be inferred upon the game table determining that both inventory and non-inventory game elements are present within the area of the table at the same time.
AMUSEMENT SYSTEM FOR SKILL-BASED GAMES AND METHODS DIRECTED TO THE SAME
Systems and methods for a skill-based games are provided with the present disclosure. A plurality of targets each are displayed and moved about a playfield shown on a display of an amusement system according to one or more non-random, learnable sequences or patterns. Upon receipt of an input at one or more of player controls of a player station of the amusement system, a game play is initiated and an object is directed along the playfield from the player station. If the object engages a target of the plurality of targets, the game play is ended and it is determined whether a threshold criterion for obtainment of the target has been met. An award is distributed to the player station if the threshold criterion for obtainment of the target has been met. Other aspects also are described.
Platform Generating Games of Skill and Chance
A system is disclosed for providing array-based games reflecting the performance of participants in sporting events. The array-based games include skill-based games and event bingo games. The skill based games depend on selecting prospective winners that match actual winners based on real events. The event bingo games provide bingo cards with randomized numbers associated with each position on the card. Winning cards are the first cards that match the randomized numbers with another set of randomized numbers to form a game ending patterns of matches. The system includes at least one server having a processor configured to execute machine-readable code. The processor is configured to cause the server to create and provide a set of array-based games to the plurality of presentation devices of the users, which each present the set of games on a respective display, each game of the set having an assigned fixed odds payout. The server receives, over the wide area network, data from the presentation devices of the users. The server updates the event data pertinent to participants in the actual events associated with the array-based games. The server uses the updated data to calculate and assign payoffs to the users based on the fixed payoff odds.
METHODS AND SYSTEMS FOR GIVING
A method of processing a giving transaction is disclosed. The method includes receiving, from multiple users, enrollment information including (for each user): a postal code and an indication that the user has entered an upcoming game of chance associated with a monetary prize. The method further includes registering the users (and corresponding enrollment information) and, in response to a registered user winning a prize share consists of some or all of the monetary prize, identifying a winning postal code based on the enrollment information of the registered user that won the prize share. The method further includes distributing a portion of the prize share to the registered user that won the prize share and distributing a remaining portion of the prize share by distributing a first portion to the registered users having an associated postal code that matches the winning postal code and distributing a second portion to other users.
Gaming device having prize ladder populated with incrementable prize levels
A gaming device having a processor to control a display to display a set of prize levels having a bottom level, a variable level associated with a variable prize, and an intermediate level. In each of a plurality of game instances, the processor selects a plurality of symbols, control the display to display the selected symbols, determines whether the symbols displayed include increment symbols, upon the symbols displayed including the increment symbols, increments the variable prize by respective amounts of the increment symbols, evaluates symbols displayed for a winning combination, and the symbols displayed including the winning combination, increments from a current prize level to a different prize level in the set of prize levels provided the different prize level is not a top level. At an end of the plurality of game instances, the processor awards a current prize of the current prize level.
System for implementing enhanced gaming and prizing parameters in an electronic environment
Forms of interaction with an electronic system, such as for games of chance, games of skill, and combinations thereof are described herein. A system is provided for effecting defined game play and prizing structure parameters in an electronic entertainment environment. The system may include an input for receiving the parameters, a memory coupled to the input for storing the parameters, a processing system coupled to the storage for generating game play to effect the defined parameters, storage for recording information regarding particular game play events and an interface for at least presenting game play events to users of the electronic entertainment system. In one mode of operation, one or more mandated parameters are externally imposed, and variable parameters are selected such that the mandated parameters are met globally, and such that the user experience is optimized.