G06F8/48

SYSTEMS AND METHODS FOR CONVERTING A LEGACY CODE INTO AN UPDATED CODE
20220197609 · 2022-06-23 ·

A method for facilitating a play of a legacy game is described. The method includes receiving a user input during the play of the legacy game, determining whether one or more blocks of code for servicing the user input are cached, and accessing one or more instructions of a legacy game code upon determining that the one or more blocks of code are not cached. The method further includes compiling the one or more blocks of code from the one or more instructions of the legacy game code, caching the one or more blocks of code, and executing the one or more blocks of code to display a virtual environment.

Fast presentation of markup content having script code

Dynamic code generation and coordination techniques are provided for display of dynamic markup documents including script code. A code generation process is not only guided by deferral of code preparation stages and sub-stages, but also informed by various information levels possessed concerning the code itself, either through interpretation or observation of execution, to not only generate modified code, but also to generate alternative code for alternative situations (e.g., generating different loop bodies that can thereafter be readily swapped in or out depending on a given function call by the browser application). A multi-core architecture further improves user experience by asymmetrically ensuring web site presentation and functionality is prioritized for the user experience.

Computerized software version control with a software database and a human database

A software development system maps the organization and storage of software or code of a project in a structured database instead of in a series of discrete files and directories in a traditional file system. The code is analyzed and parsed to create parse trees for storage in the structured database. Individual software developers may be presented with the code taking the appearance of a traditional file-based representation with each developer being able to have their own customized representation or view of the code to best suit their needs, preferences and current task. To facilitate migration to such a system, tools are provided to export a snapshot of the structured database into discrete files in order that existing file-based tools may continue to be used.

MACHINE LEARNING FOR WORKLOADS FOR INSTRUCTION SET ARCHITECTURE OPTIMIZATION

An apparatus for machine learning for workloads for ISA optimization is disclosed. The apparatus includes a processor and a memory that stores code executable by the processor. The executable code is executable to run program code to service a workload with a default instruction set of the processor, identify an instruction sequence from execution results for the workload, the instruction sequence called repeatedly during execution for the workload, and generate a custom instruction that includes the instruction sequence. The executable code is executable to write the custom instruction to a writable area of processor memory storing the default instruction set, recompile program code used to service the workload, where the recompiled program code includes the custom instruction, and run the recompiled program code to service the workload.

ANIMATION CONTROL RIG GENERATION
20220028145 · 2022-01-27 · ·

An animation system is provided for generating an animation control rig for character development, configured to manipulate a skeleton of an animated character. Hierarchical representation of puppets includes groups of functions related in a hierarchy according to character specialization for creating the animated rig are derived using base functions of a core component node. The hierarchical nodes may include an archetype node, at least one appendage node, and at least one feature node. In some implementations, portions of a hierarchical node, including the functions from the core component node, may be shared to generate different animation rigs for a variety of characters. In some implementations, portions of a hierarchical node, including the component node functions, may be reused to build similar appendages of a same animation rig.

Feature set selection using parallel code fragments in executable code

Systems and methods for executing compiled code having parallel code fragments is provided. One method includes storing executable code having a plurality of parallel code fragments, each of the plurality of parallel code fragments representing alternative executable paths through a code stream. The method includes translating the executable code into machine-readable code executable by a processor of the computing system. Translating the executable code includes selecting a code fragment from among the plurality of parallel code fragments for execution to select features for inclusion in execution at a time of execution. The method includes executing the machine-readable code within the hosted computing environment.

Software builds using a cloud system

The examples include methods and apparatuses to build software using a cloud system. Building software can include receiving a number of events from a software repository reporting a change to the software repository and, based on receiving the number of events, trigger a software build. Building software can also include, based on triggering the software build, synchronizing the software repository on a cloud system to generate a synchronized software repository, instructing the cloud system to perform the software build using the synchronized software repository, and receiving and publishing an artifact generated by the software build.

Management of updates to externally managed libraries
11106448 · 2021-08-31 · ·

A core management system identifies changes to a function signature of an instruction in a core framework of a computer program, generates a static code analysis rule indicating the change to the function signature in the computer program, and distributes the rule to one or more consumer systems using the core framework with an update to the core framework.

Manipulating code for animation control rig generation
11127185 · 2021-09-21 · ·

An animation system is provided for generating an animation control rig configured to manipulate a skeleton of an animated object. A partition separation process enables software changes to be inserted into uncompiled computer code associated with the animation control rig. Analysis of the uncompiled computer code is implemented relative to a performance metric. Based on the analysis in view of the performance matric, one or more partitions are determined in the uncompiled computer code to partition the code into separate code blocks. The uncompiled code is separated at the partition and updated with the software change. The updated code is compiled to generate the animation control rig.

INTEGRATED DEVELOPMENT ENVIRONMENT FOR DEVELOPING AND COMPILING QUERY LANGUAGE SCHEMAS FOR APPLICATION PROGRAM INTERFACES

An integrated development environment (IDE) that may provide compile-time validation, and incremental compilation and linking of multiple schema resources for a query language such as e.g., GraphQL.