Patent classifications
G07F17/3286
System for prizing remote users using real life sports personalities
Systems, methods and apparatus for game play using virtual players, sometimes referred to herein as vBots, where they may have images including those of real world personalities, such as sports personalities, is disclosed. In one aspect, a system for electronic game play involves the use of the system wherein one or more virtual players are displayed to the player of the game, preferably, the virtual players have differing play characteristics, receiving from the user association with a selection of a virtual player, displaying a simulated game using the virtual players, identifying a subset of the virtual players as being winners of the simulated game, and awarding a win to the lottery user if the selected virtual player is in the subset of virtual players. In one aspect, a team may be formed in which real life sports personalities images are utilized.
Play-To-Earn Electronic Gaming Systems And Methods
Systems and methods for hosting one or more electronic games are described. A method in a system for hosting one or more electronic games includes receiving a selection by a player of an electronic game. The method includes enabling the electronic game to be played using a computing device operable by the player. The method also includes determining a game result based on game play by the player in the selected electronic game. The method further includes causing value to be awarded to the player in accordance with the game result. Various useful and technically advantageous features enabling play-to-earn electronic gaming where valuable payouts may be made in various non-monetary means.
UTILIZING NEAR-FIELD COMMUNICATIONS TO SELECT THIRD PARTY PRODUCTS/SERVICES FOR ORDERING FROM THIRD PARTY INVENTORY MANAGEMENT COMPUTER SYSTEMS AND METHODS OF USE THEREOF
In some embodiments, an exemplary computer system may include a non-transient memory, electronically storing program code; and a computer processor, when executing the program code, may be configured to manage a virtual business, offering a plurality of real-life third-party products of a third party, real-life third-party services of the third party, or both, in a virtual reality realm, where the updatable graphical user interface includes each respective visual representation of each respective real-life third-party product, each respective real-life third-party service, or both; and receive near-field communications from a plurality of computing devices associated with a plurality of users to select a plurality of programmed visual objects linked to at least one third-party computer inventory of the third party to enable to place, by activating each programmed visual object, a plurality of real-life orders for a plurality of real-life third-party products, real-life third-party services, or both, while remaining within the virtual reality realm.
Dynamically configurable wager-based gaming device supporting skill-affected payout configurations and chance-based payout configurations
Various aspects described here are directed to dynamically configurable, electronic wager-based gaming devices supporting skill-affected payout configurations and chance-based payout configurations of skill-based, wager-based game titles.
Vehicle identification system and method
The system and method are configured to identify cars and obtain information about the identified cars. The system and method involves a software application installed on a computing device that includes a camera configured to capture images. After the software application is installed, the user can activate the camera through the software application and point the camera at a vehicle. The software application includes an object recognition function that can recognize the vehicle in the view of the camera. After recognizing the vehicle, the software application displays information about vehicle on a screen of the computing device. The software application can be used with an event such as an auto show. In addition to identifying the cars, the identified information can be used for other purposes such as a part of a scavenger hunt or other contests. Awards can be given to participants who complete the contest.
Augmented reality virtual object collection based on symbol combinations
Systems and methods are provided. A system is operable to provide, via a communication interface and to an augmented reality (AR) device that is associated with a user, symbol combination data that defines a first combination of symbols that are displayable on a gaming device. The system further provides a first virtual symbol that is collected by the AR device responsive to an image capture device of the AR device capturing image data that corresponds to the first combination of symbols. The system receives virtual symbol data from the AR device indicating that the AR device has collected the first virtual symbol. The system sends award data that corresponds to the first virtual symbol and that is redeemable by the user to the AR device.
Electronic gaming machine and methods for playing a hold and drop keno game
An electronic gaming system includes a processor that is configured to display a keno card during a base game. The keno card includes a plurality of player selectable spots, and each spot includes a number. The system receives a player selection of one or more spots. During a random selection of numbered balls, the processor determines whether at least one ball of the plurality of balls includes a feature game trigger. A ball that includes the feature game trigger may be different from other balls produced by the random selection, in that the ball is gold colored (or otherwise visually distinct). If the ball including the feature game trigger matches at least one player selected spot, the processor may mark the player selected spot on the keno card as a matched spot and/or convert the spot to a cash or prize value. A feature game may also be triggered.
System and method for providing enhanced services to a user of a gaming application
A system for providing enhanced services to users of a gaming application comprises a server and a platform remotely coupled to the server. The server executes a gaming application. The platform receives a request for enhanced services, and establishes an enhanced services session with a user of the gaming application in response to the request for enhanced services. The enhanced services session corresponds in time at least in part with the execution of the gaming application. The platform further provides enhanced services to the user of the gaming application during the enhanced services session.
Crediting and debiting an electronic gaming machine in a casino environment
Devices, systems and methods are provided to enable casino operators to provide printed tangible items for patron uses, such as lottery tickets. Such embodiments accept tangible indicators of financial consideration from patrons, such as currency or tickets associated with certain verifiable values, such as valid and winning lottery tickets and other forms of consideration which a patron can provide to a casino in exchange for one or more points.
Customized electronic game play systems and methods
A system and method for peer-to-peer gaming is described. One embodiment includes a system for peer-to-peer gaming, the system comprising an at least one gaming client, wherein the at least one gaming client is configured to accept a selection of an at least one gaming option from a player, and allow the player to play a game based on the selection of the at least one gaming option; an administration server, wherein the administration server is configured to receive the selection of the at least one gaming option from the at least one gaming client, and initiate the game for the player based on the selection of the at least one gaming option; and an at least one gaming server, wherein the at least one gaming sever is configured to run the game and transmit data about the game to the administration server.