G10H2220/096

Guitar-like digital musical instrument
11024270 · 2021-06-01 ·

The present embodiments relate to a digital music instrument that allows musicians to play and control synthesizers. An instrument neck assembly is provided with adjustable buttons. The neck assembly is attached to an instrument body with an attachment mechanism.

Method and system for musical synthesis using hand-drawn patterns/text on digital and non-digital surfaces

The disclosure relates to a method and apparatus for creating and synthesizing music. The disclosed method comprises obtaining at least one image including at least one object related to at least one first musical instrument, identifying a user input associated with the at least one object, mapping the at least one object to at least one second musical instrument, and generating sound based on the user input and sound data of the at least one second musical instrument.

Electronic musical instrument with device
10997957 · 2021-05-04 ·

The invention pertains to devices utilized by artists that produce musical sounds and aesthetic lights, including lights that correspond to the sounds. More specifically, the invention pertains to a modular system comprising modules of a play device, such as a smart phone, a fingerboard comprising a keyboard and lights corresponding to the keys and a docking station for mounting and joining the play device and fingerboard together. Using music and light control application software loaded on the play device and the keys of the fingerboard, the play device and fingerboard exchange and communicate sound and light information and instructions with each other. The play device plays sounds and the fingerboard displays lights.

INPUT INTERFACE DEVICE, ELECTRONIC MUSICAL INSTRUMENT, LIGHT EMISSION CONTROL METHOD AND STORAGE MEDIUM

An input interface device includes at least one processor. The processor performs control to cause, among light emitters, a first light emitter corresponding to a contact/proximity point detected by a detector to emit light with a luminous intensity higher than that of a remaining light emitter. The contact/proximity point is where an object is in contact with or in proximity to a detection surface. The processor further performs control, while the object is moving along the light emitters in a state in which the object is in contact with or in proximity to the detection surface, to gradually reduce a luminous intensity of, among the light emitters, a second light emitter corresponding to a point where the object being in contact with or in proximity to the detection surface once detected by the detector is no longer detected to put out the second light emitter in a predetermined time.

PIEZORESISTIVE SENSORS AND APPLICATIONS
20210042006 · 2021-02-11 ·

A highly configurable controller is described that includes a number of different types of control mechanisms that emulate a wide variety of conventional control mechanisms using pressure and location sensitive sensors that generate high-density control information which may be mapped to the controls of a wide variety of devices and software.

SOUND EFFECT SYNTHESIS

Disclosed herein is a sound synthesis system for generating a user defined synthesised sound effect, the system comprising: a receiver of user defined inputs for defining a sound effect; a generator of control parameters in dependence on the received user defined inputs; a plurality of sound effect objects, wherein each sound effect object is arranged to generate a different class of sound and each sound effect object comprises a sound synthesis model arranged to generate a sound in dependence on one or more of the control parameters; a plurality of audio effect objects, wherein each audio effect object is arranged to receive a sound from one or more sound effect objects and/or one or more other audio effect objects, process the received sound in dependence on one or more of the control parameters and output the processed sound; a scene creation function arranged to receive sound output from one or more sound effect objects and/or audio effect objects and to generate a synthesised sound effect in dependence on the received sound; and an audio routing function arranged to determine the arrangement of audio effect objects, sound effect objects and scene creation function such that one or more sounds received by the scene creation function are dependent on the audio routing function; wherein the determined arrangement of audio effect objects, sound effect objects and the scene creation function by the audio routing function is dependent on the user defined inputs.

Musical notation, system, and methods
10922993 · 2021-02-16 · ·

In one aspect, provided herein is a device for notating a musical composition. The device, in various implementations, is structured so as to be less laborious to notate, easier to read, and more simple to employ in notating, reading, and/or playing the music of a given composition to be composed and/or played. Accordingly, in its most basic form, the device herein disclosed includes a template, upon which template one or more symbols may be notated, where such notation is configured in a manner that more closely relates the note to be played with the mechanical action needed to be performed so as to play that note, such as on an instrument to be or being played.

Audio identification method and apparatus, and computer storage medium

An audio identification method and apparatus are disclosed within the technical field of audio processing technology. The audio identification solution includes obtaining an original pitch sequence of a to-be-identified audio, where the original pitch sequence is used to indicate a frequency of the to-be-identified audio at each time point. The audio identification solution further includes dividing the original pitch sequence into a plurality of pitch sub-sequences, respectively identifying the original pitch sequence and the plurality of pitch sub-sequences, and combining the identification results. In doing so, the audio identification solution obtains a final identification result by dividing a long pitch sequence into a plurality of short pitch sequences, thus respectively identifying the long pitch sequence and the plurality of short pitch sequences, and combining identification results.

METHODS AND SYSTEMS FOR GAPLESS AUDIO-PRESET SWITCHING IN AN ELECTRONIC MUSICAL-EFFECTS UNIT
20210043176 · 2021-02-11 ·

A guitar multi-effects pedalboard is provided. The pedalboard has footswitches and a memory storing guitar-effect presets for processing an inputted guitar signal when the processing is triggered by pressing a footswitch. The pedalboard has one or more processors coupled to the memory and configured to process a first portion of an inputted guitar signal on a first audio-engine thread with a first guitar-effect preset when processing the first portion is triggered by pressing a footswitch. The one or more processors also process a second portion of the inputted guitar signal on a second audio-engine thread with a second guitar-effect preset while simultaneously processing the first portion of the inputted guitar signal on the first audio-engine thread with the first guitar-effect preset when processing the second portion is triggered by pressing a footswitch. The one or more processors simultaneously output the processed first portion and the processed second portion.

Non-linear media segment capture and edit platform

User interface techniques provide user vocalists with mechanisms for forward and backward traversal of audiovisual content, including pitch cues, waveform- or envelope-type performance timelines, lyrics and/or other temporally-synchronized content at record-time, during edits, and/or in playback. Recapture of selected performance portions, coordination of group parts, and overdubbing may all be facilitated. Direct scrolling to arbitrary points in the performance timeline, lyrics, pitch cues and other temporally-synchronized content allows user to conveniently move through a capture or audiovisual edit session. In some cases, a user vocalist may be guided through the performance timeline, lyrics, pitch cues and other temporally-synchronized content in correspondence with group part information such as in a guided short-form capture for a duet. A scrubber allows user vocalists to conveniently move forward and backward through the temporally-synchronized content.