G10H2210/371

Music context system, audio track structure and method of real-time synchronization of musical content

A system is described that permits identified musical phrases or themes to be synchronized and linked into changing real-world events. The achieved synchronization includes a seamless musical transitionachieved using a timing offset, such as relative advancement of an significant musical onset, that is inserted to align with a pre-existing but identified music signature, beat or timebasebetween potentially disparate pre-identified musical phrases having different emotive themes defined by their respective time signatures, intensities, keys, musical rhythms and/or musical phrasing. The system operates to augment an overall sensory experience of a user in the real world by dynamically changing, re-ordering or repeating and then playing audio themes within the context of what is occurring in the surrounding physical environment, e.g. during different phases of a cardio workout in a step class the music rate and intensity increase during sprint periods and decrease during recovery periods.

SYNTHESIZED PERCUSSION PEDAL AND DOCKING STATION
20180130452 · 2018-05-10 ·

An apparatus for facilitating control of midi-sequence generation is disclosed. The apparatus may include a midi-sequence module configured for generating midi-sequences. Further, the apparatus may also include a foot-operated switch configured to operate the midi-sequence module. Additionally, the apparatus may include a docking station configured to connect the apparatus to a mobile device. Accordingly, the midi-sequence module may be controlled through the mobile device. Further, in some embodiments the midi-sequence module may be included in the mobile device instead of the apparatus. Accordingly, the apparatus may include a switch port configured to electrically couple the foot-operated switch with the mobile device in order to control the midi-sequence module included in the mobile device.

SYNTHESIZED PERCUSSION PEDAL AND LOOPING STATION
20240379082 · 2024-11-14 ·

A system for controlling audio playback and recording may comprise a first foot-operable switch and a second foot-operable switch. A first processing module may control playback of MIDI sequences in response to activation commands associated with the first foot-operable switch. A second processing module may control recording and playback of audio loops in response to activation commands associated with the second foot-operable switch. The activation commands for both the first and second processing modules may be triggered based on a duration and frequency of user application of the respective foot-operable switch. The system may allow for various control operations, including triggering main and fill MIDI sequences, transitioning between sequences, stopping playback, commencing and stopping audio recording, initiating loop playback, and overdubbing recorded audio loops.

Pace-Aware Music Player
20180060026 · 2018-03-01 ·

An electronic device may comprise audio processing circuitry, pace tracking circuitry, and positioning circuitry. The pace tracking circuitry may be operable to selects songs to be processed for playback, and/or control time stretching applied to such songs, by the audio processing circuitry based on position data generated by the positioning circuitry, a desired tempo, and whether the songs are stored locally or network-accessible. The position data may indicate the pace of a runner during a preceding, determined time interval. The pace tracking circuitry may control the song selection and/or time stretching based on a runner profile data stored in memory of the music device. The profile data may include runner's distance-per-stride data. The electronic device may include sensors operable to function as a pedometer. The pace tracking circuitry may update the distance-per-stride data based on the position data and based on data output by the one or more sensors.

Synthesized percussion pedal and docking station
09905210 · 2018-02-27 · ·

An apparatus for facilitating control of midi-sequence generation is disclosed. The apparatus may include a midi-sequence module configured for generating midi-sequences. Further, the apparatus may also include a foot-operated switch configured to operate the midi-sequence module. Additionally, the apparatus may include a docking station configured to connect the apparatus to a mobile device. Accordingly, the midi-sequence module may be controlled through the mobile device. Further, in some embodiments the midi-sequence module may be included in the mobile device instead of the apparatus. Accordingly, the apparatus may include a switch port configured to electrically couple the foot-operated switch with the mobile device in order to control the midi-sequence module included in the mobile device.

Synthesized percussion pedal and docking station
12159610 · 2024-12-03 · ·

Methods, apparatus, and a system (collectively a platform) are disclosed for facilitating, enabling, or enhancing the creation, control, and playback of digital audio loops or parts. The method may comprise playing back a first midi segment of a song, the first midi segment comprising a first midi sequence repeated a predetermined number of times, transitioning to a second midi segment of the song after the first midi sequence is repeated for the predetermined number of times unless a first foot-operable switch is triggered, receiving a first activation command during the playback of the first midi segment and in response to the first activation command, modifying the predetermined number of times the first midi sequence is to be repeated wherein the first activation command is triggered based on, at least in part, a duration and frequency of a user application of the first foot-operable switch.

Music context system, audio track structure and method of real-time synchronization of musical content

A system is described that permits identified musical phrases or themes to be synchronized and linked into changing real-world events. The achieved synchronization includes a seamless musical transitionachieved using a timing offset, such as relative advancement of an significant musical onset, that is inserted to align with a pre-existing but identified music signature, beat or timebasebetween potentially disparate pre-identified musical phrases having different emotive themes defined by their respective time signatures, intensities, keys, musical rhythms and/or musical phrasing. The system operates to augment an overall sensory experience of a user in the real world by dynamically changing, re-ordering or repeating and then playing audio themes within the context of what is occurring in the surrounding physical environment, e.g. during different phases of a cardio workout in a step class the music rate and intensity increase during sprint periods and decrease during recovery periods.

SYNTHESIZED PERCUSSION PEDAL AND DOCKING STATION
20170025108 · 2017-01-26 ·

An apparatus for facilitating control of midi-sequence generation is disclosed. The apparatus may include a midi-sequence module configured for generating midi-sequences. Further, the apparatus may also include a foot-operated switch configured to operate the midi-sequence module. Additionally, the apparatus may include a docking station configured to connect the apparatus to a mobile device. Accordingly, the midi-sequence module may be controlled through the mobile device. Further, in some embodiments the midi-sequence module may be included in the mobile device instead of the apparatus. Accordingly, the apparatus may include a switch port configured to electrically couple the foot-operated switch with the mobile device in order to control the midi-sequence module included in the mobile device.

Methods and systems for facilitating generating music in real-time using progressive parameters
12427419 · 2025-09-30 ·

The invention generates progressive music in real-time for video games using random, seeded random, and manually input variables to affect melody, phrase length, harmonic chords and complexity, and percussive accompaniment. As the game is played, variables may be passed in that change the music to increase or decrease complexity and tension levels and to interpolate between styles. The generated music then progresses from stable, simple, and consonant to more tense, dissonant, and complex melodies, harmonies and rhythms, and back to the original stage as a musical resolution. Through variables controlling musical parameters, music may progressively change from the atonal region where there is no clear resolution or stability, to tonal, where there is only consonance and stability, and anywhere in between. These variables are assigned through a middleware or a game-engine setup that uses the current device as an audio source plugin, or manually coded into the individual video game.