G10H2210/125

SYSTEMS AND METHODS FOR VISUAL IMAGE AUDIO COMPOSITION BASED ON USER INPUT
20200265817 · 2020-08-20 ·

The present invention relates to systems and methods for visual image audio composition. In particular, the present invention provides systems and methods for audio composition from a diversity of visual images and user determined sound database sources.

Systems and methods for automatic mixing of media

Audio mix information is received from a plurality of users. Mix rules are determined from the audio mix information from the plurality of users, wherein the mix rules include a first mix rule associated with a first audio item. The first mix rule relates to an overlap of the first audio item with another audio item. The first mix rule is made available to one or more clients. After making the first mix rule available, an indication, from a respective client device, that the first audio item is to be mixed with a second audio item at the respective client device in accordance with the first mix rule is received. In response to the indication, a specification of the first mix rule is transmitted to the respective client device to be applied by the respective client device to generate a transition between the first audio item and the second item.

CYBER REALITY DEVICE INCLUDING GAMING BASED ON A PLURALITY OF MUSICAL PROGRAMS
20200202824 · 2020-06-25 · ·

A system enabling the performance of sensory stimulating content including music and video using gaining in a cyber reality environment, such as using a virtual reality headset. This disclosure includes a system and method through which a performer can virtually trigger and control a presentation of pre-packaged sensory stimulating content including musical programs through gaming. A theme for the performer is that the pre-packaged sensory stimulating content is preferably chosen such that, even where the performer is a novice, the sensory stimulating data is presented in a pleasing and sympathetic manner and scoring is provided as a function of the performer's ability to provide a gesture in association with a displayed virtual trigger.

SERVER SIDE CROSSFADING FOR PROGRESSIVE DOWNLOAD MEDIA
20200202896 · 2020-06-25 ·

In exemplary embodiments of the present invention systems and methods are provided to implement and facilitate cross-fading, interstitials and other effects/processing of two or more media elements in a personalized media delivery service so that each client or user has a consistent high quality experience. The effects or crossfade processing can occur on the broadcast, publisher or server-side, but can still be personalized to a specific user, thus still allowing a personalized experience for each individual user, in a manner where the processing burden is minimized on the downstream side or client device. This approach enables a consistent user experience, independent of client device capabilities, both static and dynamic. The cross-fade can be implemented after decoding the relevant chunks of each component clip, processing, recoding and rechunking, or, in a preferred embodiment, the cross-fade or other effect can be implemented on the relevant chunks to the effect in the compressed domain, thus obviating any loss of quality by re-encoding. A large scale personalized content delivery service can be implemented by limiting the processing to essentially the first and last chunks of any file, since there is no need to processing the full clip. In exemplary embodiments of the present invention this type of processing can easily be accommodated in cloud computing technology, where the first and last files may be conveniently extracted and processed within the cloud to meet the required load. Processing may also be done locally, for example, by the broadcaster, with sufficient processing power to manage peak load.

DYNAMIC MUSIC CREATION IN GAMING
20200188790 · 2020-06-18 ·

A method and system for dynamic music creation is disclosed. An emotion is assigned to one or more musical motifs and a game vector is associated with the emotion. The one or more musical motifs are mapped to the game vector based on the emotion. A musical composition is generated based on the game vector and desired emotions.

Music generator
10679596 · 2020-06-09 · ·

Techniques are disclosed relating to determining composition rules, based on existing music content, to automatically generate new music content. In some embodiments, a computer system accesses a set of music content and generates a set of composition rules based on analyzing combinations of multiple loops in the set of music content. In some embodiments, the system generates new music content by selecting loops from a set of loops and combining selected ones of the loops such that multiple ones of the loops overlap in time. In some embodiments, the selecting and combining loops is performed based on the set of composition rules and attributes of loops in the set of loops.

APPARATUS AND METHODS FOR CELLULAR COMPOSITIONS
20200126524 · 2020-04-23 · ·

Broadly speaking, embodiments of the present invention provide systems, methods and apparatus for cellular compositions/generating music in real-time using cells (i.e. short musical motifs), where the cellular compositions are dependent on user data.

Method and apparatus for computer-aided mash-up variations of music and other sequences, including mash-up variation by chaotic mapping
10614785 · 2020-04-07 ·

A method for creating mash-ups of musical and/or other inputs includes parsing each input into a sequence of elements, which can be of equal length, beat-matching the inputs to make corresponding elements of equal beat length, and combining the elements to form a mash-up. Embodiments align the inputs before combination. The inputs can each include a plurality of tracks. Improved chaotic mapping can be used to substitute elements between tracks of the inputs. The elements, singly or in groups, can be modified before substitution. In other embodiments elements from the input tracks are introduced into a mash-up template whereby different combinations of corresponding elements are included in each mash-up frame. The tracks can be successively introduced into the mash-up and/or successively eliminated in a final Coda section of the mash-up. The combinations can be according to a recognizable pattern, which can be repeated, or determined by improved chaotic mapping.

METHOD AND SYSTEM FOR HYBRID AI-BASED SONG CONSTRUCTION
20200090632 · 2020-03-19 ·

According to an embodiment, there is provided a system and method for automatic AI-based song construction based on ideas of a user. It provides and benefits from a combination of expert knowledge resident in an expert engine which contains rules for a musically correct song generation and machine learning in an AI-based audio loop selection engine for the selection of fitting audio loops from a database of audio loops.

Cyber reality device including gaming based on a plurality of musical programs

A system enabling the performance of sensory stimulating content including music and video using gaming in a cyber reality environment, such as using a virtual reality headset. This disclosure includes a system and method through which a performer can virtually trigger and control a presentation of pre-packaged sensory stimulating content including musical programs through gaming. A theme for the performer is that the pre-packaged sensory stimulating content is preferably chosen such that, even where the performer is a novice, the sensory stimulating data is presented in a pleasing and sympathetic manner and scoring is provided as a function of the performer's ability to provide a gesture in association with a displayed virtual trigger.