G06F3/015

Systems and methods for controlling a device using detected changes in a neural-related signal

Systems and methods of controlling a device using detected changes in a neural-related signal of a subject are disclosed. In one embodiment, a method of controlling a device or software application comprises detecting a first change in a neural-related signal of a subject, detecting a second change in the neural-related signal, and transmitting an input command to the device upon or following the detection of the second change in the neural-related signal. The neural-related signal can be detected using a neural interface implanted within a brain of the subject.

Automated robotic process selection and configuration

A system for selection and configuration of an automated robotic process includes a media input module structured to receive at least one functional media, a media analysis module structured to analyze the at least one functional media and identify an action parameter; and a solution selection module structured to select at least one component of an AI solution for use in an automated robotic process, wherein the selection is based, at least in part, on the action parameter.

Wearable device and wearable system

A wearable device includes a skin-attachable device to be attached to a skin of a user to acquire user data, an electronic device that supplies power to the skin-attachable device, and a connection device including a first cable connected to the skin-attachable device and a second cable connected to the first cable and detachably attached to the electronic device.

Discernment of comfort/discomfort
11690547 · 2023-07-04 · ·

The computer implemented method makes it possible to discern, for a variety of sensations, whether a sensation is a pleasant (comfortable) sensation or a sensation of discomfort. A classifier is generated for discerning the stress or comfort/discomfort of a subject. The method comprising: a) imparting, to a subject, different stimuli under the same environment, and obtaining brain wave data or analysis data thereof for the environment; b) correlating a reaction of the subject relating to the stimulation and the difference of the brain wave data or analysis data thereof obtained under the environment; c) generating a classifier for discerning the stress or comfort/discomfort of the subject, on the basis of the correlation; and d) performing comfort/discomfort discernment using a basic step for amplifying a sample from a small stimulation.

Extended reality AR/VR system
11691073 · 2023-07-04 · ·

A system includes a mobile device having one or more cameras to take images; a sensor detecting reflected light from one or more lasers and a diffuser to detect object range or dimension; code for motion tracking, environmental understanding by detecting planes in an environment, and estimating light and dimensions of the surrounding based on the one or more lasers; code to estimate a three-dimensional (3D) volume of an object from multiple perspectives and from projected laser beams to measure size or scale and determine locations of points on the object's surface in a plane or a slice using time-of-flight, wherein positions and cross-sections for different slices are correlated to construct a 3D model of the object, including object position and shape; the device receiving user request to select a content from one or more augmented, virtual, or extended reality contents and rendering a reality view of the environment.

Orthosis systems and rehabilitation of impaired body parts
11690774 · 2023-07-04 · ·

A system for moving or assisting in movement of a body part of a subject, as well as a rehabilitation system including such a movement assistance system, includes a body part interface configured to be secured to the body part, and a motor-actuated assembly connected to the body part interface to move the body part interface to cause flexion or extension movement of the body part. A force sensing module is configured to measure forces applied between the body part interface and the motor-actuated assembly to ascertain at least one of volitional flexion and volitional extension movement of the body part by the subject, among other functions that may be implemented in movement assistance and rehabilitation systems using the disclosed force sensing module designs.

Personalized and adaptive learning audio filtering

Aspects of the invention include a method including collecting, by a processor, physiological data from a user in an environment and a sound waveform from the user's environment. The method detects and labels as a potential annoyance, by the processor, a set of potential annoyance data based on the collected physiological data and the sound waveform. The method decomposes, by the processor, the sound waveform into a first sound waveform segment associated with the set of potential annoyance data and a second sound waveform segment not associated with the set of potential annoyance data. The method predicts, by the processor, that the potential annoyance is an actual annoyance. The method filters and modifies, by the processor, the first sound waveform segment associated with the actual annoyance and provides, by the processor, the second sound waveform segment not associated with the actual annoyance to the user.

EYE TRACKING SYSTEM

An eye tracking system comprising a controller configured to receive a reference image of an eye of a user and a current image of the eye of the user. The controller is also configured to determine a difference between the reference image and the current image to define a differential image. The differential image has a two dimensional pixel array of pixel locations that are arranged in a plurality of rows and columns. Each pixel location has a differential intensity value. The controller is further configured to calculate a plurality of row values by combining the differential intensity values in corresponding rows of the differential image and to determine eyelid data based on the plurality of row values.

DYNAMIC UNIFORMITY COMPENSATION FOR FOVEATED IMAGING IN VIRTUAL REALITY AND AUGMENTED REALITY HEADSETS
20230004220 · 2023-01-05 ·

A method for dynamic uniformity compensation in displays for virtual reality and augmented reality headsets is provided. The method includes identifying an eyeball position within an image frame in a display, forming a filter for the two-dimensional array, centered on the eyeball position within the image frame. The method also includes collecting a calibration frame for the two-dimensional array indicative of a uniformity map for pupil locations, generating a filtered map associated with the eyeball position within the image frame, using the filter for the two-dimensional array and the calibration frame, obtaining a uniformity correction factor for a pixel in the display corresponding to the eyeball position within the image frame, based on the filtered map, and generating eyeball uniformity maps including uniformity correction factors for display pixels. A system and a memory storing instructions to cause the system to perform the above method are also provided.

NEURAL STIMULATION THROUGH AUDIO WITH DYNAMIC MODULATION CHARACTERISTICS
20230000410 · 2023-01-05 · ·

Techniques (methods and devices) for neural stimulation through audio with dynamic modulation characteristics are disclosed. The techniques include receiving a mapping of sensor-input values and modulation-characteristic values, wherein each sensor-input value corresponds to a respective modulation-characteristic value; receiving an audio element from an audio source, wherein the audio element comprises at least one audio parameter; identifying an audio-parameter value of the audio parameter; receiving a sensor-input value from a sensor; determining a sensor-input value based on the sensor-input value; selecting from the mapping of sensor-input values and modulation-characteristic values, a modulation-characteristic value that corresponds to the sensor-input value; generating an audio output based on the audio-parameter value and the modulation-characteristic value; and playing the audio output.