Patent classifications
G06Q30/0221
SYSTEM AND METHOD FOR INCENTIVIZED SALE AND PURCHASE OF QUANTITY BASED CONSUMER GOODS AT MULTIPLE PURCHASE OPPORTUNITIES OVER EXTENDED PERIOD OF TIME
A computerized method and system for incentivized sale and purchase of quantity based consumer goods at multiple purchase opportunities over extended period of time is disclosed. The method comprises transmitting an offer to a consumer device, the offer comprising an item, price per item, a quantity, and a duration, selling, through the consumer device, the offer to a consumer, storing the consumer and the offer in a database, uniquely identifying the consumer through the consumer device at a point of sale, exchanging a number of the item with the consumer at the point of sale at the price per item, the number being less than or equal to the quantity, reducing the quantity associated with the offer in the database by the number to a remaining quantity, and honoring the offer at the point of sale for the duration at the remaining quantity.
Systems and methods for providing promotion sharing among consumers
Systems, apparatus, and methods for providing promotion sharing between consumers are discussed herein. Some embodiments may include a system including circuitry configured to generate an incentive token for a promotion of a merchant. The incentive token may be associated with a first consumer account and provided to a first consumer device associated with the first consumer account for sharing with other consumers. Upon receiving the incentive token form a second consumer device associated with a second consumer account, the circuitry may be configured to enable the second consumer account to receive an incentive value of the incentive token if various conditions are satisfied. For example, the second consumer may be asked to purchase the promotion, create a new consumer account, or the like.
Broadcast near field communication to mobile device
A broadcasting system having a transmitter that broadcasts a one-way signal is provided. The one-way signal is embedded with data that is transmitted to a device that is enabled with near field communication (NFC) technology. The NFC-enabled device may then transfer at least a portion of the transmitted embedded data to another NFC-enabled device by bringing the NFC-enabled devices into close proximity to each other.
System and Method for Connecting Gaming Devices to a Network for Remote Play
In one embodiment, a method provides for authenticating a user of a remote player device for a first host gaming device for a session of a gambling game. The method provides for determining that the user is of age to play the gambling game and for recording a state of the session of the gambling game. The method is further enabled to detect an interruption of the session of the gambling game and to transfer the state of the gambling game to a second host gaming device. The method also is configured to establish a connection between the remote player device and the second host gaming device for resuming the session of the gambling game on the remote player device via the second host gaming device.
Payment processing for client devices
A method of payment using a client device is disclosed. The payment can be made through a payment method service that can control the payment flow and options available to the user of a client device. Using the payment method service, new payment options with new data schemas and/or new process flows can be used by the client device, but without any need to update software stored on the client device. The payment method service can utilize the look and feel of the client device, such that the user views payment options in the native UI of the client device.
System and method for connecting gaming devices to a network for remote play
A first remote player device records a state of the gambling game that is in progress. The gaming system interrupts the gambling game and transfers the state of the gambling game to a second remote player device. The gambling game resumes on the second remote player device.
FREE CHARGEABLE VOUCHER-BASED CONTENT PROVIDING SYSTEM
A free chargeable voucher-based content providing system for providing a plurality of pieces of content on the basis of a free chargeable voucher, comprising: a voucher management unit which manages a free chargeable voucher that allows content to be used for free, sets a plurality of pieces of target content, which are subject to the free chargeable voucher, among the plurality of pieces of content, and automatically charges a certain number of free chargeable vouchers to a user terminal at certain time intervals; a content providing unit which, when a request is received from the user terminal to provide target content on the basis of the free chargeable voucher, provides the target content to the user terminal; and a storage unit which stores content information regarding the plurality of pieces of content, setting information, and voucher information regarding charging and use of the free chargeable voucher.
Management of coupons used for purchasing items of goods
A coupon issuing system and a method for managing coupons used for purchasing items of goods. A coupon issuing device receives a request from a user for a coupon pertaining to purchasing an item of goods. The coupon issuing device issues to the user ticket information corresponding to the item. The ticket information includes a coupon identifier (ID) that identifies a coupon for purchasing the item, information pertaining to the user, and a current discount for discounting the item's purchase price. A coupon issuance control server receives notification that the user has exercised the coupon for purchasing the item. The coupon issuance control server transmits a calculated number of remaining exercisable coupons to an advertising contents management server to facilitate display of the number of remaining exercisable coupons to users requesting coupons for purchase of the item.
Method and device for confirming and executing payment operations
A method and device for providing one-step payment approval and confirmation are disclosed. The device concurrently displays a data entry region and a confirmation region in a user interface of the device, where the data entry region is to accept user entry of payment data associated with a payment operation and the confirmation region is to require a sliding input to cause execution of the payment operation. While displaying the data entry region containing payment data received from a user, the device detects a user input in the confirmation region of the user interface. The device determines, in accordance with a predetermined criterion, whether the detected user input qualifies as a sliding input that follows a predefined motion path. Upon determining that the detected user input qualifies as the required sliding input, the electronic device executes the payment operation in accordance with the received payment data.
ELECTRONIC COUPON AND RECEIPT MANAGEMENT SYSTEM
An electronic coupon and receipt management system is disclosed. A plurality of electronic receipts is stored, each corresponding to a transaction, and each including customer identification information corresponding to a customer who initiated the corresponding transaction. Electronic coupons are also stored, including a permitted number of times of usage by a customer. Coupon usage records are also stored, including a total number of times each coupon has been used by a customer. The coupon usage records are updated based on receiving new electronic receipts that indicate the coupon has been used by the customer. A server transmits to user terminal of the customer one or more of the electronic coupons for which the number of times the coupon was used by the requesting customer is less than or equal to the permitted number of times of usage.