G10H2220/211

CUSTOMIZED AUDIO SPECTRUM GENERATION OF GAMING MUSIC

System, process and device configurations are provided for customized audio spectrum generation of gaming music. A method includes detecting at least one audio spectrum input for gaming music and updating a parameter for dynamic music generation based on the at least one audio spectrum input. The method also includes generating gaming music for the gaming system dynamically to include at least one musical motif determined based on the parameter, and output of gaming music. Frequency or tonalities of dynamic generated music that interfere with gameplay sound effects may be adjusted to improve gameplay. In some cases volume of sound elements may be shifted in volume or pitch to indicate presence of gaming elements or opportunities during gameplay. Similarly, frequency ranges may be customized to avoid one or more frequencies, such as a frequency range identified as being associated with hearing loss or with causing a disturbance, such as vibration.

USER INTERACTION CUSTOMIZED GENERATION OF GAMING MUSIC

System, process and device configurations are provided for customized generation of gaming music. A method includes detecting at least one user interaction with a gaming system directed to generated music, and updating a parameter for music generation based on the at least one user interaction. The method also includes generating gaming music based on the parameter and a game state dynamically. Musical interactions with the gaming system may be collected during gameplay to train and retrain a dynamic music generator. Retraining may be performed for dynamic music generation interfering with output of sound effects of the electronic game. Inputs may be provided by sensors of the gaming system to detect interactions and control of dynamic music during gameplay. Inputs may include detecting presence of viewers and user environment to modify at least one output characteristic of dynamically generated music.

Integrated karaoke device
10504497 · 2019-12-10 · ·

The present invention discloses an integrated karaoke device, including a microphone and a sound box. The sound box includes a sound chamber (400) containing a loudspeaker (500). The integrated karaoke device further includes a connecting part (100) made of flexible material that is fixedly connected between a bottom of the microphone and a top of the sound chamber (400). The use of a flexible material connecting part (100) rather than a solid structural part reduces the transmission to the microphone of sound vibration generated by the sound box. The beneficial effect of implementing the present invention is that a flexible material connecting part is fixedly connected between the bottom of the microphone and the top of the sound chamber, and meanwhile, a gap is kept between the bottom of a printed circuit board (PCB) and the top of the sound chamber; and because the flexible material connecting part can effectively reduce sound vibration, the transmission of vibration to the microphone from the sound box can be effectively eliminated, thereby preventing squealing, and enabling integration of the microphone and the sound box for use in karaoke.

Music game software and input device utilizing a video player
10434420 · 2019-10-08 · ·

A video game includes an audio-video stream combined with game graphics and game sounds. The game graphics are overlaid on the video stream and updated in synchronization with the stream. Update of the game graphics and sounds depends on inputs received from a game player. The game player may provide input using a game controller coupled to the video game by an adapter. The video game may play on a Blu-ray player.

Immersive Device
20190270029 · 2019-09-05 ·

An immersive device may include a floor reflective mirrored surface, a first wall reflective mirrored surface, a second wall reflective mirrored surface, a third wall reflective mirrored surface, a fourth wall reflective mirrored surface, and a ceiling reflective mirrored surface. The reflective mirrored surfaces may form a perimeter of and bound the reflective chamber. One or more light emitting elements may be configured to emit light into the reflective chamber. A processing unit may be in electrical communication with the light emitting elements. A sound device may be in communication with the processing unit, and the sound device may be configured to output sound to a user within the reflective chamber. An electrophysiological monitoring device may be in communication with the processing unit, and the electrophysiological monitoring device may be configured to record electrical activity of a body of the user.

Immersive Device
20190270023 · 2019-09-05 ·

An immersive device may include a floor reflective mirrored surface, a first wall reflective mirrored surface, a second wall reflective mirrored surface, a third wall reflective mirrored surface, a fourth wall reflective mirrored surface, and a ceiling reflective mirrored surface. The reflective mirrored surfaces may form a perimeter of and bound the reflective chamber. One or more light emitting elements may be configured to emit light into the reflective chamber. A processing unit may be in electrical communication with the light emitting elements. A sound device may be in communication with the processing unit, and the sound device may be configured to output sound to a user within the reflective chamber. An array of sensors, such as: digital camera, microphone, and electrophysiological monitoring devices that may be in communication with the processing unit, and are configured to change the experience of the user within the chamber depending upon the signals from the sensors on the user.

System and method for interactive microphone
12028667 · 2024-07-02 ·

A system and method for an interactive three piece microphone with customizable features that may be quickly accessed by a user whereby the users' settings are automatically uploaded to the microphone providing a more personalized experience. The microphone may be used in a variety of situations where users may challenge one another as well as collect monetary rewards based on the location and type of performance they have.

Vocal processing with accompaniment music input
10283099 · 2019-05-07 · ·

Systems, including methods and apparatus, for generating audio effects based on accompaniment audio produced by live or pre-recorded accompaniment instruments, in combination with melody audio produced by a singer. Audible broadcast of the accompaniment audio may be delayed by a predetermined time, such as the time required to determine chord information contained in the accompaniment signal. As a result, audio effects that require the chord information may be substantially synchronized with the audible broadcast of the accompaniment audio. The present teachings may be especially suitable for use in karaoke systems, to correct and add sound effects to a singer's voice that sings along with a pre-recorded accompaniment track.

Musical Instrument Sound Generating System with Calibration
20190130882 · 2019-05-02 ·

A system for remotely generating sound from a musical instrument includes a calibration system to improve the quality of the sound produced by the musical instrument. In one embodiment, the system includes an input configured to receive a signal representative of the sound of a first musical instrument, an exciter for converting the signal to mechanical vibrations, a coupling interface for coupling the mechanical vibrations into a second musical instrument, and a calibration system for altering the signal sent to the exciter.

Musical Instrument Sound Generating System with Linear Exciter
20190114999 · 2019-04-18 ·

A system for remotely generating sound from a musical instrument includes a linear exciter which may be configured as a brace for a sound board of the musical instrument. In one embodiment, the system includes an input configured to receive a signal representative of the sound of a first musical instrument, a linear exciter for converting the signal to mechanical vibrations, and a calibration system for altering the signal sent to the exciter.