Patent classifications
G09B9/04
IoT-driven proprioceptive analytics with automated performer feedback
A computer-implemented system and method receives an optimal maneuver profile (OMP) that is based on a maneuver profile (MP) comprising spatial information to perform a maneuver (M), and MP conditions associated with the MP. The method includes determining student conditions present at a student performance location, and then creating a target maneuver profile (TMP) for the student to perform. The TMP is based on an optimal maneuver profile (OMP) and factors in the conditions, professional conditions under which the OMP was created, and the student conditions. The student performance is measured and recorded in a student maneuver profile (SMP) that includes measured spatial information of the student performance. The method then compares the SMP with the TMP. Automated feedback is provided based on the comparing.
Movement platform system
The invention is directed to an overdetermined movement platform system, comprising a base; a platform movable along 6 degrees of freedom relative to said base; at least eight long-stroke actuators, wherein each actuator couples the base with the platform and a controller which (a) is configured to adapt a demanded platform movement set-point to a commanded platform movement set-point, (b) is configured to move the eight long-stroke actuators such that the commanded platform movement set-point is achieved and (c) is configured to dynamically redistribute the forces as exercised by the actuators on the platform between the actuators.
Portable and toolless mission reconfigurable trainer
A system and method are that includes a frame and a weapon mount on the frame that receives a weapon mock-up. The method includes setting up a trainer simulator including opening a transportable shipping container, wherein the transportable shipping container includes a coupled integrated common base frame and a universal mount tower. The method includes assembling a seat and pivoting the universal mount tower from a horizontal position to a vertical position wherein the universal mount tower auto-locks into position. The method includes delivering ground vehicle based weapon system training to a user using a continuum of human interface fidelities that includes a first, second and third fidelity, wherein the user is first delivered training at a first fidelity, and then at a second fidelity and then at a third fidelity. A system for a mission reconfigurable trainer simulation is also presented.
A MOTION SIMULATION APPARATUS
A motion simulation apparatus includes a motion platform. A carrier for carrying a user is mounted on the motion platform. The apparatus has a drive arm with a lower end that is pivotally mounted on a substrate to pivot relative to the substrate with two degrees of freedom of movement and an upper end that is pivotally connected to the motion platform to pivot with respect to the motion platform with two degrees of freedom of movement. The apparatus has two guide arms, each guide arm having a lower end that is pivotally mounted on the substrate to pivot relative to the substrate with three degrees of freedom of movement and an upper end that is pivotally connected to the motion platform to pivot relative to the motion platform with three degrees of freedom of movement. The drive arm, the guide arms and the motion platform define a dynamic frame that can pivot with respect to the substrate such that a resultant movement of the motion platform can be imparted to the carrier.
Dynamically Orientable Seating Device
An orientable seating device includes a seat, the orientation of which can be controlled to dynamically affect a desired of yaw, pitch and roll. The seating device can be used to reorient and/or to simulate motion for a seated person for use with video games, virtual reality headsets or goggles, land, water, air or space vehicle simulation, or wireless airborne drones, for example. The device includes a seat mounted on a carriage, which is received in a carriage pedestal. Within the pedestal, a drive wheel positioned under the carriage supports and rotates the carriage by driving an outer sphere-shaped surface of the carriage. The drive wheel can be reoriented around a vertical axis such that any combination of pitch and roll can be achieved by rotating the wheel against the sphere-shaped surface. Yaw can be controlled by a rotatable platform upon which the carriage pedestal can be mounted.
Dynamically Orientable Seating Device
An orientable seating device includes a seat, the orientation of which can be controlled to dynamically affect a desired of yaw, pitch and roll. The seating device can be used to reorient and/or to simulate motion for a seated person for use with video games, virtual reality headsets or goggles, land, water, air or space vehicle simulation, or wireless airborne drones, for example. The device includes a seat mounted on a carriage, which is received in a carriage pedestal. Within the pedestal, a drive wheel positioned under the carriage supports and rotates the carriage by driving an outer sphere-shaped surface of the carriage. The drive wheel can be reoriented around a vertical axis such that any combination of pitch and roll can be achieved by rotating the wheel against the sphere-shaped surface. Yaw can be controlled by a rotatable platform upon which the carriage pedestal can be mounted.
MOTION SYSTEM
This invention relates to the field of motion systems especially for simulating motion such as driving or flying. In particular, though not exclusively, the invention relates to motion generators, and to systems including such motion generators, and to methods of using motion generators and motion systems for example as vehicle simulators. One aspect of the invention relates to a primary motion generator (10,82,102) for use in a motion simulator for moving a primary payload (14) of 80 kg or more above a surface (12), the primary motion generator (10,82,102) being a parallel manipulator comprising: a primary frame or platform (11) for supporting the primary payload of 80 kg or more (14), three elongate linear guides (21,22,23) arranged transversely to each other below the frame in a planar array, at least one actuator (31,32,33) arranged per linear guide (21,22,23) above the surface, and controllable to move the linear guides (21,22,23) whereby the primary payload of 80 kg or more is movable in at least three degrees of freedom.
FRAME FOR A SIMULATOR
A frame for a simulator includes a support for pedals, a support for a manual control unit and a support for a seat, and at least two elongate frame parts extending on either side of the supports and connected thereto. The support for the manual control unit and the seat support are displaceable in longitudinal direction of the frame. The support for the manual control unit and the seat support can here be displaceable in opposite directions in order to form a space therebetween. A simulator comprising such a frame, where a seat is mounted on the seat support, a manual control unit is mounted on the support for the manual control unit, and pedals are mounted on the pedal support.
PORTABLE AND TOOLLESS MISSION RECONFIGURABLE TRAINER
A system and method are that includes a frame and a weapon mount on the frame that receives a weapon mock-up. The method includes setting up a trainer simulator including opening a transportable shipping container, wherein the transportable shipping container includes a coupled integrated common base frame and a universal mount tower. The method includes assembling a seat and pivoting the universal mount tower from a horizontal position to a vertical position wherein the universal mount tower auto-locks into position. The method includes delivering ground vehicle based weapon system training to a user using a continuum of human interface fidelities that includes a first, second and third fidelity, wherein the user is first delivered training at a first fidelity, and then at a second fidelity and then at a third fidelity. A system for a mission reconfigurable trainer simulation is also presented.
Systems and methods for training a driver about automated driving operation
System, methods, and other embodiments described herein relate to improving the training of a driver during automated driving system mode. In one embodiment, a method includes generating, in association with a vehicle takeover and a maneuver by the driver, an automated motion plan associated with the maneuver. The method also includes determining if a difference parameter satisfies a threshold, wherein the difference parameter indicates a disparity between the maneuver by the driver in relation to the automated motion plan associated with the maneuver. The method also includes notifying, if the difference parameter does not satisfy the threshold, the driver that the vehicle takeover and the maneuver by the driver were unnecessary.