Patent classifications
G06F3/014
Floating biopotential samplings
The disclosed biopotential measurement device may include a front end comprising a biopotential measurement sensor and a back end comprising a processor programmed to process biopotential signals detected by the biopotential measurement sensor. The biopotential measurement device may also include an isolation circuit that, during at least a sampling phase of the biopotential measurement sensor, electrically isolates the front end from the back end. Various other methods, systems, and computer-readable media are also disclosed.
METHODS AND SYSTEMS TO QUANTIFY CLINICAL CANNULATION SKILL
Disclosed herein is a system for evaluating a user during a physical cannulation simulation. The system includes a physical cannulation simulator and one or more sensors configured to measure data during the physical cannulation simulation by the user using the physical cannulation simulator. The system further includes one or more processors configured to receive the data measured by each of the one or more sensors and calculate metrics using the data. The one or more processors are further configured to apply a model to the metrics to determine a composite simulation success score and compare the composite simulation success score to a threshold score. In response to comparing the composite simulation success score to the threshold score, the one or more processors are configured to output an indication of one or more of an absolute performance or a relative performance for the first user during the physical cannulation simulation.
System for gaze interaction
The present invention provides improved methods and systems for assisting a user when interacting with a graphical user interface by combining gaze based input with gesture based user commands. The present invention provide systems, devices and method that enable a user of a computer system without a traditional touch-screen to interact with graphical user interfaces in a touch-screen like manner using a combination of gaze based input and gesture based user commands. Furthermore, the present invention offers a solution for touch-screen like interaction using gaze input and gesture based input as a complement or an alternative to touch-screen interactions with a computer device having a touch-screen, such as for instance in situations where interaction with the regular touch-screen is cumbersome or ergonomically challenging. Further, the present invention provides systems, devices and methods for combined gaze and gesture based interaction with graphical user interfaces to achieve a touchscreen like environment in computer systems without a traditional touchscreen or in computer systems having a touchscreen arranged ergonomically unfavourable for the user or a touchscreen arranged such that it is more comfortable for the user to use gesture and gaze for the interaction than the touchscreen.
Face mask for accurate location of sensors relative to a users face, a communication enabling face mask and a communication system including the face mask
Face mask communication system 100 includes face mask 10 worn by user 14 and signal receiving hand glove 16 worn by user 18. Glove 16 includes data receiver 66 for data communication with mask 10 and includes multiple vibrotactile devices for generating haptic signals. Mask 10 includes an elastic element of flexible material, and a plurality of EMG sensors 12 fixed to the element, for sensing electrical activity of face regions of the user's 14 face. Mask 10 includes a processor 60; decoding algorithm 110 and transmitter 62 for, respectively, processing signals from the sensors 12; generating command instructions based on the signals; and wirelessly transmitting the signals to receiver 66 of glove 16. Mask 10 includes thread elements connected to the elastic element of mask 10 enabling tensioning of the element to provide for fitment of mask 10 to users of different sizes, for optimal location sensors 12.
Wearable electronic haptic feedback system for VR/AR and gaming
A wearable Haptic Human Machine Interface (HHMI) receives electrical activity from muscles and nerves of a user. An electrical signal is determined having characteristics based on the received electrical activity. The electrical signal is generated and applied to an object to cause an action dependent on the received electrical activity. The object can be a biological component of the user, such as a muscle, another user, or a remotely located machine such as a drone. Exemplary uses include mitigating tremor, accelerated learning, cognitive therapy, remote robotic, drone and probe control and sensing, virtual and augmented reality, stroke, brain and spinal cord rehabilitation, gaming, education, pain relief, entertainment, remote surgery, remote participation in and/or observation of an event such as a sporting event, biofeedback and remotality. Remotality is the perception of a reality occurring remote from the user. The reality may be remote in time, location and/or physical form. The reality may be consistent with the natural world, comprised of an alternative, fictional world or a mixture of natural and fictional constituents.
Non-visual outputs for a smart ring
A system for communicating information indicative of driving conditions, to a driver, using a smart ring are disclosed. An exemplary system includes a smart ring with a ring band having a plurality of surfaces including an inner surface, an outer surface, a first side surface, and a second side surface. The system further includes a processor, configured to obtain data from a communication module within the ring band, or from one or more sensors disposed within the ring band. The obtained data is representative of information indicative of one or more driving conditions to be communicated to the driver. The smart ring also includes a haptic module disposed at least partially within the ring band, and the module being configured to communicate information indicative of the one or more driving conditions.
Finger devices with adjustable housing structures
A finger device may be worn on a user's finger and may serve as a controller for a head-mounted device or other electronic device. The finger device may have a housing having an upper housing portion that extends across a top of the finger and first and second side housing portions that extend down respective first and second sides of the finger. Sensors in the side housing portions may measure movements of the sides of the finger as the finger contacts an external surface. To ensure that the sensors are appropriately positioned relative to the sides of the finger, the housing may include one or more adjustable structures such as an elastomeric band, a drawstring, a ratchet mechanism, a scissor mechanism, and/or other adjustable structures for adjusting the position of the first and second side housing portions and associated sensors relative to the upper housing portion.
GAMING DEVICE WITH ROTATABLY PLACED CAMERAS
A method to identify positions of fingers of a hand is described. The method includes capturing images of a first hand using a plurality of cameras that are part of a wearable device. The wearable device is attached to a wrist of a second hand and the plurality of cameras of the wearable device is disposed around the wearable device. The method includes repeating capturing of additional images of the first hand, the images and the additional images captured to produce a stream of captured image data during a session of presenting the virtual environment in a head mounted display (HMD). The method includes sending the stream of captured image data to a computing device that is interfaced with the HMD. The computing device is configured to process the captured image data to identify changes in positions of the fingers of the first hand.
System for transmitting signals between a body and a virtual reality space
A system for transmitting signals between a body of a living being and a virtual reality space includes a wearable device configured to be worn on the body. The device provides haptic feedback to the body indicative of interactions between a virtual body and one or more virtual objects within the virtual reality space. The device includes a base affixed to the body, a container supported on the base, and a flow control device that controls flow of a mass between the container and a tank. A controller generates a flow control signal to control the flow control device responsive to an interaction between the virtual body and a virtual object within the virtual reality space. The container assumes an expanded state in which the container assumes a defined shape when the mass is present in the container and a contracted state in the absence of the mass.
METHOD AND APPARATUS FOR SMART HOME CONTROL BASED ON SMART WATCHES
A method for controlling a smart home using a smart watch is disclosed. The method includes: detecting whether the smart watch has entered a sensing range of the smart home; detecting, after the smart watch has entered the sensing range of the smart home, whether the smart watch has established a wireless connection with the smart home; turning on, after the smart watch has established the wireless connection with the smart home, a smart-home-control function of the smart watch; and while controlling the smart home using the smart-home-control function, recognizing hand gestures of the user using the smart watch and controlling the smart home through the wireless connection to switch current working state of the smart home based on the recognized hand gestures of the user.