Patent classifications
G10K15/10
Sound output device, sound output method, and sound output system
According to the present disclosure, a sound output device includes a sound acquisition part that acquires a sound signal generated from an ambient sound, a reverb process part that performs a reverb process on the sound signal, and a sound output part that outputs a sound generated from the sound signal subjected to the reverb process, to a vicinity of an ear of a listener. This configuration allows a listener to hear sound acquired in real time to which desired reverberation is added.
Sound output device, sound output method, and sound output system
According to the present disclosure, a sound output device includes a sound acquisition part that acquires a sound signal generated from an ambient sound, a reverb process part that performs a reverb process on the sound signal, and a sound output part that outputs a sound generated from the sound signal subjected to the reverb process, to a vicinity of an ear of a listener. This configuration allows a listener to hear sound acquired in real time to which desired reverberation is added.
SPATIAL AUDIO FOR INTERACTIVE AUDIO ENVIRONMENTS
Systems and methods of presenting an output audio signal to a listener located at a first location in a virtual environment are disclosed. According to embodiments of a method, an input audio signal is received. For each sound source of a plurality of sound sources in the virtual environment, a respective first intermediate audio signal corresponding to the input audio signal is determined, based on a location of the respective sound source in the virtual environment, and the respective first intermediate audio signal is associated with a first bus. For each of the sound sources of the plurality of sound sources in the virtual environment, a respective second intermediate audio signal is determined. The respective second intermediate audio signal corresponds to a reflection of the input audio signal in a surface of the virtual environment. The respective second intermediate audio signal is determined based on a location of the respective sound source, and further based on an acoustic property of the virtual environment. The respective second intermediate audio signal is associated with a second bus. The output audio signal is presented to the listener via the first bus and the second bus.
SPATIAL AUDIO FOR INTERACTIVE AUDIO ENVIRONMENTS
Systems and methods of presenting an output audio signal to a listener located at a first location in a virtual environment are disclosed. According to embodiments of a method, an input audio signal is received. For each sound source of a plurality of sound sources in the virtual environment, a respective first intermediate audio signal corresponding to the input audio signal is determined, based on a location of the respective sound source in the virtual environment, and the respective first intermediate audio signal is associated with a first bus. For each of the sound sources of the plurality of sound sources in the virtual environment, a respective second intermediate audio signal is determined. The respective second intermediate audio signal corresponds to a reflection of the input audio signal in a surface of the virtual environment. The respective second intermediate audio signal is determined based on a location of the respective sound source, and further based on an acoustic property of the virtual environment. The respective second intermediate audio signal is associated with a second bus. The output audio signal is presented to the listener via the first bus and the second bus.
ACOUSTIC ENHANCEMENT DEVICE FOR PRODUCING A REVERBERATION IN A ROOM
An acoustic enhancement device (1) for producing a reverberation in a room (100) comprises: a microphone (2) configured to capture an analogue input signal (S1) representing input sounds present in the room (100); a control unit (3), connected to the microphone (2) to receive the analogue input signal (S1), configured to generate a digital signal (SD1) and to process the digital signal (SD1) in real time to generate a digital output signal (SD2); a diffuser (4) connected to the control unit (3) and configured to emit second sounds (41) in the room (100) based on the digital output signal (SD2), wherein the control unit (3) is configured to process the digital signal (SD1) in such a way that the second sounds (41) produce a predetermined reverberation effect in the room (100).
ACOUSTIC ENHANCEMENT DEVICE FOR PRODUCING A REVERBERATION IN A ROOM
An acoustic enhancement device (1) for producing a reverberation in a room (100) comprises: a microphone (2) configured to capture an analogue input signal (S1) representing input sounds present in the room (100); a control unit (3), connected to the microphone (2) to receive the analogue input signal (S1), configured to generate a digital signal (SD1) and to process the digital signal (SD1) in real time to generate a digital output signal (SD2); a diffuser (4) connected to the control unit (3) and configured to emit second sounds (41) in the room (100) based on the digital output signal (SD2), wherein the control unit (3) is configured to process the digital signal (SD1) in such a way that the second sounds (41) produce a predetermined reverberation effect in the room (100).
SPATIAL AUDIO FOR INTERACTIVE AUDIO ENVIRONMENTS
Systems and methods of presenting an output audio signal to a listener located at a first location in a virtual environment are disclosed. According to embodiments of a method, an input audio signal is received. For each sound source of a plurality of sound sources in the virtual environment, a respective first intermediate audio signal corresponding to the input audio signal is determined, based on a location of the respective sound source in the virtual environment, and the respective first intermediate audio signal is associated with a first bus. For each of the sound sources of the plurality of sound sources in the virtual environment, a respective second intermediate audio signal is determined. The respective second intermediate audio signal corresponds to a reflection of the input audio signal in a surface of the virtual environment. The respective second intermediate audio signal is determined based on a location of the respective sound source, and further based on an acoustic property of the virtual environment. The respective second intermediate audio signal is associated with a second bus. The output audio signal is presented to the listener via the first bus and the second bus.
SPATIAL AUDIO FOR INTERACTIVE AUDIO ENVIRONMENTS
Systems and methods of presenting an output audio signal to a listener located at a first location in a virtual environment are disclosed. According to embodiments of a method, an input audio signal is received. For each sound source of a plurality of sound sources in the virtual environment, a respective first intermediate audio signal corresponding to the input audio signal is determined, based on a location of the respective sound source in the virtual environment, and the respective first intermediate audio signal is associated with a first bus. For each of the sound sources of the plurality of sound sources in the virtual environment, a respective second intermediate audio signal is determined. The respective second intermediate audio signal corresponds to a reflection of the input audio signal in a surface of the virtual environment. The respective second intermediate audio signal is determined based on a location of the respective sound source, and further based on an acoustic property of the virtual environment. The respective second intermediate audio signal is associated with a second bus. The output audio signal is presented to the listener via the first bus and the second bus.
Spatial audio for interactive audio environments
Systems and methods of presenting an output audio signal to a listener located at a first location in a virtual environment are disclosed. According to embodiments of a method, an input audio signal is received. For each sound source of a plurality of sound sources in the virtual environment, a respective first intermediate audio signal corresponding to the input audio signal is determined, based on a location of the respective sound source in the virtual environment, and the respective first intermediate audio signal is associated with a first bus. For each of the sound sources of the plurality of sound sources in the virtual environment, a respective second intermediate audio signal is determined. The respective second intermediate audio signal corresponds to a reverberation of the input audio signal in the virtual environment. The respective second intermediate audio signal is determined based on a location of the respective sound source, and further based on an acoustic property of the virtual environment. The respective second intermediate audio signal is associated with a second bus. The output audio signal is presented to the listener via the first bus and the second bus.
Spatial audio for interactive audio environments
Systems and methods of presenting an output audio signal to a listener located at a first location in a virtual environment are disclosed. According to embodiments of a method, an input audio signal is received. For each sound source of a plurality of sound sources in the virtual environment, a respective first intermediate audio signal corresponding to the input audio signal is determined, based on a location of the respective sound source in the virtual environment, and the respective first intermediate audio signal is associated with a first bus. For each of the sound sources of the plurality of sound sources in the virtual environment, a respective second intermediate audio signal is determined. The respective second intermediate audio signal corresponds to a reverberation of the input audio signal in the virtual environment. The respective second intermediate audio signal is determined based on a location of the respective sound source, and further based on an acoustic property of the virtual environment. The respective second intermediate audio signal is associated with a second bus. The output audio signal is presented to the listener via the first bus and the second bus.