Patent classifications
G06F3/014
Systems and methods for adaptive input thresholding
The disclosed computer-implemented method may include detecting, by a computing system, a gesture that appears to be intended to trigger a response by the computing system, identifying, by the computing system, a context in which the gesture was performed, and adjusting, based at least on the context in which the gesture was performed, a threshold for determining whether to trigger the response to the gesture in a manner that causes the computing system to perform an action that is based on the detected gesture.
Method of forming a graphene device using polymer material as a support for a graphene film
The invention concerns a method of forming a graphene device, the method comprising: forming a graphene film (100) over a substrate; depositing, by gas phase deposition, a polymer material covering a surface of the graphene film (100); and removing the substrate from the graphene film (100), wherein the polymer material forms a support (102) for the graphene film (100).
Systems, methods, and graphical user interfaces for updating display of a device relative to a user's body
An electronic device, while the electronic device is worn over a predefined portion of the user's body, displays, via a display generation component arranged on the electronic device opposite the predefined portion of the user's body, a graphical representation of an exterior view of a body part that corresponds to the predefined portion of the user's body. The electronic device detects a change in position of the electronic device with respect to the predefined portion of the user's body. The electronic device, in response to detecting the change in the position of the electronic device with respect to the predefined portion of the user's body, modifies the graphical representation of the exterior view of the body part that corresponds to predefined portion of the user's body in accordance with the detected change in position of the electronic device with respect to the predefined portion of the user's body.
Wearable electronic systems having variable interactions based on device orientation
Wearable electronic systems having varying interactions based on device orientations are described herein. The systems include a first wearable electronic device and a second wearable electronic device having an input device and a device orientation sensor. The device orientation sensor detects a device orientation of the second wearable electronic device and generates a device orientation signal. The systems have a first mapping orientation mode that performs a first mapping between inputs from the input device and functions of a user interface displayed on the first wearable electronic device when the second wearable electronic device has a first device orientation and a second mapping orientation mode that performs a second mapping between inputs from the input device and functions of the user interface displayed on the first wearable electronic device when the device orientation of the second wearable electronic device detected by the device orientation sensor is a second device orientation.
IMAGE DISPLAY METHOD AND APPARATUS, COMPUTER DEVICE, AND STORAGE MEDIUM
An image display method includes: obtaining a homography matrix between a first target plane and a second target plane according to the first target plane and the second target plane; obtaining a target displacement according to the homography matrix and an attitude; obtaining a target pose according to the target displacement, the target pose including a position and an attitude of a camera coordinate system of a current frame image in a world coordinate system; and displaying an AR image according to the target pose.
MEASUREMENT DEVICE AND MEASUREMENT METHOD, AND PROGRAM
There is provided a measurement device which is operable to measure a movable range of a finger easily in a further small size and a measurement method, and a program. The measurement device includes: a first linear motion mechanism which has a contacting part contacting a back of a hand and linearly moves along a longitudinal direction, the back of the hand serving as reference of measurement; a second linear motion mechanism which moves together with a finger targeted for the measurement and linearly moves along a longitudinal direction; and a rotation mechanism which rotatably connects one end of the first linear motion mechanism and one end of the second linear motion mechanism and has a sensor detecting a rotation amount of the second linear motion mechanism, the second linear motion mechanism rotating with respect to the first linear motion mechanism. Then, current values of the rotation amount detected by the sensor are obtained, and a measured value of a joint angle is calculated from a threshold value updated by a maximum value of the current values, the measured value showing a movable range of the finger. The present technology is applicable to, for example, a measurement device which measures a movable range of a finger.
Haptic presentation apparatus, haptic presentation system, and haptic presentation method
This haptic presentation apparatus includes a first haptic presentation element that includes an air-tight and flexible first pouch into which an object has been inserted and is capable of presenting, by using an amount of gas to be exhausted from an interior of the first pouch, hardness of a virtual object in response to an operation of holding the virtual object by a user, and a second haptic presentation element that includes an air-tight and flexible second pouch and is capable of presenting, by using an amount of gas to be supplied to an interior of the second pouch, elasticity of the virtual object in response to the operation of holding the virtual object by the user.
Systems and methods for data visualization in virtual reality environments
A computer-implemented method is provided for visualizing multiple objects in a computerized visual environment. The method includes displaying to a user a virtual three-dimensional space via a viewing device worn by the user, and determining a data limit of the viewing device for object rendering. The method includes presenting an initial rendering of the objects within the virtual space, where the visualization data used for the initial rendering does not exceed the data limit of the viewing device. The method also includes tracking user attention relative to the objects as the user navigates through the virtual space and determining, based on the tracking of user attention, one or more select objects from the multiple objects to which the user is paying attention. The one or more select objects are located within a viewing range of the user.
Systems and methods for simulating a sensation of expending effort in a virtual environment
The disclosed method may include detecting motion of a user, estimating, for the detected motion of the user, effort expended by the user in performing the motion, determining, based on the detected motion and the estimation of expended effort, a haptic profile for conveying to the user a physical sensation of expending the effort, and simulating a sensation of expending the effort by executing the haptic profile in at least one haptic device that is worn by the user. Various other methods, systems, and/or computer-readable media are also disclosed.
ADHESIVE FIDUCIAL MARKERS FOR MEDICAL AUGMENTED REALITY
Various embodiments of a physical instrument are described herein. The physical instrument comprises a reference array platform having a top surface and a bottom surface. A reference array including one or more different fiducial markers is disposed on the top surface of the reference array platform. The reference array platform may have a bent physical configuration or a tilted physical configuration. An adhesive layer is disposed on the bottom surface of the reference array platform.