Patent classifications
G09B19/025
Sequentially operated modules
Method, modules and a system formed by connecting the modules for controlling payloads are disclosed. An activation signal is propagated in the system from a module to the modules connected to it. Upon receiving an activation signal, the module (after a pre-set or random delay) activates a payload associated with it, and transmits the activation signal (after another pre-set or random delay) to one or more modules connected to it. The system is initiated by a master module including a user activated switch producing the activation signal. The activation signal can be propagated in the system in one direction from the master to the last module, or carried bi-directionally allowing two way propagation, using a module which revert the direction of the activation signal propagation direction. A module may be individually powered by an internal power source such as a battery, or connected to external power source such as AC power. The system may use remote powering wherein few or all of the modules are powered from the same power source connected to the system in a single point. The power may be carried over dedicated wires or concurrently with the conductors carrying the activation signal. The payload may be a visual or an audible signaling device, and can be integrated within a module or external to it. The payload may be powered by a module or using a dedicated power source, and can involve randomness associated with its activation such as the delay, payload control or payload activation.
Dynamic number board game for adaptive learning
Provided, in an aspect, is a dynamic number board game. A method for generation of the dynamic number board game can include, receiving one or more input data associated with generation of the dynamic number board game; generating one or more timers in accordance with the received input data; determining one or more fluency metrics in accordance with the received input data; generating a primitive number board game based on the received input data; generating one or more problems for the primitive board game based on the received input data; dynamically generating one or more hints for each of the generated problems; and presenting for display, the dynamic number board game based on the primitive number board game, the one or more timers, the one or more fluency metrics, and the dynamically generated one or more hints.
MANIPULATIVE FOR MODELING OPERATIONS WITH FRACTIONS
A manipulative and related methods for modeling addition, subtraction, multiplication, or division of fractions, mixed numbers, or decimal numbers comprising a board with a series of pits, holes, and counters.
EDUCATIONAL WEB SERVICE PROVIDING METHOD, RECORDING MEDIUM, AND SERVER
An educational web service providing method includes accepting input of an answer to a question and a process until the answer is derived, displaying the answer and the process on a display, and transmitting the answer and the process in association with each other to a server.
INFORMATION PROCESSING DEVICE, CONTROLLING METHOD AND RECORDING MEDIUM
Provided is an information processing device which includes a storage unit which has a first storage area for storing a workbook which contains problems which are to be solved by using a calculation formula which contains a function and correct answers to each of the problems, a time counting unit which measures a time interval between two pieces of input information which are input in a case where one calculation formula which is used for solving one problem which is selected from the problems in the workbook is input by an input unit and at least one control unit which makes a display unit display learning progress information which indicates a level of understanding the function on the basis of the time interval between the input information which indicates the function which is contained in the calculation formula and the input information which is input before inputting of that input information.
Audio feedback that varies based on direction of input stroke
A storage medium storing therein a program, an information processing apparatus, an information processing method, a game system and a mobile device are disclosed. For example, disclosed is a non-transitory storage medium storing therein a program that is readable by a computer of an information processing apparatus, the program being configured to cause the computer to: acquire input coordinates of input performed based on an operation performed by a user; generate drawing information for displaying a path corresponding to the input coordinates on a display apparatus; determine a movement direction of the input based on a change in the input coordinates, which are acquired continuously while the input is performed; generate sound information of a virtual writing sound that is changed based on the movement direction in response to the input coordinates changing; and output the sound information of the virtual writing sound to a speaker.
Computerized system and method for enabling a real time shared work space for solving, recording, playing back, and assessing a student's stem problem solving skills
A computerized system enables teachers and students to collaborate in the solutions of STEM problems. The system includes a communications network linking a teacher computer, one or more student computers, and at least one computer-readable storage medium. Each of the computers includes an input device for receiving input via the input device and a screen for displaying the input. The computers are operatively linked and each of their screens forms a virtual shared whiteboard defining a common work page upon which input from each computer is received and displayed. Input received from each computer interacts mathematically with input received from each other computer in the network and the interactions are displayed on each screen. The input and interactions form a collaborative solution to STEM problems. When prompted, the storage medium records and plays back the solutions to the STEM problems on each screen for subsequent assessment of student performance.
DETERMINING DEVICE ASSISTANT MANNER OF REPLY
The exemplary embodiments disclose a method, a computer program product, and a computer system for replying to a user. The exemplary embodiments may include a user asking one or more questions to one or more devices, collecting data of the user and data of the one or more commands, extracting one or more features from the collected data, and determining an appropriate reply and manner of reply based on the extracted one or more features and one or more models.
AUTOMATED SKILL TAGGING, KNOWLEDGE GRAPH, AND CUSTMOIZED ASSESSMENT AND EXERCISE GENERATION
Systems and methods of the present invention provide for storing textbook data, a glossary, and problems within a database; identifying a problem's guided solution, and a keyword within the solution matching an entry within the glossary, from which a skill tag is associated. The disclosed system then automatically generates an assessment including an assessment problem associated with the skill. If an incorrect response is received for the assessment problem, the database is updated to associate a user that input the response with the assessment problem and a skill. The system then automatically generates a customized exercise assignment associated in the database with the skill.
System and method for dynamically editing online interactive elements architecture
Disclosed herein are systems and methods for for dynamically editing online interactive elements to facilitate logical and stepwise execution of a process with an architecture comprising a first centralized data structure comprising a process map, the process map comprising a plurality of nodes, each node representing at least one step of the process, wherein the nodes are arranged in the process map hierarchically and so as to represent relationships between the steps of the process; a library of online interactive elements, each online interactive element comprising dynamically editable content, feedback, and scaffolding; a second centralized data structure comprising a prerequisite map associating each node of the process map with one or more of the online interactive elements; a user interaction record; and an editing engine comprising a selection module, a content editing module, a feedback editing module, and a scaffold editing module.