G06Q30/0212

Game system, virtual currency processing system, processing method, and information storage medium

A game system includes a processor including hardware. The processor is configured to implement: a game process for a user to play a game; a purchase process for the user to purchase a virtual currency; a management process that manages purchase information of the virtual currency of the user, in association with user information; and a shop process that sets a virtual shop in which the user is able to obtain an item of the game by spending the virtual currency purchased. The processor implements the shop process including a process that makes a special shop different from a regular shop appear as the shop, based on the purchase information of the virtual currency of the user.

USER ENGAGEMENT SYSTEM
20220005069 · 2022-01-06 ·

A user engagement system includes a network interface, a content storage device and a ticket activation module. The network interface allows users to connect to the user engagement system through a network. The content storage device stores content for user engagement. A ticket activation module, displays a ticket in a first state when a user is not eligible to participate in a daily drawing, and the ticket activation module displaying the ticket in a second state when the user completes an activation process and is eligible to participate in a daily drawing. An invitation module presents to the user an invitation webpage that allows the user to invite others to join the user engagement system. Additional users who join the user engagement system as a result of an invitation from the user are added to the user's profit sharing community.

Methods and systems for redeeming points for recommended awards
11790390 · 2023-10-17 ·

Systems and methods are described for receiving behavior data associated with a plurality of users, generating a predictive model, receiving location data associated with the plurality of users, receiving service provider utilization data, determining, based on the predictive model, the location data, and the service provider utilization data, one or more recommended awards, transmitting to a subset of the plurality of users an offer to exchange a number of points to enter a drawing to win the one or more recommended awards, and receiving one or more requests to enter the drawing to win the one or more recommended awards in exchange for points.

SYSTEM AND METHOD FOR CARDLESS CONNECTION AT SMART TABLES
20210343103 · 2021-11-04 ·

A system includes a smart table having RFID sensor(s) configured to detect RFID-enabled chips, including a wager area sensor positioned beneath a wager area on a surface of the smart table. The smart table also includes wireless beacon device(s) configured to wirelessly connect with a mobile device of a player. The system includes processor(s) executing instructions configured to: detect, via the at least one wireless beacon device, presence of the mobile device of the player near the at least one wireless beacon device; identify a player identity of the player based on the detected presence of the mobile device; detect an initial wager provided by the player at the smart table based at least in part on sensor data received by the wager area sensor, the sensor data identifying presence of RFID-enabled chip(s) near the wager area; and initiate tracking of a play session associated with the player.

System and method for gifting food and beverages
11763402 · 2023-09-19 · ·

Food and beverage gifts can be transmitted from a first mobile computing device to a second mobile computing device that run an application program. The mobile computing devices communicate with a server and data for the system users is stored on a database. When food or beverages are gifted, a unique token generated by the server and a gift message is transmitted to the second mobile computing device. The user can go to a food or beverage provider and redeem the gift credit by showing the user interface to a staff member of the food or beverage provider. The server can record the unique token for the food or beverage gift as being used and records the value of the food or beverage gift with the food or beverage provider. The server forwards payment for the value of the food or beverage gift to the food or beverage provider.

System and method for providing financial account rewards programs

The present disclosure relates generally to a system that provides zero, one or more benefits to a consumer in association with the consumer utilizing an instrument associated with a qualifying financial account to purchase goods and/or services, wherein an amount of any benefits may be disproportionate to the value of the purchased goods and/or services.

System and method for ticketing at a gaming table

A system includes a smart table at which a wagering game is provided RFID-enabled chips and RFID sensors configured to detect the presence of RFID-enabled chips. The smart table includes a dealer scratchpad for detecting a value of RFID-enabled chips within a scratchpad area on the smart table. The smart table includes a ticket reader and a processor configured to scan, with the ticket reader, a voucher presented by a player, the voucher is redeemable for a voucher value, determine the voucher value of the voucher in response to the scanning, display, to a dealer of the wagering game at the smart table, a confirmation that the player is entitled to receive the voucher value, detect, from the RFID sensor, a chip value within the scratchpad area, compare the chip value to the voucher value, and display, to the dealer, a confirmation that the chip value matches the voucher value.

Method, system, and computer program product for provisioning a token based on media content

A method for provisioning a token based on media content may include receiving media content data associated with media content, account identifier data associated with an account identifier of a first user, and first user device identification data associated with a first user device of the first user. Keyword data associated with at least one keyword may be extracted from the media content. At least one event may be determined based at least partially on the keyword data. A token may be generated based at least partially on the at least one event and the account identifier data. The token may be communicated to the first user device based at least partially on the first user device identification data. A system and computer program product are also disclosed.

SYSTEM AND METHOD FOR SECONDARY ENGAGEMENT WITH TABLE GAMES
20230252843 · 2023-08-10 ·

A system includes a smart table for providing a wagering game to one or more players. The smart table includes a table management device operable by a dealer, and the smart table defines a plurality of player positions. The system also includes a processor configured to open a wagering window. The wagering window defines a period of time during which at least one primary player is enabled to place a primary wager and during which at least one secondary player is enabled to place a secondary wager. The instructions also cause the processor to close the wagering window in response to expiration of the period of time, and resolve the primary wager for the primary player and the secondary wager for the secondary player in response to closing the wagering window and based upon an outcome of the wagering game.

TRAINING AN ARTIFICIAL INTELLIGENCE ENGINE TO PREDICT RESPONSES FOR DETERMINING APPROPRIATE ACTION
20230351434 · 2023-11-02 · ·

A system for guiding interactions with a user device requests a response from first users, stores the response as response data forming a subset of a personal data set of each of the responding first users, and generates a predictive model during training of a machine learning program with a training data set including the personal data set of each of the first users. The predictive model predicts a predicted response of a second user associated with the user device by correlating a personal data set of the second user to the personal data set of at least one of the first users. The computer sends a communication to the user device of the second user having content relating to the first product and/or service when it is determined that the predicted response indicates an interest in or preference of the second user for the first product and/or service.