Patent classifications
G10H2210/026
Dynamic soundtrack generation in electronic games
A system for performing a computer-implemented method of dynamically generating a soundtrack during a human play of an electronic game is disclosed. The method begins by receiving an association between an input- or gameplay-related trigger and a dynamic restructuring of a stem with a one-shot to be performed when the trigger occurs. During gameplay player inputs or game state changes are stored in a queue and fetched from the queue. When it is determined that the trigger has occurred, the stem and the one-shot are fetched and one or more compatibility tests are performed, including parametric equalization. A modified stem is generated that incorporates the one-shot into the stem, and an audio output device associated with a computing device outputs the modified stem as part of a soundtrack accompanying gameplay.
User interaction customized generation of gaming music
System, process and device configurations are provided for customized generation of gaming music. A method includes detecting at least one user interaction with a gaming system directed to generated music, and updating a parameter for music generation based on the at least one user interaction. The method also includes generating gaming music based on the parameter and a game state dynamically. Musical interactions with the gaming system may be collected during gameplay to train and retrain a dynamic music generator. Retraining may be performed for dynamic music generation interfering with output of sound effects of the electronic game. Inputs may be provided by sensors of the gaming system to detect interactions and control of dynamic music during gameplay. Inputs may include detecting presence of viewers and user environment to modify at least one output characteristic of dynamically generated music.