Patent classifications
G09G5/39
Patient monitoring system
A patient monitoring system includes: a display configured to display, only for a first period, information including changes over time in physiological information acquired from at least one patient; a first storage configured to store, only for a second period longer than the first period, data corresponding to the information displayed on the display; a second storage having a storage capacity different from a storage capacity of the first storage; a user interface configured to receive a data preservation instruction from a user; and one or more processors configured to store in the second storage at least a part of the data that has been in the first storage before the user interface receives the data preservation instruction.
Portable communication device for an advanced display
A portable communication device equipped with a screen and a random access memory. The device receives a data stream through a radio link for automatically displaying information from the data stream on a display screen, without any user's request, a part of this information being stored in random access memory during a period of time that is longer than the duration of display and displays information from the data stream on the display screen, upon user's request, this information being stored in random access memory during the duration of display only.
Portable communication device for an advanced display
A portable communication device equipped with a screen and a random access memory. The device receives a data stream through a radio link for automatically displaying information from the data stream on a display screen, without any user's request, a part of this information being stored in random access memory during a period of time that is longer than the duration of display and displays information from the data stream on the display screen, upon user's request, this information being stored in random access memory during the duration of display only.
Cache memory system for a pixel shader and method of operating the same
A cache memory apparatus including a cache memory including a bank, a partition configuration unit configured to divide the cache memory into partitions by allocating the bank to a texture among textures for rendering, and a controller configured to receive a partition ID, of texture data requested by a device that performs the rendering, determine whether the requested texture data is stored in a partition corresponding to the partition ID among the plurality of partitions, and output the requested texture data to the device based on a result of the determination.
Cache memory system for a pixel shader and method of operating the same
A cache memory apparatus including a cache memory including a bank, a partition configuration unit configured to divide the cache memory into partitions by allocating the bank to a texture among textures for rendering, and a controller configured to receive a partition ID, of texture data requested by a device that performs the rendering, determine whether the requested texture data is stored in a partition corresponding to the partition ID among the plurality of partitions, and output the requested texture data to the device based on a result of the determination.
METHOD AND APPARATUS FOR ENCODING BASED ON SHADING RATES
Embodiments are generally directed to methods and apparatuses for encoding based on shading rates. An embodiment of a computing system comprises: a memory; a graphics processing unit (GPU) coupled to the memory, the GPU to render a scene of a graphics application into a color buffer within a frame buffer of the memory; and an encoder coupled to the memory, the encoder to encode the content of the color buffer into a video bitstream based on a plurality of shading rates each corresponding to a pixel in the color buffer.
Timestamp based display update mechanism
Systems, apparatuses, and methods for implementing a timestamp based display update mechanism. A display control unit includes a timestamp queue for storing timestamps, wherein each timestamp indicates when a corresponding frame configuration set should be fetched from memory. At pre-defined intervals, the display control unit may compare the timestamp of the topmost entry of the timestamp queue to a global timer value. If the timestamp is earlier than the global timer value, the display control unit may pop the timestamp entry and fetch the frame next configuration set from memory. The display control unit may then apply the updates of the frame configuration set to its pixel processing elements. After applying the updates, the display control unit may fetch and process the source pixel data and then drive the pixels of the next frame to the display.
Display rendering
In one embodiment, a computing system may access a first image that is generated at a first frame rate. The system may determine whether a change of a user viewpoint with respect to one or more display contents satisfies a threshold criterion. The system may select an operation mode from a first operation mode and a second operation mode based on the determination whether the change of the user viewpoint satisfies the threshold criterion. The system may generate a number of second images at a second frame rate higher than the first frame rate. When the selected operation mode is the first operation mode, the second images may be generated using a resampling process. When the selected operation mode is the second operation mode, the second images may be generated by transforming one or more previously generated second images that are generated based on the first image.
SELECTIVELY WRITING BACK DIRTY CACHE LINES CONCURRENTLY WITH PROCESSING
A graphics pipeline includes a cache having cache lines that are configured to store data used to process frames in a graphics pipeline. The graphics pipeline is implemented using a processor that processes frames for the graphics pipeline using data stored in the cache. The processor processes a first frame and writes back a dirty cache line from the cache to a memory concurrently with processing of the first frame. The dirty cache line is retained in the cache and marked as clean subsequent to being written back to the memory. In some cases, the processor generates a hint that indicates a priority for writing back the dirty cache line based on a read command occupancy at a system memory controller.
Separately processing regions or objects of interest from a render engine to a display engine or a display panel
Video or graphics, received by a render engine within a graphics processing unit, may be segmented into a region of interest such as foreground and a region of less interest such as background. In other embodiments, an object of interest may be segmented from the rest of the depiction in a case of a video game or graphics processing workload. Each of the segmented portions of a frame may themselves make up a separate surface which is sent separately from the render engine to the display engine of a graphics processing unit. In one embodiment, the display engine combines the two surfaces and sends them over a display link to a display panel. The display controller in the display panel displays the combined frame. The combined frame is stored in a buffer and refreshed periodically. In accordance with another embodiment, video or graphics may be segmented by a render engine into regions of interest or objects of interest and objects not of interest and again each of the separate regions or objects may be transferred to the display engine as a separate surface. Then the display engine may transfer the separate surfaces to a display controller of a display panel over a display link. At the display panel, a separate frame buffer may be used for each of the separate surfaces.