G10H2220/351

METHOD AND SYSTEM FOR CUSTOMIZED AMPLIFICATION OF AUDITORY SIGNALS PROVIDING ENHANCED KARAOKE EXPERIENCE FOR HEARING-DEFICIENT USERS
20220360912 · 2022-11-10 · ·

Disclosed herein are method, system, and computer program product embodiments for performing the continuous tuning of received audio input from an earpiece or microphone, wherein the audio input is independently altered in the frequency domain for output to an earpiece worn by a user as well as separately for an additional audio output to an external connected speaker, for an optimal experience.

Enhancing artificial reverberation in a noisy environment via noise-dependent compression

Techniques for regenerating reverberation include generating a reverberation signal based on a source signal and a response of a listening space, generating a compressed reverberation signal by increasing output levels of a first portion of the reverberation signal having output levels below a threshold level more than output levels of a second portion of the reverberation signal having output levels above the threshold level, and combining the compressed reverberation signal with the source signal to form an output signal for the listening space.

Learning progression for intelligence based music generation and creation

An artificial intelligence (AI) method includes generating a first musical interaction behavioral model. The first musical interaction behavioral model causes an interactive electronic device to perform a first set of musical operations and a first set of motional operations. The AI method further includes receiving user inputs received in response to the performance of the first set of musical operations and the first set of motional operations and determining a user learning progression level based on the user inputs. In response to determining that the user learning progression level is above a threshold, the AI method includes generating a second musical interaction behavioral model. The second musical interaction behavioral model causes the interactive electronic device to perform a second set of musical operations and a second set of motional operations. The AI method further includes performing the second set of musical operations and the second set of motional operations.

Musical instrument activity monitoring system
09824670 · 2017-11-21 ·

A musical instrument activity monitoring system having a tracking and monitoring assembly including a microcontroller with non-volatile memory, an accelerometer, at least one sensor, and an antenna each in communication with the microcontroller, a power source, and a coupler. In-use parameters of musical instrument activity is tracked and monitored by the tracking and monitoring assembly. The microcontroller with non-volatile memory stores data. The data relates to values and timestamps retrieved from use of the at least one musical instrument and environmental conditions at least one musical instrument is in to analyze performance of the at least one musical instrument.

Method and system for customized amplification of auditory signals providing enhanced karaoke experience for hearing-deficient users
11432078 · 2022-08-30 · ·

Disclosed herein are method, system, and computer program product embodiments for performing the continuous tuning of received audio input from an earpiece or microphone especially customized for karaoke singing, wherein the audio input may be mixed with user-selected song input, and the joint mixed input is independently altered in the frequency domain for output to an earpiece worn by a user as well as separately for an additional audio output to an external connected speaker, for an optimal karaoke experience.

SYSTEMS AND METHODS FOR GENERATING A CONTINUOUS MUSIC SOUNDSCAPE USING AUTOMATIC COMPOSITION

Disclosed are systems and techniques for creating a personalized sound environment for a user. Output is received from a plurality of sensors, wherein the sensor output detects a state of a user and an environment in which the user is active. Two or more sound sections for presentation to the user are selected from a plurality of sound sections, the selecting based on the sensor output and automatically determined sound preferences of the user. A first sound phase is generated, wherein the first sound phase includes the two or more selected sound sections. A personalized sound environment for presentation to the user is generated, wherein the personalized sound environment includes at least the first sound phase and a second sound phase. The personalized sound environment is presented to the user on a user device.

ENVIRONMENT BASED ENTERTAINMENT

A motor vehicle includes a source of pieces of music. Each of the pieces of music is associated with respective weather conditions and/or a respective emotional mood. The vehicle includes a source of weather data. The weather data is related to weather conditions in which the motor vehicle is operating. The vehicle includes a source of mood data. The mood data is related to an emotional state of a human user disposed within the motor vehicle. A loudspeaker is disposed within a passenger compartment of the motor vehicle. A processing device is communicatively coupled to each of the source of pieces of music, the source of weather data, the source of mood data, and the loudspeaker. The processing device selects one of the pieces of music dependent upon the weather data and the mood data, and plays the selected piece of music on the loudspeaker.

DRIVING SOUND LIBRARY, APPARATUS FOR GENERATING DRIVING SOUND LIBRARY AND VEHICLE COMPRISING DRIVING SOUND LIBRARY
20210407492 · 2021-12-30 ·

A driving sound library provides driving sounds classified in various themes to a user by analyzing frequency characteristics and temporal characteristics of sound sources classified into categories and determining a chord corresponding to each sound source based on the frequency characteristics and the time characteristics. Modulated sound sources in which each sound source is modulated are generated by applying a chord corresponding to each sound source. The driving sound sources are generated using the sound sources and the modulated sound sources as input data. Pitches of the driving sound sources are then changed based on the driving sound sources and engine sound orders corresponding to an engine RPM of a preset range. Scores for each theme for the driving sounds are generated.

ENHANCING ARTIFICIAL REVERBERATION IN A NOISY ENVIRONMENT VIA NOISE-DEPENDENT COMPRESSION

Techniques for regenerating reverberation include generating a reverberation signal based on a source signal and a response of a listening space, generating a compressed reverberation signal by increasing output levels of a first portion of the reverberation signal having output levels below a threshold level more than output levels of a second portion of the reverberation signal having output levels above the threshold level, and combining the compressed reverberation signal with the source signal to form an output signal for the listening space.

Apparatus and methods for cellular compositions
11195502 · 2021-12-07 · ·

Broadly speaking, embodiments of the present invention provide systems, methods and apparatus for cellular compositions/generating music in real-time using cells (i.e. short musical motifs), where the cellular compositions are dependent on user data.