G02B2027/0187

Sliced encoding and decoding for remote rendering

Disclosed herein are related to a device and a method of remotely rendering an image. In one approach, a device divides an image of an artificial reality space into a plurality of slices. In one approach, the device encodes a first slice of the plurality of slices. In one approach, the device encodes a portion of a second slice of the plurality of slices, while the device encodes a portion of the first slice. In one approach, the device transmits the encoded first slice of the plurality of slices to a head wearable display. In one approach, the device transmits the encoded second slice of the plurality of slices to the head wearable display, while the device transmits a portion of the encoded first slice to the head wearable display.

Method and a display device with pixel repartition optimization

A method for presenting an image on a display device (100) includes modifying the image by applying a geometric transformation to the image so that an area of the image on the display device is presented to a viewer with higher density of pixels than that in the rest of the image (S18).

Methods and apparatuses for providing procedure guidance

Apparatuses and methods of operating the same are described. An apparatus including a display, an input device, and a processing device coupled to the display and the input device. The processing device may send an output to the display. The output may include a graphical object associated with a first step of a user-implemented procedure. The processing device may receive an input from the input device. The input may indicate a progress on an execution of the first step by an operator. The processing device may determine whether the input indicates that the operator has completed the first step. The processing device may determine whether the first step is a final step in the user-implemented procedure. The processing device may identify a second step in the user-implemented procedure when the input indicates that the operator has completed the first step and the first step is not a final step.

Image generation apparatus and image generation method using frequency lower than display frame rate

Methods and apparatus provide for generating an image by way of acquiring information relating to at least one of a position and a rotation of a camera operated by a user. The image is generated for display on a display unit viewed by the user. A rate at which the image is generated is at a first frequency, which is lower than a second frequency corresponding to a frame rate of the display unit.

System and method for capturing a spatial orientation of a wearable device

A system and method capture a spatial orientation of a wearable device. The system has at least one capturing unit and at least one processor unit. The at least one capturing unit is designed to capture at least one first position parameter in relation to the wearable device and to capture at least one second position parameter in relation to a body part of a person on which the wearable device is arranged. The at least one processor unit is designed to determine a spatial orientation of the wearable device on the basis of the at least one first position parameter and the at least one second position parameter.

Surface Puck

An image orientation system is provided wherein images (rays of lights) are projected to a user based on the user's field of view or viewing angle. As the rays of light are projected, streams of air can be produced that bend or focus the rays of light toward the user's field of view. The streams of air can be cold air, hot air, or combinations thereof. Further, an image receiver can be utilized to receive the produced image/rays of light directly in line with the user's field of view. The image receiver can be a wearable device, such as a head mounted display.

HEAD-MOUNTED DISPLAY AND INFORMATION DISPLAY APPARATUS

To provide a head-mounted display and an information display apparatus that match the intuition of the user and are excellent in operability. A head-mounted display 1 according to an embodiment of the present technology includes a reception unit 12, an image display element 14, and a display processing unit 132. The reception unit 12 receives an operation signal including information on a relative position of a detection target in contact with an input operation surface 21, which is output from the input device 2. The image display element 14 forms an image V1 presented to a user. The display processing unit 132 causes, based on the operation signal, the image display element 14 to display an operation image V10 with an auxiliary image P indicating a position of the detection target being overlapped on the image V1.

METHOD AND APPARATUS FOR MANIPULATING CONTENT IN AN INTERFACE
20180004299 · 2018-01-04 ·

A machine implemented method includes sensing entities in first and second domains. If a first stimulus is present and an entity is in the first domain, the entity is transferred from first to second domain via a bridge. If a second stimulus is present and an entity is in the second domain, the entity is transferred from second first domain via the bridge. At least some of the first domain is outputted. An apparatus includes a processor that defines first and second domains and a bridge that enables transfer of entities between domains, an entity identifier that identifies entities in the domains, a stimulus identifier that identifies stimuli, and a display that outputs at least some of the first domain. The processor transfers entities from first to second domain responsive to a first stimulus, and transfers entities from second to first domain responsive to a second stimulus.

GROUND PLANE ADJUSTMENT IN A VIRTUAL REALITY ENVIRONMENT

An HMD device is configured to vertically adjust the ground plane of a rendered virtual reality environment that has varying elevations to match the flat real world floor so that the device user can move around to navigate and explore the environment and always be properly located on the virtual ground and not be above it or underneath it. Rather than continuously adjust the virtual reality ground plane, which can introduce cognitive dissonance discomfort to the user, when the user is not engaged in some form of locomotion (e.g., walking), the HMD device establishes a threshold radius around the user within which virtual ground plane adjustment is not performed. The user can make movements within the threshold radius without the HMD device shifting the virtual terrain. When the user moves past the threshold radius, the device will perform an adjustment as needed to match the ground plane of the virtual reality environment to the real world floor.

HAPTIC SYSTEMS FOR HEAD-WORN COMPUTERS
20180003988 · 2018-01-04 ·

Aspects of the present disclosure relate to haptic feedback systems and methods for use in head-worn computing systems. A head worn computer includes a frame adapted to hold a computer display in front of a user's eye, a processor adapted to present digital content in the computer display and to produce a haptic signal in coordination with the digital content display, and a haptic system including a plurality of haptic segments, wherein each of the haptic segments is individually controlled in coordination with the haptic signal.