G06F1/163

Wearable electronic haptic feedback system for VR/AR and gaming
11592902 · 2023-02-28 ·

A wearable Haptic Human Machine Interface (HHMI) receives electrical activity from muscles and nerves of a user. An electrical signal is determined having characteristics based on the received electrical activity. The electrical signal is generated and applied to an object to cause an action dependent on the received electrical activity. The object can be a biological component of the user, such as a muscle, another user, or a remotely located machine such as a drone. Exemplary uses include mitigating tremor, accelerated learning, cognitive therapy, remote robotic, drone and probe control and sensing, virtual and augmented reality, stroke, brain and spinal cord rehabilitation, gaming, education, pain relief, entertainment, remote surgery, remote participation in and/or observation of an event such as a sporting event, biofeedback and remotality. Remotality is the perception of a reality occurring remote from the user. The reality may be remote in time, location and/or physical form. The reality may be consistent with the natural world, comprised of an alternative, fictional world or a mixture of natural and fictional constituents.

Non-visual outputs for a smart ring
11594128 · 2023-02-28 · ·

A system for communicating information indicative of driving conditions, to a driver, using a smart ring are disclosed. An exemplary system includes a smart ring with a ring band having a plurality of surfaces including an inner surface, an outer surface, a first side surface, and a second side surface. The system further includes a processor, configured to obtain data from a communication module within the ring band, or from one or more sensors disposed within the ring band. The obtained data is representative of information indicative of one or more driving conditions to be communicated to the driver. The smart ring also includes a haptic module disposed at least partially within the ring band, and the module being configured to communicate information indicative of the one or more driving conditions.

Electronic device architecture and components

An electronic device can include a housing at least partially defining an internal volume and an exterior surface of the electronic device. The electronic device can also include a display assembly including a display layer, a substrate disposed below the display layer, and a substantially continuous sheet of conductive material disposed on the substrate, the sheet of conductive material covering substantially an entire surface of the substrate. A transparent cover can overlie the display assembly and can be affixed to the housing.

METHOD AND APPARATUS FOR IDENTIFYING INPUT FEATURES FOR LATER RECOGNITION
20180004772 · 2018-01-04 ·

Disclosed are method and apparatus to recognize actors during normal system operation. The method includes defining actor input such as hand gestures, executing and detecting input, and identifying salient features of the actor therein. A model is defined from salient features, and a data set of salient features and/or model are retained, and may be used to identify actors for other inputs. A command such as “unlock” may be executed in response to actor input. Parameters may be applied to further define where, when, how, etc. actor input is executed, such as defining a region for a gesture. The apparatus includes a processor and sensor, the processor defining actor input, identifying salient features, defining a model therefrom, and retaining a data set. A display may also be used to show actor input, a defined region, relevant information, and/or an environment. A stylus or other non-human actor may be used.

METHOD AND APPARATUS FOR MANIPULATING CONTENT IN AN INTERFACE
20180004299 · 2018-01-04 ·

A machine implemented method includes sensing entities in first and second domains. If a first stimulus is present and an entity is in the first domain, the entity is transferred from first to second domain via a bridge. If a second stimulus is present and an entity is in the second domain, the entity is transferred from second first domain via the bridge. At least some of the first domain is outputted. An apparatus includes a processor that defines first and second domains and a bridge that enables transfer of entities between domains, an entity identifier that identifies entities in the domains, a stimulus identifier that identifies stimuli, and a display that outputs at least some of the first domain. The processor transfers entities from first to second domain responsive to a first stimulus, and transfers entities from second to first domain responsive to a second stimulus.

DYNAMIC WEARABLE DEVICE BEHAVIOR BASED ON SCHEDULE DETECTION
20180000414 · 2018-01-04 ·

Various embodiments described herein relate to a method and related wearable device and non-transitory machine-readable medium including receiving sensor data from at least one sensor of the wearable device; comparing the sensor data to schedule format stored in a memory of the wearable device, wherein the schedule format specifies at least one characteristic of sensor readings previously associated with a predefined context; determining that the received sensor data matches the schedule format; determining, based on the received sensor data matching the schedule format, that the user is currently in the predefined context; identifying an action associated with the predefined context; and executing the action while the user is in the predefined con text.

WEARABLE SLED SYSTEM FOR A MOBILE COMPUTER DEVICE

A wearable sled system for a mobile computer device includes an open-ended sled housing, a removable end cap, and a mounting assembly for mounting the sled housing onto a user's arm or belt. A mobile computer device is slidably received into the sled housing, and the end cap is received on the sled housing's open end to form a complete enclosure. The mounting assembly includes a rigid mounting plate having a front side configured to receive the back side of the sled housing. The mounting plate and the sled housing include locking formations for selectively securing the sled housing to the mounting plate. The mounting assembly further includes an attachment device secured to the back side of the mounting plate for removably mounting the system on the user.

WEARABLE APPARATUSES COMPATIBLE WITH MULTIPLE SMARTCARDS

The present application discloses a wearable apparatus having an apparatus main body including at least one receptacle for detachably attaching a smartcard. The wearable apparatus is compatible with a plurality of smartcards.

WEARABLE DEVICE AND CONTROLLING METHOD THEREOF, AND SYSTEM FOR CONTROLLING SMART HOME
20180006840 · 2018-01-04 ·

A wearable device and a controlling method thereof, and a system for controlling a smart home. The wearable device comprises: a hand gesture identifying module, for by characteristic data to be identified of a wearer that is collected by a sensor, identifying out a current hand gesture action of the wearer; an appliance configuring module, for according to acquired information of each of household electrical appliances, establishing and saving correspondence relations between controlling commands of each of the household electrical appliances and corresponding hand gesture actions; and upon receiving the hand gesture action, looking up the household electrical appliance and the controlling command that match the hand gesture action by using the correspondence relations, generating a controlling message according to the matched information; a wirelessly connecting module, for receiving the controlling message and wirelessly sending the controlling message to a smart home controlling server.

HAPTIC SYSTEMS FOR HEAD-WORN COMPUTERS
20180003988 · 2018-01-04 ·

Aspects of the present disclosure relate to haptic feedback systems and methods for use in head-worn computing systems. A head worn computer includes a frame adapted to hold a computer display in front of a user's eye, a processor adapted to present digital content in the computer display and to produce a haptic signal in coordination with the digital content display, and a haptic system including a plurality of haptic segments, wherein each of the haptic segments is individually controlled in coordination with the haptic signal.