Patent classifications
G06Q30/0236
Proving a loyalty engine for automated cause marketing
A method, system and computer program for providing a loyalty engine for automated cause marketing. The method includes a loyalty program system administrator linking merchants and charities to the loyalty system. Members register with the loyalty engine through loyalty system which is accessible via the Internet. Once the merchants and the charities are linked and the members are registered, by operation of the loyalty engine, the merchants can create a customized loyalty program defined by a plurality of merchant defined rules for administering their loyalty program. The merchant defined rules instruct the loyalty engine as to which charities should receive in-kind donations in connection with one or more transactions by a member that is associated to the loyalty program. Once a loyalty system defined time period or donation threshold has been achieved, the loyalty system releases the donation in-kind to the specific charity. A system is also provided that consists of a server computer including the loyalty engine and the charity utility. The charity utility provides the functions of the method and is linked to a server computer that is connected to the Internet. The computer program of the invention is a web application that enables the members, charities, and merchants to access the functions of the invention via a web browser.
Vehicle Diagnostic System and Method having Specialized Data
A vehicle diagnostic system and method utilizing a plurality of diagnostic data corpuses. A first corpus comprises conventional and well-known diagnostic data useful in a broad range of common service tasks. A second corpus comprises less well-known diagnostic data useful in less common service tasks. One or more specialty corpuses may comprise obscure, protected, or emerging diagnostic data for the last-common tasks specific to particular manufacturers of the vehicle or its components. The second corpus and one or more specialty corpuses may offer access only to users that have acquired sufficient authorization.
SYSTEM AND METHODS FOR BUILDING A DIGITAL ASSET BASED SOCIAL MEDIA APPLICATION AND REWARD PLATFORM
The present disclosure relates to blockchain and social media, and more specifically, to a unified engagement platform that incentivizes blockchain use and provides avenues for companies to foster brand loyalty amongst consumers. In accordance with aspects and embodiments, a method of facilitating blockchain use is provided. The method comprises providing a social media platform in communication with a blockchain and providing each user of the platform with a blockchain account. Social media influencers and creators, brands, and retailer users of the platform, referred to as partners, are provisioned with a set of digital collectibles having value and are provided with tools to create additional digital collectibles. A partner's digital collectibles are distributed to non-partner users on the platform that support the partner, users referred to as supporters. Supporters may obtain digital collectibles by purchasing them, by engaging in social media activity that benefits the partner, offering the digital collectible, or digital collectibles may be offered by partners as contest and sweepstakes prizes. The platform uses the blockchain for the construction, management, and distribution of all digital collectibles, and each time a digital collectible is created or distributed, a transaction must be posted to the blockchain to complete the distribution.
INFORMATION PROVIDING METHOD
A method includes: acquiring, from a first communication terminal of a first user via a network, i) a request for an advertisement corresponding to a store and ii) a device identifier (ID) specifying a beacon signal transmitter disposed in the store, the beacon signal being received from the beacon signal transmitter; determining, based on the device ID, one branch store; generating, based on limited product information, the request for the advertisement, and branch store information, privileged advertisement information; and outputting the privileged advertisement information to the first communication terminal.
Systems and methods for geolocation-based city and community promoted augmented reality rewards
Systems, methods, and apparatuses for facilitating augmented reality (AR) rewards are described herein. The system includes a sensor network configured to transmit and receive sensor data within an environment. A first user device associated with a first user and a second user device associated with a second user are configured to communicate with the sensor network and determine a position and an entity positioning characteristic of the first user and the second user, respectively. A computing device is configured to receive the sensor data including the position and entity position characteristics of the first and second users. The computing device is also configured to determine a behavior of the first and second users based on the received data. The computing device is also configured to generate a plurality of reward tokens. Each of the reward tokens is associated with a behavior characteristic.
Building energy optimization system with economic load demand response (ELDR) optimization and ELDR user interfaces
An energy optimization system for a building includes a processing circuit configured to generate a user interface including an indication of one or more economic load demand response (energy) operation parameters, one or more first participation hours, and a first load reduction amount for each of the one or more first participation hours. The processing circuit is configured to receive one or more overrides of the one or more first participation hours from the user interface, generate one or more second participation hours, a second load reduction amount for each of the one or more second participation hours, and one or more second equipment loads for the one or more pieces of building equipment based on the received one or more overrides, and operate the one or more pieces of building equipment to affect an environmental condition of the building based on the one or more second equipment loads.
CONSUMER DATA AND PRIVACY CONTROLS IN A SOCIAL NETWORKING ENVIRONMENT
Social network members control access to and utilization of their data. Static information associated with the member is acquired, and computer-based activities of the member are recorded to generate dynamic information associated with the member. A set of member preferences are acquired from the member, including an identification of a third party to whom access of the member profile is granted by the member in exchange for compensation to the member. A member profile is constructed including the static information associated with the member, the dynamic information associated with the member, and the member preferences. The member profile is transmitted to the third party identified in the member preferences, and compensation is provided to the member exchange for access to the member profile. The member profile is stored in a blockchain ledger and is updated by recording each computer-based activity to a record in the blockchain ledger.
QR CODE INITIATED CONTENT MANAGEMENT SYSTEM
A method and computer platform may administer a content management system for product templates with no specific programing code required for the retailer computer device to update a product template associated with the retailer. A URL can be associated with the updated template. When a request to access the URL is received from a mobile device, the URL or the updated template can be displayed to the mobile device, wherein the request is generated by the mobile device via scan of a QR code on a package.
Method for consumption based redemption in an exchange item marketplace network
A method begins with a server in a data communication system identifying an instance for a user computing device associated with an exchange item to utilize the exchange item for acquisition of a particular item, where the exchange item has a quantifiable value and the particular item has an acquisition value. The method continues by, for the instance, determining compliance with one or more rules of a set of exchange item rules, determining that the quantifiable value of the exchange item is less than the acquisition value of the particular item, determining an alternative exchange item utilization protocol to facilitate the acquisition of the particular item such that the quantifiable value of the exchange item is greater than or equal to the acquisition value, and when requested, executing the alternative exchange item utilization protocol to facilitate the acquisition of the particular item.
GAMING OFFER GENERATION VIA RULES-BASED ENGINE
Systems and methods for generating offers can utilize a rules-based engine using received player information and a set of rules associated with at least one merchant. A subset of the rules can be based on the player information and the set of play preferences. An offer can be generated based on the set of applicable rules, and the offer can be redeemed at a merchant location, which can be a physical location, e.g., a casino, or online gaming platform.