Patent classifications
G06Q30/0209
System and method for generating, supplying and distributing digital assets using network based video games and reward applications.
This document contains an invention denoted as a “virtual supply chain.” Its computerized systems and method generate, supply and distribute new assets including virtual rewards for video games and reward applications. Rewards and distribution take place over centralized and or blockchain networks. The “virtual supply chain” can be used to make new things possible using digital assets, such as video gaming as paid work.
SYSTEM AND METHOD FOR FINDING EFFECTIVENESS OF GAMIFICATION FOR IMPROVING PERFORMANCE OF A CONTACT CENTERFIELD OF THE INVENTION
A computer based system and method for measuring effectiveness of a gamification challenge may include: presenting the gamification challenge on a display to an agent; measuring agent engagement with the gamification challenge over time to calculate agent engagement indices over time; measuring agent performance over time to calculate agent performance indices over time; and calculating a correlation between the agent engagement indices and the agent performance indices to obtain the gamification effectiveness.
GAME RELATING TO GREENHOUSE GASES AND CLIMATE CHANGE
A game that addresses the causes of global warming and climate change is disclosed. Participants of the game can purchase vouchers that contain information of a country, location, or industry and its greenhouse gases production source and quantities. During the game period, the purchased vouchers may be sold, transferred, or exchanged with another party or participant. The participants may educate themselves using the educational materials on the vouchers. At the end of the game period, the winner vouchers are determined and the participants who own the winner vouchers are rewarded. The winner vouchers are the vouchers that contain information of a country, location, or industry with reduced greenhouse gases quantities.
PROVIDING INCENTIVES FOR DIRECTING CASHOUT FUNDS TO A CASHLESS WALLET ACCOUNT, AND RELATED SYSTEMS, DEVICES, AND METHODS
Systems, devices, and methods relate to directing cashout funds, for example in a casino environment, and in particular to providing incentives for directing cashout funds to a cashless wallet account. An instruction is received by a kiosk device, such as a gaming device, to dispense a first cashout amount. Based on the instruction, a display device of the kiosk device displays a message indicating a request to choose an option of a plurality of options. The options include a first option to receive the first cashout amount at the electronic kiosk device and a second option to receive a second cashout amount different from the first cashout amount in a cashless format. In response to receiving a selection, the respective cashout amount is dispensed in the chosen format.
SYSTEMS AND METHODS FOR INTELLIGENT PEER-TO-PEER FUNDRAISING CAMPAIGN MANAGEMENT
An intelligent peer-to-peer fundraising campaign platform is provided for managing charitable and for profit campaigns. The platform includes capabilities for creating and managing campaigns by supporters, retrieving person data for supporters and leads for the campaign, relationship data and other attributes including affinity data, donation history data, potential and financial data and storing such data in the form of social graph. The campaign platform also helps supporters of a campaign to identify leads, send personalized communication to the leads for enlisting support to the campaign, determine donor outcomes with respect to each personalized communication sent to the lead; and updating or reinforcing a donor prediction model based on the donor outcome.
OUTDOOR EXPERIENCE SYSTEM
Methods and systems that comprise generating a list of outdoor experiences based on information from an adventure seeker network, each outdoor experience including global positioning system (GPS) coordinates, selecting, after generating the list of outdoor experiences, an outdoor experience from the list of outdoor experiences without input from an end user, providing a charm after selecting the outdoor experience, the charm including a geolocator including the GPS coordinates corresponding to the outdoor experience, and providing a guide accompanying the charm and including a route associated with the outdoor experience.
System, method, and non-transitory computer-readable storage media for generating data for use in casino property management computer systems
A networked computer system for providing promotional awards to casino property patrons is described herein. The networked computer system includes a promotions management computer server including a processor programmed to execute an algorithm to receive an activity signal from at least one player tracking server indicating corresponding patron activity. The processor is programmed to determine whether the patron activity data indicates a qualifying promotional event, and responsively select a promotional award, generate an escrowed award record associated with the corresponding patron activity, and modify the award escrow data file to include the generated escrowed award record. The escrowed award record including a corresponding patron ID, a corresponding session ID, corresponding award fulfilment instructions including the selected promotional award, a property ID, and a device ID, corresponding messaging instructions including an award notification message, and a corresponding qualification status indicator indicating a qualified status.
Interactive loyalty rewards structure
Aspects identify an item that is offered for sale at a retailer location in association with a sales promotion, in response to determining that a mobile device of a user is within a threshold location proximity to the retailer location. Embodiments determine an in-game virtual reward value for awarding to the user within a virtual game that is executing on the mobile device as a function of gaming profile data of the user; and present an offer to the user within the virtual game to award the determined in-game virtual reward value to the user in consideration for an engagement by the user with the identified item that meets a term of the sales promotion.
SYSTEMS AND METHODS FOR PROVIDING DYNAMIC REWARDS
A loyalty program management system associated with an enterprise location is provided. The loyalty program management system is programmed to: a) receive a plurality of input data associated with a plurality of patrons, wherein the plurality of input data represents actions of the plurality of patrons; b) determine a current location of a patron of the plurality of patrons, wherein the current location of the patron is not at the enterprise location; and c) transmit a message to a computer device associated with the patron including a prize to be awarded if the patron visits the enterprise location.
METHOD AND SYSTEM FOR LINKING CASINO GAMES AND ON-LINE SOCIAL NETWORK GAMES
Social media activities associated with an on-line social media system are linked to casino game activities and casino gaming machines. A player of a casino gaming machine may access a social media website via the casino gaming machine, such as to play a social media game at the casino gaming machine. A player may also access the social media system from a presentation computing device and, via that system, link to a casino gaming machine to play one or more casino wagering games. Social media currency and casino monetary credits may be exchanged or converted and other aspects of casino game play and social media activities may be integrated.