G06Q30/0209

INFUSING CUSTOM QUALITIES INTO AN ARTIFICIALLY INTELLIGENT ENTITY
20230108427 · 2023-04-06 ·

Some examples of the present disclosure relate to infusing custom qualities into an artificially intelligent entity. In one example, a system can initiate execution of a smart contract that is configured to generate a correlation between a second non-fungible token (NFT) and a first NFT. The first NFT can include personality fields with default values defining default personality characteristics for an artificially intelligent entity. The second NFT can include a personality field with a customized value defining a customized personality characteristic assignable to the artificially intelligent entity. The correlation can be configured to impart the customized personality characteristic to the artificially intelligent entity.

METHODS AND SYSTEMS FOR DETERMINING PERSONALIZED MEDIA AND TARGETED GAMING APPLICATIONS
20230103538 · 2023-04-06 ·

First data characterizing an attribute of a fuel dispenser user interacting with a fuel dispenser having an interactive display can be received. Second data characterizing a gaming application for presentation on the interactive display of the fuel dispenser can be determined based on the received first data and using a first predictive model that predicts an association of the gaming application with the fuel dispenser user characterized by the first data. The second data can be provided such that an instance of the gaming application is presented on the interactive display of the fuel dispenser. Related apparatus, systems, methods, techniques, and articles are also described.

Interactive gaming system

A system for customizing an end user gaming experience is disclosed herein. The system includes a processor. The processor is configured to create a campaign by receiving a campaign creation request from an end user device, the campaign creation request comprising one or more parameters of a campaign associated with the campaign request, creating the campaign based on the one or more parameters associated with the campaign request, and personalizing one or more offers for an end user, each of the one or more offers comprising a game having one or more hurdles, wherein completion of each of the one or more hurdles leads to a reward. The processor is further configured to map a subset of the one or more personalized offers to the end user. The processor is further configured to monitor progress of the campaign.

System and Method for Linking Video-Game Activation on Consoles to Connected Television Advertisement Delivery
20220318834 · 2022-10-06 ·

A system and methods are disclosed for linking video-game activation on gaming consoles to connected television (“CTV”) or over-the-top (“OTT”) advertisement delivery. This system and method are implemented in a tracking and linking platform that is configured to trigger a “postback” call or signal when a gaming application is activated via a console to solicit advertising. In some embodiments, a “postback” call or signal trigger when different events occur, for example, observing different levels of achievement attained by gamers, in-game purchases or the like.

VIDEO INTERACTION METHOD AND APPARATUS, ELECTRONIC DEVICE, AND STORAGE MEDIUM
20230144110 · 2023-05-11 ·

A video interaction method includes receiving a video posting operation for a first video, where the first video is a video shot by a first user by using a target prop, where the target prop is a preset type of shooting prop; in response to the video posting operation, posting the first video; in response to finishing posting the first video, acquiring information about the degree of completion of interaction between the first user and the target prop in the shooting process of the first video; determining a first target object corresponding to the first video according to information about the degree of completion of interaction; and paying the first target object to the account of the first user and displaying a first object information window of the first target object.

CONTROLLED-ENVIRONMENT FACILITY RESIDENT ACCESS TO PAID NETWORK-BASED ACTIVITIES

A controlled-environment facility paid network-based activity controller, or the like, searches for paid network-based activity opportunities and determines a particular resident of the controlled-environment facility is eligible to participate in a particular activity. If, in accordance with rules and procedures of the controlled-environment facility, the resident is allowed to participate in the activity, an offer is made, on a personal controlled-environment facility resident communication and/or media device of the resident, for the resident to participate in the activity and/or to invite a non-resident to participate in an activity. The resident, and/or non-resident, is presented access to the activity, on the resident's or a non-resident device, in response to acceptance of the option to participate. Interaction, by the resident, via the device, is enabled to carry out the activity. Payment for participation by the resident and/or non-resident is collected and the resident compensated according to the facility rules and procedures.

SYSTEM AND METHOD FOR IN-GAME OR IN-APPLICATION CARBON FOOTPRINT OFFSETTING VIA RENEWABLE ENERGY CERTIFICATE, OR SIMILAR INSTRUMENT, MANAGEMENT
20230153907 · 2023-05-18 ·

A method is disclosed for renewable energy certificate exchange using a management system. An energy intelligence platform may include a computing device configured to receive and send requests from the management system and with different Renewable Energy Certificate (REC) exchanges. The energy intelligence platform can score, rank, and prepare purchase requests by including a level of RECs for a user’s location and the platform’s location, historical purchases, or renewable generation by location. The purchasing price can be calculated and a purchase made in the name of the user, gaming management system, ecommerce system or platform. RECs may be saved or retired to confirm the completed REC life-cycle from the energy intelligence platform to the management system or user. A virtual token prepared by the management system or the platform can be provided that reflects the renewable energy certificate purchase and controls an aspect of an application.

Interactive Rotating Label and Closure Coordination System
20230141401 · 2023-05-11 · ·

The present application is directed to systems and methods for an interactive label and closure for a container. Information may be printed on an interior portion of the closure and a base label. A portion of the base label may be visible through a transparent window in a top label having. Rotation of the top label may cause the transparent window to display label information of varying relevance to the closure information.

METHOD AND APPARATUS FOR ESTABLISHING ASSOCIATION BETWEEN VIRTUAL AND REAL VEHICLES IN BLOCKCHAIN NETWORK
20230132804 · 2023-05-04 ·

The present disclosure provides a method for establishing an association between a virtual vehicle and a real vehicle in a blockchain network. The method includes receiving a code of the virtual vehicle in the blockchain network and an identification code of the real vehicle; verifying whether the code of the virtual vehicle is associated with the identification code of the real vehicle by calling a smart contract; in response to that the association is successful, recording the association in an association table; receiving driving data uplinked to the blockchain network by the real vehicle; and determining a value reward based on a blockchain network gain of the associated virtual vehicle and the driving data of the real vehicle.

Custom game boards

A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing custom features in a game is provided. A themed game board associated with a first set of rules of a computer-implemented game is generated. The first set of rules relates to a theme of the themed game board and is different than a second set of rules associated with a game board without a theme. Game board display data is provided to a first client device of a first player to display the themed game board. A move on the themed game board is received from the first client device, and a score associated with the move is generated. The score is based on the first set of rules relating to the theme, where the score is different than a score associated with the move on the game board without a theme.