G10H2240/175

AUDIO HUB APPARATUS AND SYSTEM
20170346581 · 2017-11-30 ·

An audio hub is disclosed including a plurality of daughterboards and a mainboard communicatively coupled to each of the plurality of daughterboards. Each of the plurality of daughterboards is associated with an audio channel and each audio channel is independent from the other of the audio channels associated with the other ones of the plurality of daughter boards. Further, each daughterboard includes at least one wireless transceiver operably configured to wirelessly transmit an audio signal associated with the corresponding audio channel from a musical instrument over a network to the audio playback device. The mainboard is configured so that, for each of the plurality of daughterboards, the mainboard is operable to independently modify at least one characteristic of the audio signal from the musical instrument before the audio signal is transmitted to the audio playback device.

SIGNAL PROCESSING DEVICE
20170330541 · 2017-11-16 ·

A signal processing device includes: connecting terminals, each of which is connectable to respective ones of a plurality of other signal processing devices that are different from the subject signal processing device; an analog bus connected to the connecting terminals; an input terminal connected to the analog bus and that accepts an input of an audio signal; and an output terminal connected to the analog bus and that outputs an audio signal to a sound emitting device.

METHOD AND APPARATUS FOR REMOTE DIGITAL CONTENT MONITORING AND MANAGEMENT
20170337912 · 2017-11-23 · ·

A desktop application and supporting web site for capturing audio and video recordings or other digital content of differing modalities is introduced, wherein multiple participants in a collaborative session may be in separate remote locations. The application includes providing a high quality data format for transferring recordings, audiovisual data and the like to a remote network location or computer and a real-time data format for intercommunicating comments and instructions that are not recorded. Peer-to-peer and server-client implementations may be optimized regarding delivery time (latency) versus content quality. The desktop application also provides mechanisms for playing back sound, video or other data for participants' reference, along with synchronized presentations of textual, audio and visual material corresponding to the session.

APPARATUS, METHOD, AND COMPUTER-READABLE STORAGE MEDIUM FOR COMPENSATING FOR LATENCY IN MUSICAL COLLABORATION
20170287457 · 2017-10-05 · ·

An apparatus, method, and computer-readable storage medium that compensate for latency in a musical collaboration. The method includes, setting a tempo for a first client device to follow, receiving a musical piece from the first client device, transmitting the musical piece to a second client device, and instructing the second client device, via an instruction transmitted along with the musical piece, to delay playback of the musical piece a predetermined amount of time to compensate for latency in the musical collaboration, the predetermined amount of time being associated with a measure or a fraction of a measure.

Networks of portable electronic devices that collectively generate sound
09779708 · 2017-10-03 · ·

Systems and methods for collectively generating sound are provided. A sound composition can include multiple component pieces and those component pieces can be divided amongst devices so that the devices can collectively generate the sound composition. For example, each component piece may be assigned to a different device and the each device may provide its assigned component pieces in a synchronized manner so that the overall sound composition is collectively generated. By generating a sound composition in this manner, the network may create new and exciting spatial effects.

AUTOMATED CREATION OF VIRTUAL ENSEMBLES

A method creates a virtual ensemble file by receiving, at a central assembler node, recorded performance files from a recording node(s). The recording nodes generate a respective one of the performance files concurrently with playing a backing track and/or nodal metronome signal. Each performance file includes audio and/or visual data. The assembler node generates the ensemble file as a digital output file. Another method creates the ensemble file by receiving input signals inclusive of the backing track and/or metronome signal at the recording node(s), and generating the performance files at the recording node(s) concurrently with playing the backing track and/or metronome signal. The performance files are transmitted to the assembler node. A computer-readable medium or media has instructions for creating the ensemble file, with execution causing a first node to generate the performance files, and a second node to receive the same and generate the ensemble file.

METHODS AND DEVICES FOR MODULATING THE TEMPO OF MUSIC IN REAL TIME BASED ON PHYSIOLOGICAL RHYTHMS
20170221463 · 2017-08-03 ·

Described are methods and devices for modulating the tempo of music in real time based on physiological rhythms.

Crowd-sourced technique for pitch track generation

Digital signal processing and machine learning techniques can be employed in a vocal capture and performance social network to computationally generate vocal pitch tracks from a collection of vocal performances captured against a common temporal baseline such as a backing track or an original performance by a popularizing artist. In this way, crowd-sourced pitch tracks may be generated and distributed for use in subsequent karaoke-style vocal audio captures or other applications. Large numbers of performances of a song can be used to generate a pitch track. Computationally determined pitch trackings from individual audio signal encodings of the crowd-sourced vocal performance set are aggregated and processed as an observation sequence of a trained Hidden Markov Model (HMM) or other statistical model to produce an output pitch track.

Audiovisual collaboration system and method with seed/join mechanic

User interface techniques provide user vocalists with mechanisms for seeding subsequent performances by other users (e.g., joiners). A seed may be a full-length seed spanning much or all of a pre-existing audio (or audiovisual) work and mixing, to seed further contributions of one or more joiners, a user's captured media content for at least some portions of the audio (or audiovisual) work. A short seed may span less than all (and in some cases, much less than all) of the audio (or audiovisual) work. For example, a verse, chorus, refrain, hook or other limited “chunk” of an audio (or audiovisual) work may constitute a seed. A seeding user's call invites other users to join the full-length or short-form seed by singing along, singing a particular vocal part or musical section, singing harmony or other duet part, rapping, talking, clapping, recording video, adding a video clip from camera roll, etc. The resulting group performance, whether full-length or just a chunk, may be posted, livestreamed, or otherwise disseminated in a social network.

Systems for combining inputs from electronic musical instruments and devices
09767778 · 2017-09-19 · ·

An apparatus for combining input signals produced by a plurality of electric musical devices includes a plurality of audio buses and a plurality of segments. Each segment includes input circuitry configured to receive at least one input signal from at least one electric musical device and to deliver the at least one input signal to one of the plurality of audio buses; a plurality of variable adjustment devices each associated with a corresponding one of the audio buses and each configured to change at least one property of an input signal received by another of the plurality of segments and carried on the corresponding one of the audio buses independent from input signals carried on other of the plurality of audio buses; and a mixer configured to combine the input signals carried on each of the plurality of audio buses into an output signal.