Patent classifications
G09G5/363
Methods and Tiling Engines for Tiling Primitives in a Graphics Processing System
Methods and tiling engines for storing tiling primitives in a graphics processing system. The method includes: receiving a plurality of primitive blocks, each primitive block comprising one or more primitive sections, each primitive section comprising one or more primitives; for each primitive section of a received primitive block, determining which primitives of that primitive section fall, at least partially, within the bounds of a tile; for each primitive block that comprises at least one primitive that falls, at least partially, within the bounds of the tile, adding information to a display list for the tile that identifies the primitive block; for each identified primitive block, adding information to the display list identifying each primitive section of that primitive block that comprises at least one primitive that falls, at least partially within the bounds of the tile; and for each identified primitive section, adding information to the display list identifying the primitives in that primitive section that fall, at least partially, within the bounds of the tile.
METHOD OF PROVIDING ONE OR MORE SETS OF GRAPHICS PARAMETERS AND COMPUTER EXECUTING A PROGRAM IMPLEMENTING METHOD OF PROVIDING ONE OR MORE SETS OF GRAPHICS PARAMETERS
A method of providing optimized settings of graphics parameters for a computer gaming application includes: consolidating data related to settings of graphics parameters for different computer hardware equipment and respective performance values; training a machine learning model based on the consolidated data; determining a weight for each setting of a graphics parameter, by the trained machine learning model; for each set of graphics parameters, predicting a performance value achievable by the computer gaining application when it is executed on a specific type of computer, by the trained machine learning model; assigning a priority value to each graphics parameter based on its contribution to the performance value; choosing or generating at least one set of graphics parameters providing an optimized performance value, based on the predicted performance value associated with each set of graphics parameters and the determined weight for each graphics parameter and/or based on the assigned priority value.
METHOD FOR REDUCING GAMUT MAPPING LUMINANCE LOSS
This disclosure provides systems, devices, apparatus and methods, including computer programs encoded on storage media, for reducing gamut mapping luminance loss. A gain value of at least one primary color may be reduced in a native color gamut based on an analog technique (e.g., using a DDIC in a display panel) to provide a reduced color gamut that is smaller than the native color gamut. The reduced color gamut may have a same luminance as the native color gamut. One or more colors included in the native color gamut may be mapped via a digital technique (e.g., using a DPU or other processor) to the reduced color gamut. The mapping may be configured to provide a threshold level of color accuracy in the reduced color gamut.
Hierarchical register file device based on spin transfer torque-random access memory
The embodiments provide a register file device which increases energy efficiency using a spin transfer torque-random access memory for a register file used to compute a general purpose graphic processing device, and hierarchically uses a register cache and a buffer together with the spin transfer torque-random access memory, to minimize leakage current, reduce a write operation power, and solve the write delay.
WIRELESS PROGRAMMABLE MEDIA PROCESSING SYSTEM
Embodiments of the subject matter described herein relate to a wireless programmable media processing system. In the media processing system, a processing unit in a computing device generates a frame to be displayed based on a graphics content for an application running on the computing device. The frame to be displayed is then divided into a plurality of block groups which are compressed. The plurality of compressed block groups are sent to a graphics display device over a wireless link. In this manner, both the generation and the compression of the frame to be displayed may be completed at the same processing unit in the computing device, which avoids data copying and simplifies processing operations. Thereby, the data processing speed and efficiency is improved significantly.
APPARATUS AND METHOD FOR FRAME CROPPING AND SHIFTING
A method includes receiving, by a frame converter, a frame of pixel data and converting, by the frame converter, the frame to a first frame division unit. The method also includes receiving, by a translation circuit, a pixel coordinate and cropping and shifting, by the translation circuit, the first frame division unit based on the pixel coordinate, to produce a second frame division unit. Additionally, the method includes outputting, by the translation circuit, the second frame division unit.
Method and computer program product for performing queries and displaying visual representations of their results using graphics processing units
A system and method runs a query using a GPU and generates a visualization of the query using the same GPU.
RENDERING FOR ELECTRONIC DEVICES
Aspects of the subject technology relate to providing frame rate arbitration for electronic devices. Frame rate arbitration can include determining a global frame rate based on frame rate parameters from one or more animation sources, and providing the global frame rate to the animation sources. The frame rate parameters for various animations sources can have differing preferred, minimum, and/or maximum frame rates, and the global frame rate may be determined for concurrent display of multiple animations from the multiple animation sources. In one or more implementations, frame rate arbitration can also be performed based on frame rate parameters from an input source.
SYSTEM AND METHOD FOR DISPLAYING SUPER SATURATED COLOR
Systems and methods for displaying super saturated color. Image data for display on a display or viewing device with a potential white luminance in a standard system with a maximum luminance is processed such that colors near the white point are reduced to a limited luminance. As the chroma of the displayed color is increased, a luminance attenuation is decreased. The scaling of the reduction is operable to be a linear function, a non-linear function, or any other function.
Displays with Variable Frame Rates
An electronic device may include a display. Control circuitry may operate the display at different frame rates such as 60 Hz, 80 Hz, and 120 Hz. The control circuitry may determine which frame rate to use based on a speed of animation on the display and based on a type of animation on the display. To mitigate the appearance of judder as the display frame rate changes, the control circuitry may implement techniques such as hysteresis (e.g., windows of tolerance around speed thresholds to ensure that the display frame rate does not change too frequently as a result of noise), speed thresholds that are based on a user perception study, consistent latency between touch input detection and corresponding display output across different frame rates (e.g., using a fixed touch scan rate that is independent of frame duration), and animation-specific speed thresholds for triggering frame rate changes.