G07F17/326

EVENT-BASED CURRENCY
20230031869 · 2023-02-02 ·

An approach to facilitating event-based currency is provided. A first virtual currency usable by users of a game space to purchase in-space benefits may be managed. An event in the game space that is conducted during an event time period may be managed such that, during the event time period, an event virtual currency may be distributed to one or more of the users as a reward for certain operations and/or achievements performed in the game space during the event time period. Exchanges of in-space benefits associated with the event virtual currency may be effectuated for one or more of the users. In some implementations, the event virtual currency may not available to the users after the event time period, while the first virtual currency may be available to the users during and after the event time period.

No Element of Chance Electronic Game System and Method

A game system and method for allowing a player to view a complete list of all upcoming outcomes of a game in the order to be awarded, before spending consideration to play the game.

Probabilistic Real-Time Control System with Mid-Transaction Inputs and Proportional Output
20230035443 · 2023-02-02 ·

Persistent storage specifies a base feature, an enhanced feature, and an overall ratio. One or more processors are configured to: receive a first input for the base feature; determine that the enhanced feature has not been activated; determine a first output of the base feature that is probabilistically proportional to the first input in accordance with a first ratio less than or equal to the overall ratio; provide the first output; receive a second input for the base feature; determine that the enhanced feature has been activated; provide one or more additional inputs for the enhanced feature; receive a selected input; determine a particular additional output for the enhanced feature that is probabilistically proportional to the selected input in accordance with the overall ratio; and provide the particular additional output.

Means for controlling payback percentage of gaming device
11488437 · 2022-11-01 · ·

Embodiments of the present concept provide means to control the payback percentage of games being played on gaming devices. In one example, a gaming device includes a processor configured to initiate a payback-controlling event and determine a game outcome to display on the game display in response to a gaming event being initiated. Here, the determined game outcome is a payback-controlling outcome when the payback-controlling event satisfies the payback-controlling criterion, and the determined game outcome is a game outcome determined from the base-game paytable when the payback-controlling event does not satisfy the payback-controlling criterion.

Electronic gaming machine and methods for displaying supplemental information

Embodiments provide systems, apparatus, and methods for rendering supplemental information on an electronic gaming machine, where the supplemental information does not relate to game play on the machine. The supplemental information can include safety warnings, maintenance information, or other information. The electronic gaming device can detect user interactions with the electronic gaming machine, such as using sensors or a player interface that includes a touchscreen. The user interactions can be compared with a condition associated with the supplemental information. Feedback, such as visual, audio, or haptic feedback, or a combination thereof, can be provided to indicate to the user whether the condition is satisfied. Numerous additional aspects are disclosed.

Event-based currency
11484798 · 2022-11-01 · ·

An approach to facilitating event-based currency is provided. A first virtual currency usable by users of a game space to purchase in-space benefits may be managed. An event in the game space that is conducted during an event time period may be managed such that, during the event time period, an event virtual currency may be distributed to one or more of the users as a reward for certain operations and/or achievements performed in the game space during the event time period. Exchanges of in-space benefits associated with the event virtual currency may be effectuated for one or more of the users. In some implementations, the event virtual currency may not available to the users after the event time period, while the first virtual currency may be available to the users during and after the event time period.

ASSIGNING MULTIPLIER VALUES BASED ON RANDOM GAME OUTCOMES OF PRECEDING REELS
20230035244 · 2023-02-02 ·

A gaming system comprising a display system and a game controller comprising one or more processors, the game controller executing instructions which cause the game controller to: based on a determination that an extra wild feature is enabled for a first reel of a plurality of reels, randomly determine whether to activate an extra wild feature for the first reel, activate the extra wild feature for the first reel in response to the determination, based on the activation of the extra wild feature for the first reel, cause the display system to replace the first reel with a first multiplier ladder, determine a multiplier value for the first multiplier ladder, and cause the display system to display the determined multiplier value.

ELECTRICAL COMPUTERS AND DIGITAL PROCESSING SYSTEMS INVOLVING INTERPROGRAM OR INTERPROCESS COMMUNICATION REGARDING AMUSEMENT DEVICES AND GAMES
20230092934 · 2023-03-23 ·

Some embodiments may include interaction among sports books. Various other systems and methods are described.

EPHEMERAL BETTING IN IMMERSIVE ENVIRONMENTS
20220351582 · 2022-11-03 ·

Described is a system and method for ephemeral betting within a panoramic video environment. A panoramic video environment is defined as a virtual experience, viewed on an information handling device (e.g., personal computers, mobile devices, virtual reality headsets, smart televisions, etc.) where the user views a panorama from a first person perspective relative to the camera capturing the video. The “view” may be a two-dimensional “portal” into the panoramic environment, or a stereoscopic view. The user will typically have directional control in the view portal, including the ability to pan, tilt, and zoom from the perspective of the camera. The described system and method creates wagering opportunities by combining the experience of viewing an event, simultaneously with other spectators, with real-time analytics and statistics derived from an object tracking system, thereby providing ephemeral wagering opportunities.

SYSTEM AND METHOD FOR DETERMINING LOCATION-BASED OCCURRENCE PROBABILITY DURING A LIVE EVENT
20230087618 · 2023-03-23 · ·

Systems and methods for determining location-based occurrence probability during a live event, including: receiving, from at least one sensor, movement data for at least one object moving in the live event, wherein the movement data comprises location data of the at least one object in the area of the live event, receiving statistical information for the at least one object, and dynamically determining an occurrence probability for movement of the at least one object, during progress of the live event, for each of a plurality of areas where the live event occurs, where the occurrence probability is determined based on the receiving movement data and based on the received statistical information, and wherein a size of each of the plurality of areas dynamically changes based on at least one of: the received movement data and the received statistical information.