Patent classifications
G06F3/0304
Enhanced input using recognized gestures
A representation of a user can move with respect to a graphical user interface based on input of a user. The graphical user interface comprises a central region and interaction elements disposed outside of the central region. The interaction elements are not shown until the representation of the user is aligned with the central region. A gesture of the user is recognized, and, based on the recognized gesture, the display of the graphical user interface is altered and an application control is outputted.
Method for controlling an application employing identification of a displayed image
An application control system and method is adapted for use with an entertainment system of a type including a display such as a monitor or TV and having display functions. A control device may be conveniently held by a user and employs an imager. The control system and method images the screen of the TV or other display to detect distinctive markers displayed on the screen. This information is transmitted to the entertainment system for control of an application or is used by the control device to control an application.
Multi media computing or entertainment system for responding to user presence and activity
Intelligent systems are disclosed that respond to user intent and desires based upon activity that may or may not be expressly directed at the intelligent system. In some embodiments, the intelligent system acquires a depth image of a scene surrounding the system. A scene geometry may be extracted from the depth image and elements of the scene may be monitored. In certain embodiments, user activity in the scene is monitored and analyzed to infer user desires or intent with respect to the system. The interpretation of the user's intent as well as the system's response may be affected by the scene geometry surrounding the user and/or the system. In some embodiments, techniques and systems are disclosed for interpreting express user communication, e.g., expressed through hand gesture movements. In some embodiments, such gesture movements may be interpreted based on real-time depth information obtained from, e.g., optical or non-optical type depth sensors.
System and method for image position determination using one or more anchors
A system and a method of position and orientation determination use an image capturing device and position and orientation sensors in user equipment such as a head mounted device “HMD”. The method may comprise receiving position measurements from the position sensor and receiving a selection of one or more anchors based on said position measurements including the position of each anchor. The position and orientation measurements may be used to determine whether any selected anchor is visible to said image capturing device based on said position and orientation measurements. Then the image capturing device may be activated to capture an image including said one or more anchors when a selected anchor is visible. The image may be analyzed to determine the position and orientation of the image capturing device relative to the one or more anchors.
SYSTEMS AND METHODS FOR FACILITATING A TRANSACTION USING AUGMENTED REALITY
A system includes one or more memory devices storing instructions, and one or more processors configured to execute the instructions to perform steps of a method. The system may provide an augmented environment that facilitates a transaction. The system may store profile data including user payment or user profile information. The system may then receive environmental data, and identify one or more action items in the environmental data. In response to this identification, the system may augment the environmental data by adding virtual environmental data, and then provide this virtual environmental data to a device to create an augmented environment. The system can then receive user input data, and provide purchase request data to a merchant terminal in response to those inputs.
Spatially consistent representation of hand motion
Examples are disclosed that relate to representing recorded hand motion. One example provides a computing device comprising a logic subsystem and a storage subsystem comprising instructions executable by the logic subsystem to receive a recorded representation of hand motion determined relative to a virtual model aligned to a first instance of an object, receive image data corresponding to an environment, and recognize a second instance of the object in the environment. The instructions are further executable to align the virtual model to the second instance of the object, and output a parametric representation of hand motion for display relative to the virtual model as aligned to the second instance of the object, such that the parametric representation is spatially consistent with the recorded representation of hand motion relative to the virtual model as aligned to the first instance of the object.
Methods and systems relating to ultra wideband transmitters
Within many applications impulse radio based ultra-wideband (IR-UWB) transmission offers significant benefits for very short range high data rate communications when compared with existing standards and protocols. In many of these applications the main design goals are very low power consumption and very low complexity design for easy integration and cost reduction. Digitally programmable IR-UWB transmitters using an on-off keying modulation scheme on a 0.13 microns CMOS process operating on 1.2V supply and yielding power consumption as low as 0.9 mW at a 10 Mbps data rate with dynamic power control are enabled. The IR-UWB transmitters support new frequency hopping techniques providing more efficient spectrum usage and dynamic allocation of the spectrum when transmitting in highly congested frequency bands. Biphasic scrambling is also introduced for spectral line reduction. Additionally, an energy detection receiver for IR-UWB is presented to similarly meet these design goals whilst being adaptable to address IR-UWB transmitter specificity.
Systems and methods for equalizing audio for playback on an electronic device
Embodiments are provided for receiving a request to output audio at a first speaker and a second speaker of an electronic device, determining that the electronic device is oriented in a portrait orientation or a landscape orientation, identifying, based on the determined orientation, a first equalization setting for the first speaker and a second equalization setting for the second speaker, providing, for output at the first speaker, a first audio signal with the first equalization setting, and providing, for output at the second speaker, a second audio signal with the second equalization setting.
Light outputting apparatus and image display system
A light outputting apparatus includes a light source that outputs a first light flux, a collimator that parallelizes the first light flux, a light separator that separates the first light flux into a first partial light flux and a second partial light flux, a first light flux width expander, and a second light flux width expander. The light separator causes the first partial light flux to exit in a first direction and the second partial light flux to exit in a second direction. When a first plane is assumed to be a plane containing the first direction and the second direction, the first light flux width expander expands a width of the first partial light flux in a direction along the first plane, and the second light flux width expander expands a width of the second partial light flux in a direction along the first plane.
Systems and methods for recognizability of objects in a multi-layer display
A method, system, and computer-readable media of generating a display on a device, including combining content from a plurality of sources into a display, the content from each of the plurality of sources being presented as a layer of the display, and further, each layer of the display being of substantially the same dimensions, detecting one or more objects in each layer of the generated display, and for one or more of the detected objects determining an object type or classification, determining if the object is overlapping or obscuring an object in a different layer of the generated display, and determining if the object will appear to a viewer as if it will overlap or obscure an object in a different layer of the generated display as a result of the motion, orientation, or gaze of the viewer.