Patent classifications
G09G2360/125
TEAR REDUCTION FOR IMMEDIATE FLIPS
Methods, systems and apparatuses may provide for technology that detects an immediate flip request associated with a current frame of a video signal and generates a modified frame in response to the immediate flip request, wherein the modified frame includes a plurality of scanlines containing transition content associated with the current frame and the successive frame. The technology may also send the modified frame to the display.
Collaborative multi-user virtual reality
- Deepak S. Vembar ,
- Atsuo Kuwahara ,
- Chandrasekaran Sakthivel ,
- Radhakrishnan Venkataraman ,
- Brent E. Insko ,
- Anupreet S. Kalra ,
- Hughes Labbe ,
- Altug Koker ,
- Michael Apodaca ,
- Kai Xiao ,
- Jeffery S. Boles ,
- Adam T. Lake ,
- David M. Cimini ,
- Balaji Vembu ,
- Elmoustapha Ould-Ahmed-Vall ,
- Jacek Kwiatkowski ,
- Philip R. Laws ,
- Ankur N. Shah ,
- Abhishek R. Appu ,
- Joydeep Ray ,
- Wenyin Fu ,
- Nikos Kaburlasos ,
- Prasoonkumar Surti ,
- Bhushan M. Borole
An embodiment of a graphics apparatus may include a processor, memory communicatively coupled to the processor, and a collaboration engine communicatively coupled to the processor to identify a shared graphics component between two or more users in an environment, and share the shared graphics components with the two or more users in the environment. Embodiments of the collaboration engine may include one or more of a centralized sharer, a depth sharer, a shared preprocessor, a multi-port graphics subsystem, and a decode sharer. Other embodiments are disclosed and claimed.
High resolution user interface
An approach for providing a user interface having a resolution corresponding to a resolution of a high resolution content is provided. The approach allocates at least one partial frame buffer based on a size and a location of a region on a screen of a display on which a user interface (UI) is displayed. The approach displays the UI based on at least one piece of partial graphic data obtained from the allocated at least one partial frame buffer.
THREAD SERIALIZATION, DISTRIBUTED PARALLEL PROGRAMMING, AND RUNTIME EXTENSIONS OF PARALLEL COMPUTING PLATFORM
Systems, apparatuses, and methods may provide for technology to process graphical data, and to modify a runtime environment in a parallel computing platform for a graphic environment.
Graphics with adaptive temporal adjustments
An embodiment of an electronic processing system may include an application processor, persistent storage media communicatively coupled to the application processor, a graphics subsystem communicatively coupled to the application processor, an object space adjuster communicatively coupled to the graphics subsystem to adjust an object space parameter based on a screen space parameter, and a sample adjuster communicatively coupled to the graphics subsystem to adjust a sample parameter of the graphics subsystem based on a detected condition. Other embodiments are disclosed and claimed.
Apparatus and method for efficient graphics virtualization
An apparatus and method are described for allocating local memories to virtual machines. For example, one embodiment of an apparatus comprises: a command streamer to queue commands from a plurality of virtual machines (VMs) or applications, the commands to be distributed from the command streamer and executed by graphics processing resources of a graphics processing unit (GPU); a tile cache to store graphics data associated with the plurality of VMs or applications as the commands are executed by the graphics processing resources; and tile cache allocation hardware logic to allocate a first portion of the tile cache to a first VM or application and a second portion of the tile cache to a second VM or application; the tile cache allocation hardware logic to further allocate a first region in system memory to store spill-over data when the first portion of the tile cache and/or the second portion of the file cache becomes full.
Methods and Apparatus for Supporting Content Generation, Transmission and/or Playback
Methods and apparatus for supporting the capture of images of surfaces of an environment visible from a default viewing position and capturing images of surfaces not visible from the default viewing position, e.g., occluded surfaces, are described. Occluded and non-occluded image portions are packed into one or more frames and communicated to a playback device for use as textures which can be applied to a model of the environment where the images were captured. An environmental model includes a model of surfaces which are occluded from view from a default viewing position but which may be viewed is the user shifts the user's viewing location. Occluded image content can be incorporated directly into a frame that also includes non-occluded image data or sent in frames of a separate, e.g., auxiliary content stream that is multiplexed with the main content stream which communicates image data corresponding to non-occluded environmental portions.
Storage device set including storage device and reconfigurable logic chip, and storage system including the storage device set
A storage device set is provided. The storage device set includes a reconfigurable logic chip and a storage device. The logic chip includes a retimer configured to generate an output signal by adjusting an input signal received from an external device; and an operation circuit configured to perform an operation function. The storage device includes: a first port connected to the retimer; a second port connected to the operation circuit; and a controller configured to control data transmission and reception via the first port and the second port.
Methods and apparatus for supporting content generation, transmission and/or playback
Methods and apparatus for supporting the capture of images of surfaces of an environment visible from a default viewing position and capturing images of surfaces not visible from the default viewing position, e.g., occluded surfaces, are described. Occluded and non-occluded image portions are packed into one or more frames and communicated to a playback device for use as textures which can be applied to a model of the environment where the images were captured. An environmental model includes a model of surfaces which are occluded from view from a default viewing position but which maybe viewed is the user shifts the user's viewing location. Occluded image content can be incorporated directly into a frame that also includes non-occluded image data or sent in frames of a separate, e.g., auxiliary content stream that is multiplexed with the main content stream which communicates image data corresponding to non-occluded environmental portions.
METHOD AND COMPUTING SYSTEM FOR SORTING POSITION-DEPENDENT DATA ARRAYS
A method and computing system for sorting position-dependent data arrays. Specifically, the method and computing system disclosed herein entail: first, sorting one position-dependent data array according to a desired sorting order; and second, permuting the remaining position-dependent data arrays, based on the sorted position-dependent data array, in order to maintain the same relative positions of the various data stored across the position-dependent data arrays. Through this aforementioned sorting of position-dependent data arrays, a GPU may produce sorted structure of arrays from unsorted structure of arrays.