Patent classifications
G09B5/067
GEO-AUGMENTED FIELD EXCURSION FOR GEOLOGICAL SITES
Systems and methods include a computer-implemented method for annotating an augmented reality display. An indication that a user is present at a digital stop in a geographical region is received by an augmented reality (AR) device. 3D annotation information associated with a 3D location of the AR device in a 3D reconstructed map of the real world is received. A virtual reality display that overlays, in real-time, the 3D annotation information onto real-world objects in the geographical region is provided. A location of the AR device is determined and tracked using a six degrees-of-freedom localization system. A visual view of the AR device is associated with a pre-acquired 3D point-based model. Features of real-world objects are annotated. Simultaneous localization and mapping of the AR device and the visual view are performed to annotate 3D features during movement of the AR device. Features of the real-world objects are annotated.
Geo-augmented field excursion for geological sites
Systems and methods include a computer-implemented method for annotating an augmented reality display. An indication that a user is present at a digital stop in a geographical region is received by an augmented reality (AR) device. 3D annotation information associated with a 3D location of the AR device in a 3D reconstructed map of the real world is received. A virtual reality display that overlays, in real-time, the 3D annotation information onto real-world objects in the geographical region is provided. A location of the AR device is determined and tracked using a six degrees-of-freedom localization system. A visual view of the AR device is associated with a pre-acquired 3D point-based model. Features of real-world objects are annotated. Simultaneous localization and mapping of the AR device and the visual view are performed to annotate 3D features during movement of the AR device. Features of the real-world objects are annotated.
METHOD FOR THE DIAGNOSIS, DEVELOPMENT AND INCREASE IN AN ACCELERATED MANNER OF SPORT OR GAME INTELLIGENCE
The present invention relates to a method for the diagnosis, development and increase, in an accelerated manner, of cognitive abilities in humans, which uses neuropsychological tests to assess cognitive abilities, in particular those that constitute an individual's sport intelligence or game intelligence: attention, memory, decision-making, processing speed and executive functions. The method comprises a step of assessing cognitive abilities, also called the diagnostic step; a step of planning physical activities and training according to the guidelines of a sport or activity that an individual wishes to improve; a step of implementing, in which the individual performs the activities designed in the planning step; and a step of final assessment. In addition, the steps can be carried out iteratively to the satisfaction of the individual or of a third party.
Multi-Dimension Information Service Helmet Method and System
Various implementations directed to price time priority queue for a multi-dimension map tile device repository are provided. In one implementation, a method may include receiving origin location data and destination location data. The method may also include generating data networks based on the optimized origin location data and the destination location data. The method may further include determining data hubs along the transmission or transit route and network, where the virtual hubs include a first virtual hub based on the origin location data and a second virtual hub based on the destination location data. The method may additionally include receiving IoT device data for the geolocation exchange units. In addition, the method may include receiving market depth data for a geolocation exchange for the geolocation exchange units based on the multi-dimension map tile repository nodal sequences.
INTERACTIVE ENVIRONMENTS USING VISUAL COMPUTING AND IMMERSIVE REALITY
- Shao-Wen Yang ,
- Addicam V. Sanjay ,
- Karthik Veeramani ,
- Gabriel L. Silva ,
- Marcos P. Da Silva ,
- Jose A. Avalos ,
- Stephen T. Palermo ,
- Glen J. Anderson ,
- Meng Shi ,
- Benjamin W. Bair ,
- Pete A. Denman ,
- Reese L. Bowes ,
- Rebecca A. Chierichetti ,
- Ankur Agrawal ,
- Mrutunjayya Mrutunjayya ,
- Gerald A. Rogers ,
- Shih-Wei Roger Chien ,
- Lenitra M. Durham ,
- Giuseppe Raffa ,
- Irene Liew ,
- Edwin Verplanke
In one embodiment, an apparatus comprises a memory and a processor. The memory is to store sensor data, wherein the sensor data is captured by a plurality of sensors within an educational environment. The processor is to: access the sensor data captured by the plurality of sensors; identify a student within the educational environment based on the sensor data; detect a plurality of events associated with the student based on the sensor data, wherein each event is indicative of an attention level of the student within the educational environment; generate a report based on the plurality of events associated with the student; and send the report to a third party associated with the student.
Interactive situational teaching system for use in K12 stage
Provided is an interactive situational teaching system for use in K12 stage, comprising a computer apparatus and a scenario creating apparatus, an image acquiring apparatus and a user terminal connected to the computer apparatus, wherein the computer apparatus is configured to receive an operation instruction from the user terminal to control the scenario creating apparatus and the image acquiring apparatus, and the computer apparatus is capable of synthesizing and saving situational audio/video information obtained from the image acquiring apparatus and user audio/video information obtained from the user terminal as an audio/video file, and is also capable of presenting the audio/video file via the scenario creating apparatus. By using the system of the present invention, the experience and interest of a K12 stage user participating in interactive situational teaching is further enhanced, which is also applicable in solving the problem of coursework submission for interactive situational teaching.
System for a multimodal educational display in a pop-up science center and an educational method for a multimodal educational display in a pop-up science center
A system for a multimodal educational display, including a wireless network of sensors and actuators connected to a control system, wherein the control system is configured to gather information through said sensors, analyse data and control the multimodal display by providing action through said actuators based on measurable features of a group of people visiting the multimodal display, said actions being provided in a way that facilitates immediate understanding of an abstract concept from natural sciences and establishes new mental bindings that stimulate the imagination. The invention is further related to an educational method for a multimodal educational display realized in such a system.
Shadow fairytale projector
A shadow fairytale projector for providing images of a fairytale, comprises: a head part having a first lens module which protrudes from an outer side surface; a slit part where a perforated hole overlapping with the first lens module is formed, where the slit part comprises a first engagement rotation module for rotating a pack inserted into the pack slit and a film formed inside the pack, a fixing protrusion module for fixing the pack, and a discriminant protrusion module; and a body part which comprises a drive module connected to the first engagement rotation module to drive the first engagement rotation module, a control module, a speaker module connected to the control module to receive the sound signal and generate sound, and a battery for applying electrical energy to the drive module, the control module, and the speaker module.
Portable presentation system and methods for use therewith
A method and assembly for sharing information in a conference space, the assembly comprising a display configuration including presentation surface area juxtaposed within the conference space for viewing by an audience, the surface area including at least first and second adjacent presentation sub-spaces, a processor programmed to perform the steps of presenting an interface on the surface area useable to generate session images within at least one of the sub-spaces, the interface including a panel section in which a separate panel icon for each of the session images created during a session is presented, the interface further including a separate space on the surface area associated with each of the sub-spaces, the interface facilitating selection and dragging of panel icons to locations associated with the sub-spaces to control the images presented in each of the sub-spaces, wherein, when a panel icon is dragged to a space, an image currently associated with the sub-space is replaced at the sub-space.
Cognitive assimilation and situational recognition training system and method
A tool for cognitive assimilation and situational recognition training includes one or more modules for visualization and visual association, auditory association, textual association, subliminal imprinting, constructive repetition, summarization, and testing of content provided to learners. The tool enables material provided as training content to be visualized by a user, and applies subliminal imprinting techniques to reinforce the visualized training content. The visualized and subliminally imprinted training content is further reinforced with visual, auditory and textual associations to the training content, and by constructive repetition of training content for the user, together with the subliminal messaging and associations. The tool also provides material in a building block approach so that previously-learned material is additionally reinforced in subsequent introductions of additional content. Cognitive assimilation and situational recognition training is also presented to the user in a hosting platform that enables online access and mobile learning in a flexible e-learning environment.