G10H2210/346

Synthesized percussion pedal and docking station
09905210 · 2018-02-27 · ·

An apparatus for facilitating control of midi-sequence generation is disclosed. The apparatus may include a midi-sequence module configured for generating midi-sequences. Further, the apparatus may also include a foot-operated switch configured to operate the midi-sequence module. Additionally, the apparatus may include a docking station configured to connect the apparatus to a mobile device. Accordingly, the midi-sequence module may be controlled through the mobile device. Further, in some embodiments the midi-sequence module may be included in the mobile device instead of the apparatus. Accordingly, the apparatus may include a switch port configured to electrically couple the foot-operated switch with the mobile device in order to control the midi-sequence module included in the mobile device.

Synthesized percussion pedal and docking station
09892720 · 2018-02-13 · ·

An apparatus for facilitating control of midi-sequence generation is disclosed. The apparatus may include a midi-sequence module configured for generating midi-sequences. Further, the apparatus may also include a foot-operated switch configured to operate the midi-sequence module. Additionally, the apparatus may include a docking station configured to connect the apparatus to a mobile device. Accordingly, the midi-sequence module may be controlled through the mobile device. Further, in some embodiments the midi-sequence module may be included in the mobile device instead of the apparatus. Accordingly, the apparatus may include a switch port configured to electrically couple the foot-operated switch with the mobile device in order to control the midi-sequence module included in the mobile device.

Synthesized percussion pedal and docking station
12159610 · 2024-12-03 · ·

Methods, apparatus, and a system (collectively a platform) are disclosed for facilitating, enabling, or enhancing the creation, control, and playback of digital audio loops or parts. The method may comprise playing back a first midi segment of a song, the first midi segment comprising a first midi sequence repeated a predetermined number of times, transitioning to a second midi segment of the song after the first midi sequence is repeated for the predetermined number of times unless a first foot-operable switch is triggered, receiving a first activation command during the playback of the first midi segment and in response to the first activation command, modifying the predetermined number of times the first midi sequence is to be repeated wherein the first activation command is triggered based on, at least in part, a duration and frequency of a user application of the first foot-operable switch.

Dynamic improvisational fill feature

The present disclosure is directed at systems, methods, and apparatus for implementing a rhythm-action game having an improvisational fill feature. The rhythm-action game can provide a musical track having at least one section that can be varied. The rhythm-action game can also provide a database having a plurality of fills, wherein each fill includes a soundtrack and a set of cues. During run-time, the rhythm-action game can select, for each section in the musical track that can be varied, a fill from the plurality of fills. In some embodiments, this selection can be based on various characterizing parameters to ensure that the fill is a good fit for the musical track. The rhythm-action game can also display a set of visual cues associated with the selected fill, and to evaluate whether received user input substantially corresponds to the displayed cues.

DYNAMIC IMPROVISATIONAL FILL FEATURE
20170092254 · 2017-03-30 ·

The present disclosure is directed at systems, methods, and apparatus for implementing a rhythm-action game having an improvisational fill feature. The rhythm-action game can provide a musical track having at least one section that can be varied. The rhythm-action game can also provide a database having a plurality of fills, wherein each fill includes a soundtrack and a set of cues. During run-time, the rhythm-action game can select, for each section in the musical track that can be varied, a fill from the plurality of fills. In some embodiments, this selection can be based on various characterizing parameters to ensure that the fill is a good fit for the musical track. The rhythm-action game can also display a set of visual cues associated with the selected fill, and to evaluate whether received user input substantially corresponds to the displayed cues.

SYNTHESIZED PERCUSSION PEDAL AND DOCKING STATION
20170025108 · 2017-01-26 ·

An apparatus for facilitating control of midi-sequence generation is disclosed. The apparatus may include a midi-sequence module configured for generating midi-sequences. Further, the apparatus may also include a foot-operated switch configured to operate the midi-sequence module. Additionally, the apparatus may include a docking station configured to connect the apparatus to a mobile device. Accordingly, the midi-sequence module may be controlled through the mobile device. Further, in some embodiments the midi-sequence module may be included in the mobile device instead of the apparatus. Accordingly, the apparatus may include a switch port configured to electrically couple the foot-operated switch with the mobile device in order to control the midi-sequence module included in the mobile device.

SYNTHESIZED PERCUSSION PEDAL AND DOCKING STATION
20170025107 · 2017-01-26 ·

An apparatus for facilitating control of midi-sequence generation is disclosed. The apparatus may include a midi-sequence module configured for generating midi-sequences. Further, the apparatus may also include a foot-operated switch configured to operate the midi-sequence module. Additionally, the apparatus may include a docking station configured to connect the apparatus to a mobile device. Accordingly, the midi-sequence module may be controlled through the mobile device. Further, in some embodiments the midi-sequence module may be included in the mobile device instead of the apparatus. Accordingly, the apparatus may include a switch port configured to electrically couple the foot-operated switch with the mobile device in order to control the midi-sequence module included in the mobile device.

SYSTEMS AND METHODS OF PROCEDURAL MEDIA GENERATION
20250349275 · 2025-11-13 ·

Systems and methods for procedural media generation, such as generating musical variations and figures, are described. The systems and methods utilize continuous-value data representing structural parameters of rhythm and temporal dynamics to enable dynamic adjustment to musical patterns, intelligent routing, pattern morphing, and real-time feedback. Further features include context-aware effects, adaptive pattern evolution, and multimodal synchronization, thereby providing tools for music composition, performance, and audio production, among other applications.

Systems and methods of procedural media generation
12469477 · 2025-11-11 · ·

Systems and methods for procedural media generation, such as generating musical variations and figures, are described. The systems and methods utilize continuous-value data representing structural parameters of rhythm and temporal dynamics to enable dynamic adjustment to musical patterns, intelligent routing, pattern morphing, and real-time feedback. Further features include context-aware effects, adaptive pattern evolution, and multimodal synchronization, thereby providing tools for music composition, performance, and audio production, among other applications.

SYSTEMS AND METHODS OF PROCEDURAL MEDIA GENERATION
20260065885 · 2026-03-05 ·

Systems and methods for procedural media generation, such as generating musical variations and figures, are described. The systems and methods utilize continuous-value data representing structural parameters of rhythm and temporal dynamics to enable dynamic adjustment to musical patterns, intelligent routing, pattern morphing, and real-time feedback. Further features include context-aware effects, adaptive pattern evolution, and multimodal synchronization, thereby providing tools for music composition, performance, and audio production, among other applications.