Patent classifications
G06Q30/0212
Collaborative filtering system, method, and computer program providing a model used to calculate ranked predictions for subscribers
As described herein, a collaborative filtering system, method, and computer program provide a model used to calculate ranked predictions for subscribers. In use, data is received which correlates subscribers of a service provider with offers provided to the subscribers by the service provider, wherein each correlation is associated in the data with an indication of whether the offer was accepted by the subscriber. From the data, a plurality of unique correlations between subscribers and offers are determined. An implicit ranking is calculated for each unique correlation, based on the associated indication of acceptance for correlations matching the unique correlation. Input data is generated that includes each unique correlation with the implicit ranking calculated for the unique correlation. The input data is processed utilizing a collaborative filtering algorithm to generate a model configured to provide predicted implicit rankings for new correlations between subscribers and offers.
Incenting a consumer to view an online advertisement of a merchant with whom the consumer was unlikely to have multiple prior transactions
After a first transaction but before any subsequent transaction, a merchant communicates an incentive containing a URL to a customer to make a donation to a charity in exchange for a future transaction. The customer uses the URL to accesses and use the incentive. Data may be collected about all customers, either expressly, or from offline or online transactions between the customers and the merchants, and the data may be stored in a data storage area. All data in the data storage area may be utilized by logic tool, which may provide information, such as details of consumer behavior and analytic reporting. Matches between transactions between merchants and customers, and corresponding online activities of the customers that pertain to the merchants may be identified and used to determine the accuracy of a level of certainty of each such match to assess the efficacy of the incentive.
Information processing apparatus, non-transitory computer readable medium, and information processing method
An information processing apparatus includes a controller configured to acquire schedule information, upon acquiring information regarding a need to transport a product of a first shop to a second shop, for at least one user who is staying near the first shop or is scheduled to pass near the first shop, select, based on the schedule information, a user for requesting transportation of the product from among the at least one user, and transmit, to a terminal apparatus of the selected user, information requesting transportation of the product.
System and method for effecting payment for an electronic commerce transaction
The invention provides a computerized electronic auction payment system and method for effecting a real-time payment for an item won in an electronic auction by setting up and maintaining electronic auction payment accounts for prospective bidders and sellers. The prospective bidders provide funds to their electronic auction payment accounts maintained by the computerized electronic auction payment system, prior to being deemed as winning bidders, via direct deposit, using a credit card, or sending a check, money order, or other financial document to an operator of the computerized electronic auction payment system. In one embodiment, a prospective bidder authorizes the computerized electronic auction payment system to effect a real-time payment to the seller upon the prospective bidder being deemed the winning bidder (i.e., immediately following the conclusion of the auction). That is, without the winning bidder having to access a payment page via an Internet connection to a particular web site.
Marketing system for awarding of marketing dollars to associated preselected users
A gaming device configured to operate in a marketing mode or a standard gaming mode dependent upon the determination of whether the user is a preselected user or not.
METHOD AND SYSTEM FOR AWARD IDENTIFICATION BASED ON TRANSACTIONAL BEHAVIOR AND INTERESTS
A method for award identification based on transactional behavior and interests comprising: identifying a subset of transaction data entries stored in the transaction database, wherein each transaction data entry in the subset includes the transaction account; determining, when the subset of transaction data entries exceeds a predetermined threshold; qualifying, the transaction account for an entry into a random drawing; identifying, winning transaction account from the plurality of transaction accounts that were entered into the random drawing; identifying at least one set of interest characteristics for the winning transaction account by: querying the demographic database and the profile database to identify, from an award database, a surprise based on the life stage and specific identified area of special interest of the consumer; and transmitting notice of the identified surprise to a computing device of the consumer.
System and method for secondary engagement with table games
A system includes a smart table for providing a wagering game to one or more players. The smart table includes a table management device operable by a dealer, and the smart table defines a plurality of player positions. The system also includes a processor configured to open a wagering window. The wagering window defines a period of time during which at least one primary player is enabled to place a primary wager and during which at least one secondary player is enabled to place a secondary wager. The instructions also cause the processor to close the wagering window in response to expiration of the period of time, and resolve the primary wager for the primary player and the secondary wager for the secondary player in response to closing the wagering window and based upon an outcome of the wagering game.
SYSTEM AND METHOD FOR PROVIDING SERVICE FOR RANDOM DISCOUNT IN REAL TIME BY USING MOBILE APP
The present disclosure relates to a system and method for providing a real-time random discount service by using a mobile app, the system including: a seller terminal provided in an off-line shop operated by a seller; a purchaser terminal owned by a purchaser; and a random discount service server including: a random discount app control unit for controlling to forcibly execute a random discount application by pushing an app activation signal to the purchaser terminal, to thereby display a random discount selection screen including a plurality of random discount selection buttons, wherein the random discount selection button has a winning probability inversely proportional to a discount rate, and to receive selection information on the buttons; a random discount price setting unit for setting a random discount price to be offered to the purchaser; and a payment settlement unit for settling the payment according to the set random discount price.
"GAS-IN-O!" LIFE-TIME "FREE GAS" PROMOTION
The invention relates to the method and the system of life-time promotion for generating customer demand in gasoline and diesel and raising sales volume by driving more customer traffic to filling station location or to a network of branded filling stations independently to fluctuating of fuel prices and increasing of gasoline elasticity in the long run.
Delivering targeted advertising to mobile devices
A method for loading a layout with advertising item data is provided. Layout header data is parsed. A layout item object is then built. Global layout variables are replaced with values. Local layout variables are replaced with data from content objects. Displayed data is then created.