G10H1/0025

Utilizing athletic activities to augment audible compositions

Example embodiments relate to methods and systems for playback of adaptive music corresponding to an athletic activity. A user input is received from a user selecting an existing song for audible playback to the user, the song comprising a plurality of audio layers including at least a first layer, a second layer, and a third layer. Augmented playback of the existing song to the user is initiated by audibly providing the first layer but not the second layer. Physical activity information derived from a sensor corresponding to a real-time physical activity level of a user is received. If the physical activity level of the user is above a first activity level threshold, the augmented playback of the existing song is continued by audibly providing the first layer and the second layer to the user.

Audio techniques for music content generation

Techniques are disclosed relating to implementing audio techniques for real-time audio generation. For example, a music generator system may generate new music content from playback music content based on different parameter representations of an audio signal. In some cases, an audio signal can be represented by both a graph of the signal (e.g., an audio signal graph) relative to time and a graph of the signal relative to beats (e.g., a signal graph). The signal graph is invariant to tempo, which allows for tempo invariant modification of audio parameters of the music content in addition to tempo variant modifications based on the audio signal graph.

Method, system, and computer-readable medium for creating song mashups

A system, method and computer product for combining audio tracks. In one example embodiment herein, the method comprises determining at least one music track that is musically compatible with a base music track, aligning those tracks in time, and combining the tracks. In one example embodiment herein, the tracks may be music tracks of different songs, the base music track can be an instrumental accompaniment track, and the at least one music track can be a vocal track. Also in one example embodiment herein, the determining is based on musical characteristics associated with at least one of the tracks, such as an acoustic feature vector distance between tracks, a likelihood of at least one track including a vocal component, a tempo, or musical key. Also, determining of musical compatibility can include determining at least one of a vertical musical compatibility or a horizontal musical compatibility among tracks.

AI BASED REMIXING OF MUSIC: TIMBRE TRANSFORMATION AND MATCHING OF MIXED AUDIO DATA
20230120140 · 2023-04-20 ·

The present invention provides a method for processing audio data, comprising the steps of providing input audio data containing a mixture of audio data including first audio data of a first musical timbre and second audio data of a second musical timbre different from said first musical timbre, decomposing the input audio data to provide decomposed data representative of the first audio data, transforming the decomposed data to obtain third audio data.

Apparatus, method, and computer-readable medium for generating musical pieces

An apparatus, method, and computer-readable storage medium that generate a harmonized musical piece. The method includes receiving a chord selection including a musical key and a scale selection, generating, within a digital audio work session, a chord progression sequence based on the received chord selection, in response to a detected chord selection change, modifying the chord progression sequence to include a chord progression corresponding to the chord selection change, setting the chord progression sequence as a master sequence, in response to detecting a second progression sequence within the digital audio work session, transmitting an identifier to the second progression sequence setting it as a slave sequence, and establishing a synchronized communication link between the master and the slave sequences such that changes made in the master sequence are automatically effectuated in the slave sequence, and combining the master sequence and the slave sequence to form a composed musical piece.

MUSICAL PIECE GENERATION DEVICE, MUSICAL PIECE GENERATION METHOD, MUSICAL PIECE GENERATION PROGRAM, MODEL GENERATION DEVICE, MODEL GENERATION METHOD, AND MODEL GENERATION PROGRAM
20230162714 · 2023-05-25 ·

A musical piece generation device includes an electronic controller including at least one processor. The electronic controller is configured to execute a plurality of modules including a data acquisition module configured to acquire target musical piece data indicating at least a part of a musical piece, a parameter acquisition module configured to acquire a value of a difficulty level parameter, a generation module configured to, by using a trained generative model, generate, from the target musical piece data and the value of the difficulty level parameter, new musical piece data indicating at least a part of a new musical piece obtained by changing a difficulty level of the musical piece to a difficulty level specified by the difficulty level parameter, and an output module configured to output the new musical piece data that has been generated.

MUSICAL PIECE INFERENCE DEVICE, MUSICAL PIECE INFERENCE METHOD, MUSICAL PIECE INFERENCE PROGRAM, MODEL GENERATION DEVICE, MODEL GENERATION METHOD, AND MODEL GENERATION PROGRAM
20230162712 · 2023-05-25 ·

A musical piece inference device includes an electronic controller configured to execute a data acquisition module, an inference module, and an output module. The data acquisition module is configured to acquire target data including an input token sequence that is arranged to indicate at least a part of a musical piece and includes a plurality of bar-line/beat tokens arranged to indicate bar-line/beat positions of at least the part of the musical piece. The bar-line/beat positions are positions of bar lines of at least the part of the musical piece, positions of beats of at least the part of the musical piece, or both. The inference module is configured to, by using a trained inference model, generate an output token sequence indicating a result of an inference with respect to the musical piece from the input token sequence. The output module is configured to output the result of the inference.

INTERACTIVE FASHION WITH MUSIC AR

Methods and systems are disclosed for performing operations comprising: receiving a monocular image that includes a depiction of a person wearing an article of clothing; generating a segmentation of the article of clothing worn by the person in the monocular image; obtaining one or more audio-track related augmented reality elements; and applying the one or more audio-track related augmented reality elements to the article of clothing worn by the person based on the segmentation of the article of clothing worn by the person.

SYSTEMS AND METHODS FOR DYNAMICALLY SYNTHESIZING AUDIO FILES ON A MOBILE DEVICE
20220326906 · 2022-10-13 ·

Embodiments of the present invention provide for systems and methods for dynamically synthesizing audio files on a mobile device. Embodiments of the present invention are directed to an exemplary audio file recorder with unique music-related features, such as synchronization of multiple pieces of content by the beats per minute, with functionality for content creation, editing, layering of multiple tracks, and sharing. Further, embodiments of the present invention are also related to an exemplary computer software platform which allows users to record any audio into their mobile device and organize the audio files in a manner that allows the files to be easily retrieved and shared.

EFFECTS UNIT DEVICE HAVING PHYSICAL AND VIRTUAL SIGNAL PROCESSING UTILITIES
20220328026 · 2022-10-13 · ·

A system and method for an adaptable effects unit is provided. In one aspect, the system allows users to manipulate audio signals transmitted from a musical instrument prior to being output by a speaker. In another aspect, the system allows users to create virtual signal chains that may be used to alter audio signals of a musical instrument without the need of multiple effects units. In yet another aspect, the system may be used in a way that allows a user to customize the controls of a physical effects unit so that the controls better suit the user's needs. Generally, the system allows users alter and customize a physical effects unit via a user interface of a computing device. The physical effects unit is configured in a way such that it may receive instructions from the computing device.