Patent classifications
G09B1/16
CODING TOY, BLOCK, STAGE, FIGURE BODY TOY AND CODING METHOD
A coding toy includes a control object (a figure body) having a control unit, an input unit and an output unit, and a part (an icon block) having a code identifier (an icon) that corresponds to a control detail of the control object. The control unit of the control object obtains code identifier information and positional information from the code identifier indicated by the part disposed in a predetermined position and the position of the part and controls the output unit to a control detail and in a control sequence that are determined by the code identifier information and the positional information.
Communication system and method
A communication system and method are provided to assist a user in conveying and/or exchanging a communication. The present communication system and method provide a low tech platform that enables a user to utilize an icon exchange communication system and method while allowing the integration of core vocabulary instructional concepts and techniques. The present communication system and method allows for seamless presentation of core vocabulary while also providing access to fringe vocabulary words.
Apparatuses for chiral and spontaneous separations of enantiomorphous objects
Two methods or apparatuses for separating two enantiomorphs of a chiral object. First, the apparatus includes a bended channel, for which the first opening is the orthogonal projection of one enantiomorph in a certain orientation, and the second opening is a different orthogonal projection of the same orientation. At the bend, the channel surface is complementary to the three-dimensional shape of the enantiomorph, which permits one enantiomorph to pass through the second opening, but blocks the other enantiomorph. Second, the apparatus includes a single asymmetric opening that is a small orthogonal projection of the chiral object. Both enantiomorphs of the chiral object can pass through the opening by manual manipulation. By free falling, one enantiomorph will pass through while the other will be blocked. These separation apparatuses are applied to toys, puzzles, and educational tools.
Apparatuses for chiral and spontaneous separations of enantiomorphous objects
Two methods or apparatuses for separating two enantiomorphs of a chiral object. First, the apparatus includes a bended channel, for which the first opening is the orthogonal projection of one enantiomorph in a certain orientation, and the second opening is a different orthogonal projection of the same orientation. At the bend, the channel surface is complementary to the three-dimensional shape of the enantiomorph, which permits one enantiomorph to pass through the second opening, but blocks the other enantiomorph. Second, the apparatus includes a single asymmetric opening that is a small orthogonal projection of the chiral object. Both enantiomorphs of the chiral object can pass through the opening by manual manipulation. By free falling, one enantiomorph will pass through while the other will be blocked. These separation apparatuses are applied to toys, puzzles, and educational tools.
PUZZLE SET AND METHOD THEREFOR
A puzzle set comprises a plurality of cubes, each configured with a drawing at one or more of its facets; and an interface configured to cause the cubes to be positioned one adjacent to the other while permitting a change in disposition and rotational state of any of the cubes. The drawings are designed to allow continuation of one another, by which viewable contiguous facets define together a composite symbol, upon positioning the cubes in accordance with a predetermined arrangement. At least one of the facets is rotatable in relation to other facets when the cubes are positioned one adjacent to the other, allowing rotation of its drawing without separating the cubes. In a method for generating a viewable object, a facet is displaced and rotated until the drawing on each of the viewable contiguous facets are in continuation of one another to define together the viewable object.
SMART BLOCK CAPABLE OF SUPPLYING POWER AND RECOGNIZING POSITION, AND CONTROL SYSTEM FOR SAME
Proposed are a smart block and a control system for same, wherein while enabling learning, playing, and coding experiences by providing various functions through a function block capable of transmitting and receiving data a conventional block may be easily converted to a smart block, the manufacturing cost of smart blocks may be lowered, and the power supply is simplified by enabling a specific power block coupled to a function block on the side surface to supply power to the function block, and wherein the position of each function block may exactly be identified by additionally forming a beacon block that may wirelessly transmit reference position information through the beacon module and then by receiving information on the relative position of function blocks for the reference position while coupling a function block to the side surface of a beacon block to receive information on the reference position.
CREATIVE FIGURE BOARD GAME LEARNING-BY-PLAYING TOOL, SYSTEM, AND METHOD
A creative figure board game play and learning kit according to an exemplary embodiment of the present invention includes: a board game plate on which a plurality of unit figures having predetermined shapes is disposed at predetermined intervals to define a main set of figures; and shape piece blocks which are disposed on the board game plate by being rotated, moved, symmetric, and reversed along an outer circumferential portion of at least one of the unit figures, and connected to one another to define a sub-set of figures that divides a part of the main set of figures, in which the shape piece blocks have a single transformable shape piece block which is transformable to correspond to shapes of the remaining shape piece blocks.
CREATIVE FIGURE BOARD GAME LEARNING-BY-PLAYING TOOL, SYSTEM, AND METHOD
A creative figure board game play and learning kit according to an exemplary embodiment of the present invention includes: a board game plate on which a plurality of unit figures having predetermined shapes is disposed at predetermined intervals to define a main set of figures; and shape piece blocks which are disposed on the board game plate by being rotated, moved, symmetric, and reversed along an outer circumferential portion of at least one of the unit figures, and connected to one another to define a sub-set of figures that divides a part of the main set of figures, in which the shape piece blocks have a single transformable shape piece block which is transformable to correspond to shapes of the remaining shape piece blocks.
Puzzle system of elements for pairing
A system includes several pairable elements and elements to be used for such a system. Each of the elements is adapted to be combined with another element, thereby constituting a pair of elements. The elements include a first indicator where when combining the first indicator of a first element and the first indicator of a second element in a manner specific to the first indicators, the combined first indicators indicate if the first and second elements are a pair. Further, elements include a second indicator where when combining the second indicator of the first element and a second indicator of the second element in an manner specific to the second indicators, the combined second indicators indicate if the elements are a pair and if they are not a pair, the combined second indicators identify the right element to pair with said first and second element.
Puzzle system of elements for pairing
A system includes several pairable elements and elements to be used for such a system. Each of the elements is adapted to be combined with another element, thereby constituting a pair of elements. The elements include a first indicator where when combining the first indicator of a first element and the first indicator of a second element in a manner specific to the first indicators, the combined first indicators indicate if the first and second elements are a pair. Further, elements include a second indicator where when combining the second indicator of the first element and a second indicator of the second element in an manner specific to the second indicators, the combined second indicators indicate if the elements are a pair and if they are not a pair, the combined second indicators identify the right element to pair with said first and second element.