G10H2210/265

Reverberation technique for 3D audio objects

Reverberation techniques for 3D audio are disclosed. In an example method, a three-dimensional (3D) reverberation is applied to a sound object placed at a sound object position in a sound room. The sound object originates from a sound object position. A sound object signal is received. A 3D spatial room response (SRR) signal is computed corresponding to the user-selected position. A time convolution operation is performed between an audio signal of the sound object signal and the computed SRR value to generate a reverberated signal.

INTERACTIVE PERFORMANCE SYSTEM AND METHOD
20220122570 · 2022-04-21 ·

A method of processing textual and graphical feedback of a virtual audience of a performance for compensating and providing sonic cues to the performers through monetizing and audially representing, respectively, the textual and graphical feedback.

Sound signal generation device, keyboard instrument, and sound signal generation method
11222618 · 2022-01-11 · ·

A sound signal generation device according to one embodiment includes a memory storing instructions, and a processor that implements the instructions and execute a plurality of tasks, including a signal generation task that generates a sound signal based on first operation data corresponding to an operation to a key, and an attenuation control task that controls an attenuation velocity of the sound signal to one of a first velocity or a second velocity that is faster than the first velocity, based on the first operation data, and second operation data corresponding to an operation to a pedal, wherein the attenuation control task varies a value of the second velocity based on an operation velocity of the key included in the first operation data to control the attenuation velocity of the sound signal to the second velocity.

AUTOMATIC AND INTERACTIVE MASHUP SYSTEM
20230360618 · 2023-11-09 ·

Systems and methods directed to combining audio tracks are provided. More specifically, a first audio track and a second audio track are received. The first audio track is separated into a vocal component and one or more accompaniment components. The second audio track is separated into a vocal component and one or more accompaniment components. A structure of the first audio track and a structure of the second audio track are determined. The first audio track and the second audio track are aligned based on the determined structures of the tracks. The vocal component of the first audio track is stretched to match a tempo of the second audio track. The stretched vocal component of the first audio track is added to the one or more accompaniment components of the second audio track.

AUDIO PROCESSING METHOD, APPARATUS, AND SYSTEM
20220223129 · 2022-07-14 ·

An audio processing method, apparatus, and system. The processing method is applied to a sound pickup, and the sound pickup is connected to a controller. The method comprises: receiving timbre instruction information sent by a controller (S101); and analyzing the timbre instruction information, and carrying out, according to the timbre instruction information, timbre processing on audio that is picked up, wherein the timbre instruction information comprises timbre addition instruction information and/or timbre change instruction information (S102). The selection of various timbres in an audio processing process is enabled, the requirement for the integration of the related functions is met, and user experience is improved.

SYSTEMS AND METHODS FOR PROCESSING AUDIO SIGNALS BASED ON USER DEVICE PARAMETERS
20210289307 · 2021-09-16 ·

In various applications, the system provides a method for processing audio signals, including: receiving a request for audio content; receiving an identifier encoded in a personal audio device comprising a transducer for playing audio; retrieving at least one parameter associated with the identifier; and processing the audio content using at least the request, the identifier and the at least one parameter, wherein the processing is customized for the personal audio device based on the at least one parameter associated with the identifier. In various applications the parameter is, one or more of, associated with a specification of the personal audio device, acoustic metrics of the transducer, relates to control of equalization, relates to permission to enable proprietary sonic processing for enhanced acoustic reception of streaming content, relates to acoustic metrics of the transducer and wherein the identifier is associated with permission to enable proprietary sonic processing for enhanced acoustic reception of streaming content, and/or is stored in a chip on the personal audio device, is retrieved from a server in a network, among other things. In various applications, the personal audio device comprises ear buds and the identifier is stored in a non-volatile memory of the ear buds.

SOUND SIGNAL GENERATION DEVICE, KEYBOARD INSTRUMENT AND SOUND SIGNAL GENERATION METHOD
20210201869 · 2021-07-01 ·

A sound signal generation method for a keyboard including a pedal and a key, the method according to an embodiment of the present disclosure comprises generating a first sound signal and a second sound signal different from the first sound signal based on first operation data corresponding to an operation of the key, and adjusting a relationship between the first sound signal and the second sound signal to sound at respective timings according to a physical quantity of a key pressing operation of the key to control a decay rate of the first sound signal to be different from a decay rate of the second sound signal based on a key release operation of the key.

INFORMATION PROCESSING METHOD, INFORMATION PROCESSING DEVICE AND A NON-TRANSITORY STORAGE MEDIUM
20210201865 · 2021-07-01 ·

An information processing method implemented by a computer, the information processing method including, generating pedal data representing an operation period of a pedal that extends sound production by key depression, from playing data representing a playing content.

Sound signal generation device, sound signal generation method and non-transitory computer readable medium storing sound signal generation program
10978031 · 2021-04-13 · ·

A sound signal generation device comprises a first signal generation instructor and a second signal generation instructor. The first signal generation instructor provides an instruction for generating a key depression sound signal corresponding to a key depression at the time of the key depression based on key operation information corresponding to an operation of each key of a keyboard. The second signal generation instructor provides an instruction for generating a key release sound signal according to a manner of a key release at the time of the key release based on the key operation information.

REVERBERATION TECHNIQUE FOR 3D AUDIO OBJECTS

Reverberation techniques for 3D audio are disclosed. In an example method, a three-dimensional (3D) reverberation is applied to a sound object placed at a sound object position in a sound room. The sound object originates from a sound object position. A sound object signal is received. A 3D spatial room response (SRR) signal is computed corresponding to the user-selected position. A time convolution operation is performed between an audio signal of the sound object signal and the computed SRR value to generate a reverberated signal.