Patent classifications
A41D1/04
PROCESS FOR MAKING A GARMENT
A process for making a garment, provided at least with a trunk (T), a right sleeve (MD) and a left sleeve (MS), includes the steps of: producing a tubular textile article (3), by means of a textile machine, having a shape with cylindrical surface extended around a central axis (X) between an upper edge (4) and a lower edge (5), wherein on the tubular textile article a front side (6) and a rear side (7) are definable, divided from each other with respect to a median plane (A); defining or identifying the textile article a plurality of cutting lines; cutting the textile article along the plurality of cutting lines so as to define and separate a plurality of fabric portions from one another; joining the fabric portions so as to obtain the trunk (T) of the garment, the right sleeve (MD) and the left sleeve (MS). Following the joining step, the garment (1) obtained from the tubular textile article exhibits zones of passage between the trunk (T) and the right (MD) and left (MS) sleeves lacking seams or discontinuities in the fabric, i.e. the passage from the fabric of the trunk to the fabric of the right and left sleeves occurs without interruptions.
Gamer hoodie
An upper torso garment includes a torso section extending from a waist region to a neck region, a front region positioned adjacent to a chest of a wearer of the garment, and a back region positioned adjacent to a back of the wearer. The torso section includes a left torso region and a right torso region. A quick draw pocket is positioned on the left or right lateral side of the front region of the torso section, proximate to the waist region. The quick-draw pocket includes a pocket opening on a laterally outer side of the quick-draw pocket and a holster pocket opening on a longitudinal top edge of the quick-draw pocket. The pocket opening leads to a pocket chamber, and the holster pocket opening leads to a holster pocket chamber separate from the pocket chamber. The holster pocket chamber overlaps the pocket chamber in a stacked configuration.
HYDRATION VEST
A hydration vest (1) having a vest plate (2) and a fluid container (3) removably attached thereto. The fluid container has a drinking tube (4) extending from a bottom of the fluid container (3) a sufficient length to reach over a wearer's shoulder into the mouth the wearer. The fluid container (3) encompasses a reservoir (10) having a centrally-located vertical bulkhead (12) extending from a top to proximate a bottom of the reservoir (10) in the fluid container (3). The hydration vest (1) is removably attachable around a torso of a person by a pair of shoulder straps (5) and a pair of waist straps (6).
HYDRATION VEST
A hydration vest (1) having a vest plate (2) and a fluid container (3) removably attached thereto. The fluid container has a drinking tube (4) extending from a bottom of the fluid container (3) a sufficient length to reach over a wearer's shoulder into the mouth the wearer. The fluid container (3) encompasses a reservoir (10) having a centrally-located vertical bulkhead (12) extending from a top to proximate a bottom of the reservoir (10) in the fluid container (3). The hydration vest (1) is removably attachable around a torso of a person by a pair of shoulder straps (5) and a pair of waist straps (6).
Tension Memory System for Wearable Equipment
A tension memory system that provides a mechanism allowing a user to set an appropriate amount of tension in wearable equipment on an initial wear cycle and then hold that setting through multiple wear cycles. The tension memory system allows for faster, more repeatable fit to enhance wearer safety and comfort. The tension memory system may also include additional functional features, such as storage or an integrated holster. The system is low-profile and may help to extend the life of wearable equipment such as armor carriers, ballistic vests, and other safety equipment.
Garment With a Thermal Insulation Structure
The invention relates to a garment with a thermal insulation structure. The thermal insulation structure comprises a first insulation element with a first insulation layer and a second insulation element with a second insulation layer, wherein the second insulation element has a different initial shape than the first insulation element and the first insulation element is connected to the second insulation element. The second insulation element is deformed when the garment is worn by a pressure on an inner side of the thermal insulation structure, so that a contact area, in which the first insulation element contacts the second insulation element, is increased. The thermal insulation structure further comprises a third insulation element with a third insulation layer.
Garment With a Thermal Insulation Structure
The invention relates to a garment with a thermal insulation structure. The thermal insulation structure comprises a first insulation element with a first insulation layer and a second insulation element with a second insulation layer, wherein the second insulation element has a different initial shape than the first insulation element and the first insulation element is connected to the second insulation element. The second insulation element is deformed when the garment is worn by a pressure on an inner side of the thermal insulation structure, so that a contact area, in which the first insulation element contacts the second insulation element, is increased. The thermal insulation structure further comprises a third insulation element with a third insulation layer.
Sensory substitution system using asynchronous tactile stimulation
The sensory substitution system includes a portable matrix of exciters that can be worn by a user in such a way that the exciters are placed against the skin of a user, as well as a control circuit for the exciters of the matrix. An asynchronous signal source provides the control circuit with an asynchronous signal representative of visual information organised according to a matrix of pixels. This asynchronous signal includes, for each pixel, successive events associated in an asynchronous manner with the pixel.
Sensory substitution system using asynchronous tactile stimulation
The sensory substitution system includes a portable matrix of exciters that can be worn by a user in such a way that the exciters are placed against the skin of a user, as well as a control circuit for the exciters of the matrix. An asynchronous signal source provides the control circuit with an asynchronous signal representative of visual information organised according to a matrix of pixels. This asynchronous signal includes, for each pixel, successive events associated in an asynchronous manner with the pixel.
Cooling and hydrating containers and methods of use
Bladders/containers designed to hold a meaningful amount of material (in any state: solid, liquid or gas) to conductively absorb heat from the human body. In addition, the material may be consumed by the user wearing the bladder/container, thus providing a source of hydration for the user. The bladders/containers would also enhance impact and/or ballistic protection of the user.