G09G5/363

ENABLING DISPLAY FILTERS IN COLLABORATIVE ENVIRONMENTS
20220415235 · 2022-12-29 ·

Display filters, including color filters, can be enabled in collaborative environments. When a user of an end user device desires to have a color filter applied, a windowing system or other source of graphics data can render a frame via a graphics driver. Once the frame is rendered, the graphics driver can enable a collaboration tool to capture the frame and share it via a collaboration solution. Separately from the rendering of the frame, the windowing system can leverage a color filter module to directly apply a color filter to the frame. Once the color filter is applied, the windowing system can cause the frame to be displayed locally. Because the graphics driver is not used to apply the color filter, the color filter will not be applied to any frame that the collaboration tool captures and shares.

DISPLAY ENGINE INITIATED PREFETCH TO SYSTEM CACHE TO TOLERATE MEMORY LONG BLACKOUT
20220415285 · 2022-12-29 · ·

A disclosed technique includes prefetching display data into a cache memory, wherein the display data includes data to be displayed on a display during a memory black-out period for a memory; triggering the memory black-out period; and during the black-out period, reading from the cache memory to obtain data to be displayed on the display.

Modular display panels
11531511 · 2022-12-20 · ·

An embodiment modular light-emitting diode (LED) display panel includes attachment points for use in attachment as part of a multi-panel modular LED display, a printed circuit board including a first side and an opposite second side, and a plastic casing attached to the opposite second side of the printed circuit board. A perimeter of the plastic casing is substantially rectangular and has a height and a width. The modular LED display panel further includes a display surface including a plurality of LEDs arranged as pixels and attached to the first side of the printed circuit board. The pixels are arranged in a rectangular array including at least fifty pixels. Each of the pixels of the rectangular array is spaced from each respective adjacent pixel of the rectangular array by a pitch. The pitch is a predetermined constant number. The pitch does not depend on the height and the width.

Apparatus and method for multi-adapter encoding

An apparatus and method for multi-adapter and/or multi-pass encoding on dual graphics processors. For example, one embodiment of a processor comprises: a central processor integrated on a first die, the central processor comprising a plurality of cores to execute instructions and process data; an first graphics processor integrated on the first die, the first graphics processor comprising media processing circuitry to perform one or more preliminary lookahead operations on video content to generate lookahead statistics; an interconnect to couple the first graphics processor to a lookahead buffer, the first graphics processor to transmit the lookahead statistics over the interconnect to the lookahead buffer; wherein the lookahead statistics are to be used by a second graphics processor to encode the video content to generate encoded video.

Methods and tiling engines for tiling primitives in a graphics processing system
11527034 · 2022-12-13 · ·

Methods and tiling engines for storing tiling primitives in a graphics processing system. The method includes: receiving a plurality of primitive blocks, each primitive block comprising one or more primitive sections, each primitive section comprising one or more primitives; for each primitive section of a received primitive block, determining which primitives of that primitive section fall, at least partially, within the bounds of a tile; for each primitive block that comprises at least one primitive that falls, at least partially, within the bounds of the tile, adding information to a display list for the tile that identifies the primitive block; for each identified primitive block, adding information to the display list identifying each primitive section of that primitive block that comprises at least one primitive that falls, at least partially within the bounds of the tile; and for each identified primitive section, adding information to the display list identifying the primitives in that primitive section that fall, at least partially, within the bounds of the tile.

SYSTEM AND METHOD FOR IMPLEMENTING A VIEWER-SPECIFIC IMAGE PERCEPTION ADJUSTMENT WITHIN A DEFINED VIEW ZONE, AND VISION CORRECTION SYSTEM AND METHOD USING SAME
20220394234 · 2022-12-08 ·

Described are various embodiments of a digital display device comprising a light filed display operatively coupled thereto, and vision correction system and method user same. In one embodiment, a system and method are provided for implementing a viewer-specific image perception adjustment within a defined view zone (e.g. field of view zone).

NEURAL FRAME EXTRAPOLATION RENDERING MECHANISM
20220392116 · 2022-12-08 · ·

A mechanism is described for image frame rendering. An apparatus of embodiments, as described herein, includes one or more processors to receive a plurality of past image frames including a plurality of pixels, receive a predicted optical flow, generate a predicted frame and a confidence map associated with the predicted frame based on the plurality of past image frames and the predicted optical flow, render a first set of the plurality of pixels in the predicted frame based on the confidence map and adding the rendered pixels to the predicted frame to generate a final frame.

Collaborative multi-user virtual reality

An embodiment of a graphics apparatus may include a processor, memory communicatively coupled to the processor, and a collaboration engine communicatively coupled to the processor to identify a shared graphics component between two or more users in an environment, and share the shared graphics components with the two or more users in the environment. Embodiments of the collaboration engine may include one or more of a centralized sharer, a depth sharer, a shared preprocessor, a multi-port graphics subsystem, and a decode sharer. Other embodiments are disclosed and claimed.

Wearable computing device with electrophysiological sensors

A wearable computing device with bio-signal sensors and a feedback module provides an interactive mediated reality (“VR”) environment for a user. The bio-signal sensors receive bio-signal data (for example, brainwaves) from the user and include bio-signal sensors embedded in a display isolator, having a deformable surface, and having an electrode extendable to contact the user's skin. The wearable computing device further includes a processor to: present content in the VR environment via the feedback module; receive bio-signal data of the user from the bio-signal sensor; process the bio-signal data to determine user states of the user, including brain states, using a user profile; modify a parameter of the content in the VR environment in response to the user states of the user. The user receives feedback indicating the modification of the content via the feedback module.

Display apparatus and virtual reality display system for generating a temporary image based on head tracking information

The present disclosure provides a display apparatus including a head tracker obtaining information of movement of a user and formed on a display substrate and generating a temporary image using the information of the movement of the user. The head tracker is configured to output information of movement of a user to the driving controller. The driving controller is configured to generate a temporary image based on the information of the movement of the user. The display panel is configured to selectively display an input image and the temporary image.