Patent classifications
G09B5/14
Dynamic and targeted allocation of resources for coaching service
A computer-implemented method for dynamically reallocating resources to users of a coaching service. The method can include initially allocating resources to users of the coaching service, receiving indications of activities of the users relative to their allocated resources, and comparing the activities relative to a reference value to produce an outcome including a likelihood that a target user will benefit from a target resource. Upon identifying the target user, a dynamic reallocation process deallocates the target resource from another user and reallocates the target resource to the target user.
DIGITAL VIDEO SHARING, ANALYSIS, AND AGGREGATION
Systems and methods are disclosed that facilitate providing a real-time training session between a mentor's communication device and a mentee's communication device, in which the mentor's communication device is granted control over the mentee's communication device in order to provide real-time instruction and video annotation. Mentee (player) data and progression over time are stored, and updatable ranked lists of mentees are generated for recruiting purposes, the wherein rankings are a function of player metrics, attributes, and progression over time. The systems and methods facilitate matching, mentor search and filter, scheduling, live chat, notifications, a rating system, and robust mentor profiles which include bios, photos, areas of expertise, and an introduction video.
DIGITAL VIDEO SHARING, ANALYSIS, AND AGGREGATION
Systems and methods are disclosed that facilitate providing a real-time training session between a mentor's communication device and a mentee's communication device, in which the mentor's communication device is granted control over the mentee's communication device in order to provide real-time instruction and video annotation. Mentee (player) data and progression over time are stored, and updatable ranked lists of mentees are generated for recruiting purposes, the wherein rankings are a function of player metrics, attributes, and progression over time. The systems and methods facilitate matching, mentor search and filter, scheduling, live chat, notifications, a rating system, and robust mentor profiles which include bios, photos, areas of expertise, and an introduction video.
VIRTUAL CLASSROOM WITH REMOTE CLASS FEATURES
A method to provide a remote classroom experience is provided. The method includes providing, to a first client device, a video feed of a virtual classroom, the video feed including a first breakout group with at least one student, receiving, from the first client device, a selection of a first breakout group and a teaching material, providing, to a second client device with the at least one student, a partial video feed of the virtual classroom including other student members of the first breakout group, providing the teaching material to the second client device based on the selection, receiving a feedback from the second client device, responsive to the teaching material, and providing the feedback from the second client device to the first client device. A system and a non-transitory, computer-readable medium storing instructions to perform the above method are also provided.
VIRTUAL CLASSROOM WITH REMOTE CLASS FEATURES
A method to provide a remote classroom experience is provided. The method includes providing, to a first client device, a video feed of a virtual classroom, the video feed including a first breakout group with at least one student, receiving, from the first client device, a selection of a first breakout group and a teaching material, providing, to a second client device with the at least one student, a partial video feed of the virtual classroom including other student members of the first breakout group, providing the teaching material to the second client device based on the selection, receiving a feedback from the second client device, responsive to the teaching material, and providing the feedback from the second client device to the first client device. A system and a non-transitory, computer-readable medium storing instructions to perform the above method are also provided.
INTELLIGENT AND ADAPTIVE MEASUREMENT SYSTEM FOR REMOTE EDUCATION
One example method includes performing learning management. A learning management system receives student related input including sensor data, profile data, and learning history. The learning management measures student interest levels, student engagement levels, and learning effectiveness. Educators view the measurements in real-time and are able to adapt to the real-time student statuses and measurements.
INTELLIGENT AND ADAPTIVE MEASUREMENT SYSTEM FOR REMOTE EDUCATION
One example method includes performing learning management. A learning management system receives student related input including sensor data, profile data, and learning history. The learning management measures student interest levels, student engagement levels, and learning effectiveness. Educators view the measurements in real-time and are able to adapt to the real-time student statuses and measurements.
AUTOMATED VIRTUAL (AR/VR) EDUCATION CONTENT ADJUSTMENT BASED ON GAZE AND LEARNER ATTENTION TRACKING
A non-transitory computer readable medium stores instructions executable by at least one electronic processor to perform a virtual classroom method including: providing a three-dimensional (3D) virtual reality (VR) classroom including a presentation in the VR classroom; receiving, from one or more gaze tracking sensors, gaze data related to a gaze of at least one participant in the VR classroom; determining attentiveness of the at least one participant to the presentation in the VR classroom based on the received gaze data; and adjusting a rendering of the VR classroom based on the determined attentiveness.
AUTOMATED VIRTUAL (AR/VR) EDUCATION CONTENT ADJUSTMENT BASED ON GAZE AND LEARNER ATTENTION TRACKING
A non-transitory computer readable medium stores instructions executable by at least one electronic processor to perform a virtual classroom method including: providing a three-dimensional (3D) virtual reality (VR) classroom including a presentation in the VR classroom; receiving, from one or more gaze tracking sensors, gaze data related to a gaze of at least one participant in the VR classroom; determining attentiveness of the at least one participant to the presentation in the VR classroom based on the received gaze data; and adjusting a rendering of the VR classroom based on the determined attentiveness.
Welding simulator with dual-user configuration
Welding training systems and methods utilize a welding simulator wherein multiple users can interact simultaneously with distinct simulated environments or within the same simulated environment.