G09G2360/122

APPARATUS, SYSTEMS, AND METHODS FOR PROVIDING COMPUTATIONAL IMAGING PIPELINE
20190370005 · 2019-12-05 ·

The present application relates generally to a parallel processing device. The parallel processing device can include a plurality of processing elements, a memory subsystem, and an interconnect system. The memory subsystem can include a plurality of memory slices, at least one of which is associated with one of the plurality of processing elements and comprises a plurality of random access memory (RAM) tiles, each tile having individual read and write ports. The interconnect system is configured to couple the plurality of processing elements and the memory subsystem. The interconnect system includes a local interconnect and a global interconnect.

Beam scanning image processing within an improved graphics processor microarchitecture

Systems and methods may provide for determining a start time for an output image scanner to begin scanning an output image to a display device, determining a processing start time for each row of blocks of image pixel data within a rasterizer to ensure its completion before each row of blocks of image pixel data within the output image begin to be scanned out, and scheduling the start of processing of each row of blocks of image pixel data. In one example, the start time for the rasterizer to process a row of blocks of image pixel data uses the number of graphical objects to rendered into the output image and the processing times required by prior images.

Method and apparatus for facilitating participation in a remote viewing session

Display information may be captured, selectively encoded, and transmitted to a server during a remote viewing session. The server implements a decoder and a virtual display which is updated as information is received from the display. Browser based Javascript viewers connect to the server and request updated information associated with the remote viewing session. When the server receives an update request, the server creates images based on the content of the virtual display and transmits the location and dimensions of changed images to the viewer, which uses this information to request and display the images. By transmitting the content of the remote viewing session as a series of images, a viewer may participate in a remote viewing session using any device capable of running a browser. Since images are transmitted to viewers on demand, bandwidth limitations associated with transmission of images are automatically accommodated.

Allocation of tiles to processing engines in a graphics processing system

A graphics processing system processes primitive fragments using a rendering space which is sub-divided into tiles. The graphics processing system comprises processing engines configured to apply texturing and/or shading to primitive fragments. The graphics processing system also comprises a cache system for storing graphics data for primitive fragments, the cache system including multiple cache subsystems. Each of the cache subsystems is coupled to a respective set of one or more processing engines. The graphics processing system also comprises a tile allocation unit which operates in one or more allocation modes to allocate tiles to processing engines. The allocation mode(s) include a spatial allocation mode in which groups of spatially adjacent tiles are allocated to the processing engines according to a spatial allocation scheme, which ensures that each of the groups of spatially adjacent tiles is allocated to a set of processing engines which are coupled to the same cache subsystem.

System and method to reduce bandwidth requirement for visibility event packet streaming using a predicted maximal view frustum and predicted maximal viewpoint extent, each computed at runtime
10469568 · 2019-11-05 · ·

There is provided a method of predictive prefetching and transmitting from a server to a client device at least one partial visibility event packet and/or deferred visibility event packet including renderable graphics information occluded from a first viewcell and not occluded from a second viewcell, including otherwise renderable graphics information in a client view frustum not previously transmitted to the client device; determining an estimated maximal client view frustum; calculating a subset comprising renderable graphics information that is included in the estimated maximal client view frustum; determining whether the calculated subset has previously been transmitted to the client device by comparing the calculated subset to the stored renderable graphics information previously transmitted, and transmitting the at least one partial visibility event packet and/or deferred visibility event packet to the client device if said packet has not been previously transmitted to the client device.

Method, head-up display and output system for the perspective transformation and outputting of image content, and vehicle

A method, a head-up display and a display system for the perspective transformation and displaying of rendered image content, as well as a corresponding vehicle, are provided. In the perspective transformation and outputting method, the image content to be displayed is subdivided into a plurality of tiles, and the individual tiles are each transformed in perspective using perspective transformation. The individual tiles that have been transformed in perspective are then combined to form a transformed image content, and the image content transformed in perspective is projected onto a projection area of the head-up display or displayed on a display unit.

Display pixel overdrive systems and methods

Aspects of the subject technology relate to display circuitry including pixel overdrive circuitry. The pixel overdrive circuitry includes a compression engine that compresses a previous display frame, for storage and comparison to a current display frame without compression or decompression of the current display frame. The compression engine compresses the previous frame in such a way that the maximum compression error is always known and can be used to determine whether to perform overdrive operations for the current frame without compressing and decompressing the current display frame. The compression engine selects gradient encoding or decimation encoding for the compression of the previous display frame and can perform successive decimation operations within the gradient encoding operations to help reduce the size of the compressed previous frame while maintaining the quality of the ultimate overdriven current frame.

PRESERVING SAMPLE DATA IN FOVEATED RENDERING OF GRAPHICS CONTENT
20190318709 · 2019-10-17 ·

Example techniques are described for generating graphics content by assigning a first region of the graphics content to a first tile, assigning a second region of the graphics content to a second tile, determining, at the first tile and at a first resolution, a first set of samples of the graphics content for each pixel of multiple pixels associated with the first region, determining, at the second tile and at a second resolution that is lower than the first resolution, a second set of samples of the graphics content for each pixel of multiple pixels associated with the second region, downsampling the first set of samples into a combined set of samples, preserving samples of the second set of samples to generate a third set of samples with preserved samples, storing the combined set of samples, and storing the third set of samples with preserved samples.

Fetch reduction for fixed color and pattern sub-frames

Techniques are described in which a device is configured to retrieve a metadata buffer for rendering a sub-frame of a set of sub-frames for a frame. A data block of a data buffer is configured to store image data for rendering the sub-frame. In response to determining, based on the metadata buffer for rendering the sub-frame, that the sub-frame includes a color pattern, fixed color value, or combination thereof, the device refrains from retrieving the image data from the data block of the data buffer and determines the image data for rendering the sub-frame based on the metadata buffer.

Data processing systems

A data array to be stored is first divided into a plurality of blocks. Each block is further sub-divided into a set of sub-blocks. Data representing sub-blocks of the data array is stored, together with a header data block for each block that the data array has been divided into. For each block, it is determined whether all the data positions for the block have the same data value associated with them, and, if so, an indication that all of the data positions within the block have the same data value associated with them, and an indication of the same data value that is associated with each of the data positions in the block, is stored in the header data block for that block of the data array.