Patent classifications
G06Q20/321
INTERACTIVE IMAGE-BASED COMMUNICATION USING IMAGE CODING
Embodiments of a system and method for interactive barcode communication are described. In one embodiment, a mobile device presents a barcode to an information or transaction receptacle associated with the point of entry device. One embodiment provides for a method of transmitting data from an unconnected point of access device using an interactive barcode communication system on a mobile device, where the method comprises accessing a set of data on a point of access device, wherein the point of access device is unconnected from a data network with access to a central system database; dividing the set of data into multiple sections; incorporating the multiple sections into scan images for display during per-user transactions at the point of access device; and displaying the point of access data along with per-user transaction data during an interactive barcode communication transaction.
DECENTRALIZED TRUST USING BLOCKCHAIN FOR TRACKING AND VALIDATION OF VOICE COMMUNICATIONS
Systems and methods of authenticating voice data using a ledger (blockchain). Examples include a scalable and seamless system that uses blockchain technologies to distribute trust of a conversation, authenticate persons in a conversation, track their characteristics and also to keep records of conversations. In some examples, smart phones, wearables, and Internet-of-Things (IoT) devices can be used to record and track conversations between individuals. These devices can each be used to create entries for the blockchain or a single device could be used to keep track of the entirety of the conversation. Fuzzy hashing may be used to compare newly created entries with previous entries on the ledger.
VISUAL INDICATOR OF FRICTIONLESS STATUS OF SHOPPERS
A system for determining whether shoppers are eligible for frictionless checkout is disclosed. The system has a processor that obtains image data captured using image sensors positioned in a retail store. The processor analyzes the image data to identify at least one shopper at one or more locations of the retail store. The processor detects, based on the analysis of the image data, at least one product interaction event associated with an action of the at least one shopper at the one or more locations of the retail store. Further, based on the detected at least one product interaction event, the processor determines whether the at least one shopper is eligible for frictionless checkout. In response to a determination that the at least one shopper is ineligible for frictionless checkout, the processor causes delivery of an indicator that the at least one shopper is ineligible for frictionless checkout.
Method and system for implementing platform for providing offline information to smart glass
Disclosed are a method and system for implementing a platform for providing offline information to smart glass. A computer device for implementing an information platform may include an information manager configured to manage service information to be exposed on smart glass based on service configuration information to be broadcasted through an information broadcasting device (IBD) registered by an information owner, and a content manager configured to distribute content, generated based on the managed service information, in a format configured in the smart glass.
Electronic device for performing payment and operation method therefor
Disclosed is an electronic device for processing a touch input. The electronic device may comprise: a touch screen; a biometric sensor disposed overlappingly at a position of at least a part of the touch screen; and a processor for acquiring biometric information of a user from an input relating to an object displayed through the touch screen, by using the biometric sensor, receiving a payment command associated with a payment function for the object, and performing the payment function for a product corresponding to the object by using the biometric information according to the payment command. Various other embodiments may be provided.
SYSTEMS AND METHODS FOR FACILITATING A TRANSACTION USING AUGMENTED REALITY
A system includes one or more memory devices storing instructions, and one or more processors configured to execute the instructions to perform steps of a method. The system may provide an augmented environment that facilitates a transaction. The system may store profile data including user payment or user profile information. The system may then receive environmental data, and identify one or more action items in the environmental data. In response to this identification, the system may augment the environmental data by adding virtual environmental data, and then provide this virtual environmental data to a device to create an augmented environment. The system can then receive user input data, and provide purchase request data to a merchant terminal in response to those inputs.
Nano-code-based reporting and authentication systems
A wearable computing device reads near-invisible one- or two-dimensional barcodes having a size of 100 microns to one millimeter. The device includes a magnifying lens, a digital camera, a processor, program memory and a wireless communication module, all supported on a wearable device body. The wearable device body may be an eyeglass frame, a watch body or wristband, a headband or sweatband or a cap or other headgear, among other possibilities. Applications of the wearable computing device include unattended shopping in a physical retail store.
FACILITATING TRANSACTIONS WITH A USER ACCOUNT USING A WIRELESS DEVICE
A wireless device can store account identifiers and facilitate transactions. The wireless device can be loaded with user account identifiers and can be presented to various checkpoint devices. When presented, the wireless device can transmit a selected account identifier to the checkpoint device. In the context of a purchase transaction, the checkpoint device can be a point-of-sale terminal and the account data can be financial account data. In some instances, the wireless device can also facilitate a purchase transaction, e.g., by obtaining information about products to be purchased, constructing a purchase order from the product information, and transmitting the purchase order to a point-of-sale terminal.
RULES ENGINE FOR COMMUNICATION ROUND TRIPS OPTIMIZATION OF KERNEL-IN-CLOUD PAYMENT TRANSACTION
A thin client may be utilized to facilitate data exchanges between two devices (e.g., a remote computer and a portable device). In some embodiments, the two devices may utilize differing communications protocols. The thin client may further be configured with a rules engine that determines one or more actions to be performed in response to one or more stimuli. The thin client may manage the processing flow between the two devices according to one or more predefined rules that are interpretable by the rules engine. The rules may be pushed to the thin client via any suitable device enabling the functionality of the thin client to be configured and/or modified without having to update the hardware and/or software of the thin client.
INTERACTIVE TOKEN SYSTEM
An interactive token system includes one or more interactive tokens, such as an interactive coin. The interactive token includes a display that displays one or more images. The interactive token may be releasably engaged with a slot disposed on a wearable device or an interactive token station. Once engaged, the wearable device or interactive token station is able to wirelessly communicate with the interactive token, receive information from the interactive token, display information relating to the interactive token, control actions of the interactive token, and/or use the interactive token as part of a game or trading interaction.